Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from India to SZ 29 1 infantry and 1 transport moved from SZ 29 to SZ 26 1 infantry moved from SZ 26 to German East Africa 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from SZ 19 to SZ 17 1 battleship and 1 cruiser moved from SZ 29 to SZ 28 1 infantry moved from Yorkshire to Scotland Combat - British British has abandoned SZ 9 to Germans Combat Move - British Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsVictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1
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End of round 6, game aggregate dice results:
Allies: +6.17 actual, +4.5 low luck, -5 reinforcements
Axis: -0.63 actual, -2 low luck, -25 reinforcements -
@The_Good_Captain ^that should say end of round 7. Anyway, go for Allied 8…
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AA guns in G31.
[dice 2d6] -
2d6: 2, 4
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G8 Reinforcements: Rennes [dice 2d6]
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2d6: 6, 6
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End of round 8, game aggregate dice results:
Allies: +3.42 actual, +1.17 low luck, -5 reinforcements
Axis: +1.83 actual, +0.16 low luck, -25 reinforcements -
AA guns in G34
[dice 2d6] -
2d6: 3, 6
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remaining fighters strafe G34
armor 1 [dice 2d6]
armor 2 [dice 2d6]
arty 1 [dice 2d6]
arty 2 [dice 2d6]
infantry [dice 2d6] -
2d6: 6, 3
2d6: 2, 3
2d6: 4, 3
2d6: 1, 1
2d6: 2, 6 -
remaining three fighters strafe in Caen:
arty 1 [dice 3d6]
arty 2 [dice 3d6]
arty 3 [dice 3d6]
inf 1 [dice 3d6]
inf 2 [dice 3d6]
inf 3 [dice 3d6]
inf 4 [dice 3d6] -
3d6: 3, 2, 6
3d6: 3, 3, 6
3d6: 2, 5, 3
3d6: 6, 1, 4
3d6: 3, 4, 1
3d6: 6, 5, 3
3d6: 1, 6, 5 -
End of round 9, game aggregate dice results:
Allies: +6.52 actual, +3.83 low luck, -5 reinforcements
Axis: +7.83 actual, +5.83 low luck, -25 reinforcements -
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1d6: 5
1d6: 3 -
Congratulations, the Germans have won 😁
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@VictoryFirst Thanks for the game! I’ve never felt so desperate as the Germans until the final turns. It was not my intention to abandon St. Lo. The massive shift towards Caen was in desperation and the last turn’s reinforcements to St. Lo confirms for me that even a bad reinforcement roll for the Germans just doesn’t affect them anywhere near the same way as it does the Allies.
My only recommendation for the Allies is not to target the pair of AA guns up in Cherbourg first. Target the AA gun by itself up there first (and/or maybe another unit in the space with the lonely AA gun). Losing both bombers so early cost the Allies something like a “-6” loss in German units they would otherwise destroy.
I target the pair of AA guns with the bombers as well, but only after there are no other targets outside of Cherbourg.
Thanks for the game my friend!