@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 bomber, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 armour, 9 artilleries, 24 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
2 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 bombers moved from Western Germany to Bryansk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Rocket attack in Russia does 5 damage to factory_major owned by Russians
Rockets in Novgorod roll: 5
Rocket attack in United Kingdom does 3 damage to harbour owned by British
Rockets in Western Germany roll: 3
Rocket attack in Gibraltar does 6 damage to harbour owned by British
Rockets in France roll: 6
Battle in Scotland
Battle in Bryansk
Germans attack with 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys
Russians roll AA dice in Bryansk : 0/6 hits, 1,00 expected hits
Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 19/70 hits, 21,00 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys in Bryansk, round 2 : 19/54 hits, 18,50 expected hits
19 infantry owned by the Germans lost in Bryansk
16 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 5 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17,83 expected hits
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 17 infantry and 16 mech_infantrys in Bryansk, round 3 : 15/38 hits, 13,17 expected hits
5 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Bryansk
3 mech_infantrys owned by the Russians and 17 infantry owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 11 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 14/36 hits, 15,33 expected hits
Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 13 mech_infantrys in Bryansk, round 4 : 9/18 hits, 6,50 expected hits
7 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
13 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 2 artilleries, 3 bombers, 9 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/27 hits, 11,50 expected hits
Russians roll dice for 1 armour, 2 artilleries and 1 fighter in Bryansk, round 5 : 3/4 hits, 1,83 expected hits
1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
1 fighter owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Scotland from British, taking Bryansk from Russians with 10 armour, 1 artillery, 3 bombers, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 8 artilleries, 24 infantry and 14 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Bryansk to Novgorod
1 infantry moved from Novgorod to Belarus
2 aaGuns moved from Belarus to Bryansk
3 tactical_bombers moved from Bryansk to Belarus
1 submarine moved from 125 Sea Zone to 111 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Finland to Belarus
1 fighter moved from Finland to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Germans collect 49 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00
Russians regular : 6,00
Germans regular : -0,67
Russians AA : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour and 2 infantry moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Smolensk to Russia
2 infantry moved from Amur to Siberia
3 infantry moved from Amur to Sakha
5 infantry moved from Amur to Buryatia
2 infantry moved from Amur to Sakha
7 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Siberia
1 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Sakha
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
4 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
2 tactical_bombers moved from Manchuria to Kweichow
1 fighter moved from Manchuria to Suiyuyan
1 bomber moved from Manchuria to Shensi
1 bomber moved from Japan to Szechwan
1 bomber moved from Philippines to Szechwan
1 bomber moved from French Indo China to Szechwan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Szechwan, round 2 : 8/15 hits, 7,17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 5/8 hits, 3,00 expected hits
5 infantry owned by the Japanese lost in Szechwan
7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Suiyuyan to Hopei
2 tactical_bombers moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Szechwan to Manchuria
1 tactical_bomber moved from Philippines to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Szechwan to Anhwe
1 bomber moved from Shensi to Anhwe
1 bomber moved from Szechwan to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
1 carrier placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : -0,17
Japanese regular : 2,50
Japanese rolls : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Queensland to India
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to India
2 fighters moved from Queensland to India
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Brazil: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Changing PUs for Americans from 1 to 3
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Turning off Edit Mode
4 fighters placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Queensland to India
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to India
2 fighters moved from Queensland to India
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Brazil: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Changing PUs for Americans from 1 to 3
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Turning off Edit Mode
4 fighters placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Airborne_Forces
Activate Technology - British
British activating Airborne_Forces
British giving technology to UK_Pacific: Airborne_Forces
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 23 PUs; 0 techTokens;
British buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: harbour = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 harbour
EDIT: Adding units owned by British to Gibraltar: 1 harbour
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Persia to Russia
1 fighter moved from Smolensk to Eastern Poland
1 carrier moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 bomber moved from India to Russia
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
3 infantry moved from West India to India
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Eastern Poland
British attack with 1 fighter
Italians defend with 1 armour
British roll dice for 1 fighter in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Eastern Poland
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Eastern Poland to Archangel
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 carrier placed in 110 Sea Zone
1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
British collect 30 PUs (2 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 cruisers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.00
British rolls : 1.00
British regular : 0.00
I had to do some edits after I realized I needed that harbor. However, the harbor wouldn’t work even after an edit. So as much as I love tech and insist that the community has been willfully foolish and ahistorical in its neglect of this game mechanic, rockets is overpowered.
Against a regular guy I might survive, but you are not a regular guy. Unless there is some really cool stuff you want to pull the trigger on, I will l resign.
When I play with tech, I reduce rockets to a convoy roll: 1-3 hit with commensurate damage. 4-6 is a miss. easy as pie to fix.
@crockett36 …rockets are overpowered.
@crockett36 said in crockett36 vs myygames x with tech:
@crockett36 …rockets are overpowered.
Yes, that is true, at least for the germans. Being able to bomb everything in europe without even risking bombers, and with no chance to defend… that is devastating. And the gibraltar harbour is just the top of that, even london alone is very good option.
On the other hand: Rockets for the japanese or the american is somewhat medicore. And that is the issue wotj the tech: It adds more randomness. If you roll good, get a tech and then get a tech that is usefull it just blasts your potential. If you roll bad… you suck. As you know I do not like randomness, and I feel the game needs less random,ness not more. As a sum: I like tech, its a nice thing that you get some extras. But the way it is done is too situational, too random. I definately think this is not a good option to play with (allthough it was fun ;-))
@crockett36 said in crockett36 vs myygames x with tech:
Against a regular guy I might survive, but you are not a regular guy. Unless there is some really cool stuff you want to pull the trigger on, I will l resign.
Thank you for the game. As I said it was fun. Anytime again if you like!
@Myygames I will never turn you down because I want to learn. The question is how do I Iearn from your Allied play. I can’t give you 60. How about I give you a 40 ipc bid, non-league, tech game, regular dice? If you get Rockets, it is a wild card. You edit in any other tech and throw away rockets.
@crockett36 said in crockett36 vs myygames x with tech:
@Myygames I will never turn you down because I want to learn. The question is how do I Iearn from your Allied play. I can’t give you 60. How about I give you a 40 ipc bid, non-league, tech game, regular dice? If you get Rockets, it is a wild card. You edit in any other tech and throw away rockets.
We could do that, sure.
Alternatively, if you want to observe my allied play I recommend to stay as close to the standard as possible. What about a low bid without tech? Maybe only 1 sub in SZ98?
If we are doing tech as we did in the last game, means you keep your tokens until you succeed a roll, I will always buy 1 token with every nation that can afford it. It is worth, since it will turn into a tech one day for sure. WHEN though is fully random. If we play the standard tech rolls (where the tokens are only valid one turn) I will not buy any tokens. So, as you see this only adds more dices that really influence the chances. If we just do without tech it will be more straight forward and less random. I assume you can take more from that.
Your choice.
Let’s go for the low bid of a sub in 98. I’ll start the game later today. Thank you sir.