@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
@ArtofWar1947
This was a tough one. Still not sure what would have been the better decision.
But I will go with NO SCRAMBLE.
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
5 fighters and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
6 fighters and 1 marine moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Wake Island to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 marine
Japanese defend with 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 marine in Caroline Islands, round 2 : 4/11 hits, 4.33 expected hits
Japanese roll dice for 2 artilleries, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans lost in Caroline Islands
3 infantry owned by the Japanese, 1 marine owned by the Japanese and 2 artilleries owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 16
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 artilleries, 3 infantry and 1 marine
Battle in 95 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 0/7 hits, 3.67 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
Americans roll dice for 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 95 Sea Zone
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Libya to Alexandria
1 artillery, 2 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 96 Sea Zone to 100 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
5 fighters and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
2 transports moved from 93 Sea Zone to 90 Sea Zone
1 aaGun and 2 infantry moved from French Guiana to 90 Sea Zone
1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
6 fighters moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Aleutian Islands
2 destroyers moved from 11 Sea Zone to 27 Sea Zone
2 destroyers moved from 27 Sea Zone to 31 Sea Zone
Place Units - Americans
2 fighters and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 104 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Move - British
1 transport moved from 96 Sea Zone to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
Combat - British
Battle in Crete
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from Malta to Gibraltar
1 artillery and 7 infantry moved from Egypt to Anglo-Egyptian Sudan
1 mech_infantry moved from Tobruk to Egypt
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 aaGuns, 3 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Baluchistan to Southern Persia
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Malta to 96 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 5 destroyers, 3 infantry, 1 marine, 4 submarines and 3 transports moved from 96 Sea Zone to 100 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 100 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 100 Sea Zone
1 transport moved from 73 Sea Zone to 85 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -4.67
Italians regular : 1.33
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 99 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Iraq to Egypt
1 carrier moved from 64 Sea Zone to 31 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 73 Sea Zone to 85 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Scotland to Eire
Germans take Eire from British
2 infantry moved from Germany to Poland
2 infantry moved from Archangel to Leningrad
2 infantry moved from Western Germany to Austria
1 fighter moved from Western Germany to Leningrad
1 fighter moved from Western Germany to Poland
1 destroyer and 7 fighters moved from 113 Sea Zone to 107 Sea Zone
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Austria
2 fighters moved from Southern Italy to Austria
1 infantry moved from Western Germany to Austria
Combat - Germans
Battle in Austria
Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Austria, round 2 : 2/9 hits, 3,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Austria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Austria
Germans win, taking Austria from Russians with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 107 Sea Zone
Germans attack with 1 destroyer and 7 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 7 fighters in 107 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 107 Sea Zone
Germans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 fighter and 1 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Poland, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Leningrad
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Leningrad, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun and 3 infantry moved from Archangel to Karelia
1 fighter moved from Leningrad to Vyborg
1 fighter moved from Poland to 99 Sea Zone
2 fighters moved from Austria to Southern Italy
2 fighters and 2 tactical_bombers moved from Austria to 99 Sea Zone
1 fighter moved from 107 Sea Zone to Western Germany
6 fighters moved from 107 Sea Zone to 113 Sea Zone
1 infantry moved from Albania to Yugoslavia
1 submarine moved from 113 Sea Zone to 128 Sea Zone
1 infantry moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
4 artilleries and 6 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : -1,00
Germans regular : -1,67
Before I roll for the attack on Leningrad, I am adding a third Russian infantry to the attack for which I am rolling on the Forum:
[dice 1d6<=1]
1d6<=1: 3; Hits: 0
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 armour, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Russia to Poland
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Poland
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Bulgaria
1 artillery and 2 infantry moved from Vologda to Leningrad
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Poland
Russians attack with 3 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Poland, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Leningrad
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Leningrad
2 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Bulgaria
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bulgaria, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 aaGun, 2 armour, 1 artillery and 1 mech_infantry moved from Romania to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Bulgaria to Slovakia Hungary
3 fighters and 3 tactical_bombers moved from Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery moved from Northern Belarus to Eastern Poland
8 infantry moved from Vologda to Archangel
8 infantry moved from Yaroslavl to Novgorod
1 artillery and 6 infantry moved from Russia to Smolensk
3 armour, 11 infantry and 3 mech_infantrys moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Urals
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 3 fighters and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 armour
EDIT: Adding units owned by Russians to Siberia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 52 PUs; end with 52 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 1.00
Russians regular : 1.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
EDIT: Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Japanese takes Rhodesia from British
EDIT: Japanese takes Honan from Chinese
EDIT: Japanese takes Sakha from Russians
EDIT: Japanese takes Buryatia from Russians
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Tanganyika Territory to Rhodesia
EDIT: 1 infantry moved from Anhwe to Honan
EDIT: 1 armour, 1 fighter and 1 mech_infantry moved from Shansi to Inner Mongolia
EDIT: 1 infantry moved from Chahar to Inner Mongolia
EDIT: 1 infantry moved from Amur to Sakha
EDIT: 1 infantry moved from Northern Manchuria to Buryatia
EDIT: 1 infantry moved from Japan to 6 Sea Zone
EDIT: 1 infantry moved from Japan to 6 Sea Zone
EDIT: 2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
EDIT: 2 infantry moved from 22 Sea Zone to Marianas
EDIT: 1 transport moved from 132 Sea Zone to 37 Sea Zone
EDIT: 1 infantry moved from French Indo China to 37 Sea Zone
EDIT: 1 infantry moved from French Indo China to 37 Sea Zone
EDIT: 2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
EDIT: 2 infantry moved from 46 Sea Zone to Dutch New Guinea
EDIT: 2 fighters moved from 132 Sea Zone to 35 Sea Zone
EDIT: 3 battleships, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
EDIT: 1 bomber and 1 fighter moved from Davao to 34 Sea Zone
EDIT: 1 fighter moved from Japan to 34 Sea Zone
EDIT: 3 fighters and 3 tactical_bombers moved from Jehol to 34 Sea Zone
EDIT: 1 bomber moved from Kiangsu to 34 Sea Zone
Combat Hit Differential Summary :
@ArtofWar1947
Huge naval battle in the Caroline Sea.
ANZAC will scramble I guess.
Any specific order of losses?
Yes, I fell asleep and realized too late how much air Japan could get to 34.
Scramble ANZAC fighters.
Max defense: Tip BBs and CVs; sink subs, then CVs, DDs, CAs, Tacs, BB, and finally ANZAC and then US fighters.
@ArtofWar1947 said in L24 PtV Gorshak (Axis+10) vs ArtofWar1947 (Allies) #2:
Yes, I fell asleep and realized too late how much air Japan could get to 34.
I think it would not be nice if a half-asleep counting mistake in your last turn would decide the game.
If you feel like it you can choose on of the following:
redo your (complete or NCM - up to you) pacific turn with USA/ANZAC of the last round (edit current savegame)
we leave it like it is, but I will not attack the fleet - probably invade the Carolines again by land though
The choice is yours
Thank you for your most generous offer. Let me consider the first option.
Except for the 2 TTs, will move the entire US fleet from 34 to 49.
Will move the 2 US DDs in 31 to 27.
Will move the entire ANZAC fleet from 34 to 49–unless the US does not take the Carolines in a re-battle. (Think this is only fair.) If the US does not take the Carolines, one ANZAC DD would need to be diverted to 47.
The ANZAC CV would move from 31 to 49.
The 2 ANZAC fighters would stay in Queensland.
Do you want me to redo the Carolines battle and edit the present J11 CM?
Let me see if I understand this correctly:
USA/ANZAC main fleets will move from 34 to 49
you only want to attack the Carolines with 3 Inf, 1 Art and 6 Fig (and 2 TT unloading them)? No Marine landing or naval bombardment?
if you lose the Caroline island battle, 1 ANZAC DD will block sz 47 (instead of going to 49)
ANZAC CV, Fighters and US DD is clear, no questions there
If my assumptions above are correct, then you can redo the Carolines battle and edit the changes in your last russian savegame.
I would then completely redo the current Jap turn.
I forgot that if the marines invades, the CA has to stay, Let me think through the implications. I think I need to fully retire before playing PTV.
Revised plan:
USA/ANZAC main fleets in 34 minus US CA and 2 US TTs will move from 34 to 49
Attack the Carolines with 3 Inf, 1 Art, 1 MARINE, and 6 Fig (and 2 TT unloading them)? Naval bombardment by CA.
Two ANZAC Fig on Carolines to SZ 49.
ANZAC land force in Queensland retreats to NSW.
If US should lose the Caroline island battle, may use 1 ANZAC DD to block access to Gilberts (instead of going to 49).
@ArtofWar1947
Ok. The Japanese Fighters will scramble anyway.
Feels like beginning of kamikaze times
(I do not expect them to survive - just to kill at least 3 US planes)
Unless I hear differently, I will edit the R11 map so that you can redo the J11 purchase and CM.
US v Carolines
CA bombard [dice 1d6<=3]
2 inf [dice 2d6<=1]
Inf + art + mar [dice 3d6<=2]
6 fig [dice 6d6<=3]
J: 3 inf+2 art + 1 mar [dice 6d6<=2]
J: 3 fig [dice 3d6<=4]