Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsVictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1
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My bad, thank you for pointing those things out. I completely missed that the German infantry in G17 should have been removed, I overlooked your post.
Secondly, I also was unaware of the rule that you roll for all AA guns in a territory, not just the one you attacked with the bomber. I will remember it in the future.
As for the fighters, I am not sure what went wrong but I loaded the A3 fighters file and I correctly see two of my fighters in zones with AA guns?
At first, I thought this might have something to do with my other game against SuperbattleshipYamato, for which I uploaded files also called A3 fighters and A3 final a couple of minutes earlier, that the files got mixed up or something. But I just checked and I am certain it’s the right one.
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I managed to find an autosave before the end of Allied combat movement, so I suggest I pick it up from there without the German in G17.
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@VictoryFirst huh. I wonder what file I was looking at. all that looks and sounds good. lets go with you picking it up from the end of Allied combat movement.
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@VictoryFirst I mean the *beginning of allied combat movement
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A3 Reinforcements
USA [dice 2d6]
UK [dice 2d6] -
2d6: 1, 4
2d6: 6, 2 -
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2d6: 1, 1
2d6: 1, 2 -
End of round 3, game aggregate dice results:
Allies: +1.88 actual, +1.33 low luck, -3 reinforcements
Axis: +2.1 actual, +1 low luck, -21 reinforcements -
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1d6: 5
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A4 Reinforcements
USA [dice 2d6]
UK [dice 2d6] -
2d6: 6, 4
2d6: 1, 1 -
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