I remember when A&A Minis come in 2005, some players had the main movements on the Revised 2004 ed map, but resolved the battles with the Minis. You are basically suggesting the same, but switch the Minis with a First Shooter Game online. Could be fun.
Anyone else not use the battle boards ?
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Just wondering if anyone else skips the battle board ?
Our typical plan was to just put the attacking units and defending units within the territory or touching the border of the territory and then roll for unit attacks/defenses lowest numbers first and remove casualties after the defender has rolled.
example
attacker has 4 inf, 2 armor, 1 fighter
defender has 3 inf, 1 armor, 1 fighterattacker rolls 4 dice at 1, 3 dice at 3 and we keep the count by using the success dice as markers.
defender rolls 3 dice at 2, 1 at 3 and 1 at 4.
pick out the desired casualties , remove pieces, start again.when the units just won’t fit correctly in a smaller space, we would just count them from the territory they originated from and any surviving units that retreated would stay in the territory they came from.
Thanks!
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in my table top test of Anniversary edition, which I just got, i have only needed the battleboard a few times, when units greater than 10 on attack and defense.
It’s interesting how bad dice rolls can doom a larger attack force and reshape the game drastically. In this game the dominant countries have each had a really bad turn of dice rolls change their fate. Another thing for dice is the technology rolls, so far, only 1 country has one and many many IPUs were spent trying to get them, which also affected the games early stages for Germany.
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