Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsVictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1
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@VictoryFirst ^ that should be “end of round 6”
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Hmm, I believe that was still round 5 right?
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Three AA guns shoot at fighters in St. Lo
[dice 3d6] -
3d6: 6, 3, 4
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Round 6 Allied Reinforcements
Americans [dice 2d6]
British [dice 2d6] -
2d6: 5, 5
2d6: 2, 6 -
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2d6: 4, 1
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End of round 6, game aggregate dice results:
Allies: +5.29 actual, +4 low luck, -5 reinforcements
Axis: +1.39 actual, +0.16 low luck, -24 reinforcements -
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2d6: 3, 3
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Allies emptied their reinforcement chart so Germans may directly proceed with their reinforcements
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G7 Reinforcements
Rennes [dice 2d6] -
2d6: 2, 4