@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L24 BM4 Me1945 vs pacifiersboard (L+21) rematch
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Shan State 1 artillery moved from Hunan to Kwangsi 1 mech_infantry moved from Anhwe to Kwangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 marine and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 transport moved from 39 Sea Zone to 58 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter moved from 36 Sea Zone to Shan State 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in French Indo China Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 carrier 1 submarine owned by the Japanese submerged Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi 1 infantry owned by the British lost in Kwangsi Japanese winBritish winBritish win, taking French Indo China from UK_Pacific with 1 carrier remaining with 1 carrier remaining, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers, 1 cruiser and 4 transports moved from 36 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Jehol 1 fighter moved from Shan State to Hunan 1 tactical_bomber moved from Shan State to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Hunan 2 fighters moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 artillery and 1 marine placed in Manchuria 1 destroyer placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17 UK_Pacific regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Caroline Islands to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 fighters and 3 tactical_bombers moved from Caroline Islands to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Holland Belgium Battle in Marianas Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win, taking Holland Belgium from Germans, taking Marianas from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Non Combat Move - Americans 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 2 carriers, 2 cruisers and 2 marines moved from 26 Sea Zone to 22 Sea Zone 2 infantry and 2 marines moved from 22 Sea Zone to Marianas 6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands 1 bomber moved from 36 Sea Zone to Borneo 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States 2 fighters placed in Western United States 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to Iraq British take Iraq from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 fighter moved from Malta to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from Belgian Congo to Trans-Jordan 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 39 Sea Zone to 72 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry; Italians defend with 1 infantry Germans roll AA dice in Normandy Bordeaux : 1/3 hits, 0,50 expected hits 1 fighter owned by the British lost in Normandy Bordeaux British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux 1 infantry owned by the Italians lost in Normandy Bordeaux Germans win with 1 infantry remaining. Battle score for attacker is -26 Casualties for British: 1 artillery, 3 fighters and 3 infantry Casualties for Germans: 1 aaGun and 3 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 bomber, 2 fighters and 1 tactical_bomber Italians defend with 1 fighter British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 2,33 expected hits Italians roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Trans-Jordan 1 fighter owned by the Italians lost in Trans-Jordan British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Italians: 1 fighter Non Combat Move - British 1 carrier and 1 fighter moved from 109 Sea Zone to 110 Sea Zone 5 submarines moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 bomber moved from Trans-Jordan to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 77 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 77 Sea Zone 1 mech_infantry moved from Belgian Congo to Ethiopia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier moved from 71 Sea Zone to 83 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 1 artillery and 3 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -0,83 Americans regular : 0,67 Italians regular : 0,33 Japanese regular : -0,33 Germans AA : 0,50 Germans regular : 3,00 British regular : -2,33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 2 fighters moved from Southern Italy to Rostov 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Rostov Italians attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 2 marines moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 aaGun, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from 98 Sea Zone to Egypt 1 armour moved from Yugoslavia to Greece Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1.00 Russians regular : -0.67 British regular : -2.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 110 Sea Zone to Gibraltar 1 infantry moved from Tunisia to Libya 1 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@Me1945
French Inf on US transport (sz110) -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 bomber moved from Novgorod to Tambov 1 bomber moved from Romania to Tambov 5 armour and 5 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 bomber moved from Norway to Smolensk Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans roll dice for 2 bombers and 1 infantry in Tambov, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 6 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 6 armour and 5 mech_infantrys in Volgograd, round 2 : 3/11 hits, 3.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 marine moved from Norway to 112 Sea Zone 1 marine moved from 112 Sea Zone to Western Germany 1 aaGun moved from Norway to Finland 1 infantry moved from Norway to Finland 1 tactical_bomber moved from Egypt to Romania 2 mech_infantrys moved from Bryansk to Volgograd 4 armour and 4 mech_infantrys moved from Bryansk to Caucasus 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 3 artilleries moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 2 infantry moved from Novgorod to Belarus 1 bomber moved from Smolensk to Eastern Poland 2 bombers moved from Tambov to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Yugoslavia to Western Germany 1 mech_infantry moved from Bryansk to Eastern Poland 14 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 4 artilleries moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 3 infantry moved from Bryansk to Ukraine Place Units - Germans 3 infantry placed in France 1 infantry placed in Western Germany 2 fighters placed in Western Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 2.00 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Novosibirsk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov 2 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 2 infantry moved from Samara to Russia 2 armour and 1 mech_infantry moved from Novosibirsk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 2 fighters and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 1,33 Russians regular : -1,50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 1 cruiser moved from 18 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 3 fighters moved from Japan to 22 Sea Zone 1 tactical_bomber moved from Manchuria to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to 22 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in 22 Sea Zone Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 2 destroyers, 1 fighter and 3 submarines Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 8/20 hits, 10.83 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 8/21 hits, 10.33 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 carriers owned by the Japanese lost in 22 Sea Zone 1 submarine owned by the Americans and 3 submarines owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 3 : 9/20 hits, 10.83 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits 5 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 22 Sea Zone 2 destroyers owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 6 fighters and 5 tactical_bombers in 22 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 transports in 22 Sea Zone, round 4 : 8/11 hits, 6.83 expected hits 4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 22 Sea Zone 3 cruisers owned by the Americans and 6 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 5 : 5/6 hits, 3.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 22 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 22 Sea Zone 1 fighter owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 24 Casualties for Japanese: 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 5 tactical_bombers Casualties for ANZAC: 2 destroyers, 1 fighter and 3 submarines Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 3 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Jehol to Hunan 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 1 cruiser moved from 18 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 3 fighters moved from Japan to 22 Sea Zone 1 tactical_bomber moved from Manchuria to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to 22 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in 22 Sea Zone Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 2 destroyers, 1 fighter and 3 submarines Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 8/20 hits, 10.83 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 8/21 hits, 10.33 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 carriers owned by the Japanese lost in 22 Sea Zone 1 submarine owned by the Americans and 3 submarines owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 3 : 9/20 hits, 10.83 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits 5 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 22 Sea Zone 2 destroyers owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 6 fighters and 5 tactical_bombers in 22 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 transports in 22 Sea Zone, round 4 : 8/11 hits, 6.83 expected hits 4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 22 Sea Zone 3 cruisers owned by the Americans and 6 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 5 : 5/6 hits, 3.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 22 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 22 Sea Zone 1 fighter owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 24 Casualties for Japanese: 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 5 tactical_bombers Casualties for ANZAC: 2 destroyers, 1 fighter and 3 submarines Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 3 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Jehol to Hunan 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.33 -
hey mate I need your help. I am pretty sure to already have started Allies turn last week, in the night as I remember, but don’t find dice mail and have no saved file of defeat in sz22. ofc it might have been local mode, but I don’t think so. Do you have a suggestion?
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@pacifiersboard Feel free to start your turn again from the beginning … and make sure you are on the “on line” mode.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 2 mech_infantrys moved from Morocco to Tunisia 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 submarine moved from 34 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 bomber moved from Borneo to Yunnan 1 carrier moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Kwangsi Battle in Normandy Bordeaux Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win, taking Kwangsi from Japanese, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 1 bomber moved from Yunnan to India 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from Caroline Islands to Wake Island 2 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from Western United States to Wake Island 1 fighter moved from Western United States to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Yunnan from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Kwangsi Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Malaya to Shan State UK_Pacific take Shan State from Japanese 1 cruiser moved from 77 Sea Zone to 58 Sea Zone 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 bomber moved from Eastern Persia to 39 Sea Zone 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians Combat - British Battle in 58 Sea Zone British attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 58 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 39 Sea Zone 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - British 1 bomber moved from 39 Sea Zone to Eastern Persia 2 transports moved from 77 Sea Zone to 39 Sea Zone 1 carrier moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 77 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 81 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 carrier moved from 83 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Tobruk 1 mech_infantry moved from India to Yunnan 1 artillery and 3 infantry moved from India to Burma 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone Place Units - British 2 fighters and 3 infantry placed in United Kingdom 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,5 British collect 36 PUs (1 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,67 Italians regular : -0,17 Japanese regular : 0,17 British regular : 0,00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Egypt to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in Trans-Jordan Italians attack with 1 marine British defend with 1 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Rostov to Caucasus 2 fighters moved from Ukraine to Egypt 1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 armour, 1 artillery, 4 infantry and 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from Burma to Yunnan 1 destroyer moved from 54 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Gibraltar to Southern France Combat - French Battle in Southern France French attack with 1 fighter Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun Italians roll AA dice in Southern France : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Italians lost in Southern France French win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Non Combat Move - French 1 fighter moved from Southern France to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Libya to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
Italians AA : -0,17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 carrier, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 artilleries and 3 infantry moved from Belarus to Bryansk 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk 6 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Bryansk 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 4 armour, 14 artilleries, 23 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 14 artilleries, 23 infantry and 5 mech_infantrys in Bryansk, round 2 : 15/46 hits, 13.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 4 armour, 14 artilleries, 22 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Tambov 1 aaGun moved from Rostov to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 6 armour and 5 mech_infantrys moved from Volgograd to Bryansk 3 armour moved from Novgorod to Bryansk 1 armour moved from Caucasus to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 1 armour moved from Caucasus to Bryansk 1 fighter moved from 97 Sea Zone to Egypt 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Romania to Western Germany 1 artillery and 1 infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 3 bombers moved from Eastern Poland to Western Germany Place Units - Germans 1 carrier and 1 fighter placed in 112 Sea Zone 1 infantry and 2 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 2 artilleries and 1 mech_infantry placed in Novgorod Germans undo move 4. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 1 infantry placed in Western Germany 2 artilleries and 1 infantry placed in France Turn Complete - Germans Germans collect 64 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 fighter and 1 tactical_bomber moved from Russia to Samara 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 1 artillery, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : -1,00 Russians regular : -4,17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 marines moved from Manchuria to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 3 infantry, 2 marines and 3 transports moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 battleship moved from 22 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 2 cruisers moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in Philippines Japanese attack with 1 artillery, 3 infantry and 2 marines Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to Manchuria 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 2 fighters and 1 infantry placed in Japan 1 infantry and 1 mech_infantry placed in Manchuria 1 factory_minor placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3 Japanese collect 37 PUs (2 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 infantry moved from Kwangsi to Hunan 1 bomber moved from India to Hunan 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western GermanyCombat Hit Differential Summary :
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intercept over W-Germany?
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Yes, full intercept pls.





