Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from India to SZ 29 1 infantry and 1 transport moved from SZ 29 to SZ 26 1 infantry moved from SZ 26 to German East Africa 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from SZ 19 to SZ 17 1 battleship and 1 cruiser moved from SZ 29 to SZ 28 1 infantry moved from Yorkshire to Scotland Combat - British British has abandoned SZ 9 to Germans Combat Move - British Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsVictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1
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2d6: 1, 1
2d6: 1, 2 -
End of round 3, game aggregate dice results:
Allies: +1.88 actual, +1.33 low luck, -3 reinforcements
Axis: +2.1 actual, +1 low luck, -21 reinforcements -
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1d6: 5
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A4 Reinforcements
USA [dice 2d6]
UK [dice 2d6] -
2d6: 6, 4
2d6: 1, 1 -
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2d6: 1, 6
2d6: 5, 1 -
End of round 4, game aggregate dice results:
Allies: +1.88 actual, +1.33 low luck, -5 reinforcements
Axis: +2.1 actual, +1 low luck, -22 reinforcements -
Rolling for the AA gun in Rennes against the American fighter
[dice 1d6] -
1d6: 5
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I ended the turn, my bad. No worries though. We can place reinforcements like normal using EDIT and continue. I was too lazy to reopen and move the pieces.
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A5 reinforcements:
USA: [dice 2d6]
UK: [dice 2d6] -
2d6: 1, 5
2d6: 1, 3