@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 mech_infantrys moved from Romania to Belarus
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Syria
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Southern Italy
1 infantry moved from Tobruk to Alexandria
Place Units - Italians
1 infantry placed in Northern Italy
1 carrier and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
3 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Morocco to Algeria
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.50 expected hits
French roll dice for 2 infantry in Algeria, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/4 hits, 1.50 expected hits
1 infantry owned by the French lost in Algeria
1 infantry owned by the French retreated to Morocco
Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -2.00
French regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans buy 2 bombers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in Western Germany roll: 4
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in France roll: 6
Battle in Novgorod
Germans attack with 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans submerged
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans winRussians winRussians win with 1 submarine remaining with 1 submarine remaining with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
4 aaGuns, 2 armour, 9 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
6 armour moved from Romania to Belarus
4 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Germany to Belarus
1 bomber moved from Finland to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 aaGun moved from France to Western Germany
Place Units - Germans
1 infantry placed in France
2 bombers, 1 infantry and 1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00
Russians regular : -0,33
Germans regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Turning off Edit Mode
Russians buy nothing; Remaining resources: 35 PUs;
Politics - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Russians
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 armour, 1 artillery, 16 infantry and 14 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians submerged
Battle in Smolensk
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians winGermans winGermans win with 1 submarine remaining with 1 submarine remaining, taking Smolensk from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Bryansk to Smolensk
1 fighter moved from Smolensk to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Smolensk
Turn Complete - Russians
Russians collect 34 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 aaGun, 2 artilleries and 7 infantry
EDIT: Changing PUs for Russians from 69 to 35
EDIT: Turning off Edit Mode
Turning on Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.67
I forgot to purchase so I did it at the end. I could redo the turn easily enough.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Siam
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Hopei
1 bomber moved from Japan to Guam
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
2 tactical_bombers moved from Manchuria to Chahar
1 bomber moved from French Indo China to Chahar
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 battleship moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 1/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 4,00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Chahar to Manchuria
2 tactical_bombers moved from Chahar to Manchuria
1 bomber moved from Hopei to French Indo China
1 bomber moved from Guam to Philippines
1 aaGun moved from Kweichow to Yunnan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to Manchuria
2 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
Place Units - Japanese
3 infantry placed in French Indo China
1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
1 bomber and 2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,83
Japanese regular : -0,17
Japanese rolls : 0,00
ANZAC regular : -0,33
UK_Pacific regular : 0,33
Russians regular : -0,33
@Myygames I did zero combat, forgot to grab Gib, decided to do this local before I did the real turn. So you have received 3 tech rolls that failed because that’s how i roll. I would love to see your ingenuity repurposed to righteous ends. Do you have a game where you played the good guys and were very happy with the result?
@crockett36 I see your game with Caesar.
@crockett36 said in crockett36 vs myygames x with tech:
@Myygames I did zero combat, forgot to grab Gib, decided to do this local before I did the real turn. So you have received 3 tech rolls that failed because that’s how i roll.
I am fine with you editing the issues that slipped you. All good from my side.
I would love to see your ingenuity repurposed to righteous ends. Do you have a game where you played the good guys and were very happy with the result?
That seems a compliment. Needed to google translate, but thank you.
Yes, I am quite happy with my progress against Caesars axis. I love to play allies, but sadly it is a rare thing. In the past I got beaten most of the time during bidding. But, honestly, I will not go below certain bids because I think the allies need em.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 1 PUs; 3 techTokens;
Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 51 Sea Zone to 63 Sea Zone
1 fighter moved from New Zealand to 63 Sea Zone
1 bomber moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 fighter moved from 54 Sea Zone to Queensland
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 1 PUs; 3 techTokens;
Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 51 Sea Zone to 63 Sea Zone
1 fighter moved from New Zealand to 63 Sea Zone
1 bomber moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 fighter moved from 54 Sea Zone to Queensland
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 81 Sea Zone to Syria
1 tactical_bomber moved from Egypt to Syria
1 submarine moved from 92 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Eastern Persia to West India
2 fighters moved from India to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery moved from Egypt to Alexandria
1 armour moved from Ethiopia to Egypt
1 aaGun and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Union of South Africa to Egypt
2 cruisers moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Nenetsia to Smolensk
2 fighters moved from Nenetsia to Russia
1 battleship moved from 63 Sea Zone to 54 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 2/5 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 bomber and 2 fighters in Iraq, round 3 : 2/4 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Syria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Syria
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 carrier, 3 fighters, 1 submarine and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 carrier, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 aaGun and 1 transport
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Adding units owned by British to Syria: 1 aaGun
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 tactical_bomber moved from Syria to Persia
1 fighter moved from Syria to Persia
1 infantry moved from Eastern Persia to West India
1 bomber moved from Persia to India
4 aaGuns and 7 infantry moved from Burma to India
Place Units - British
1 destroyer and 2 transports placed in 106 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,5
British collect 33 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,4,4,3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians regular : 0.50
British rolls : 0.00
Neutral_Axis regular : -0.33
British regular : -1.50
I think you cannot bring the AA into Syria since the transport has moved in the combat move. I should edit it back to the SZ
@Myygames I don’t know that rule. I thought tripleA was glitching.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
1 cruiser owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 aaGun
EDIT: Turning off Edit Mode
1 bomber moved from Alexandria to Greece
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 carrier and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery and 1 infantry moved from Tobruk to Libya
1 artillery moved from Algeria to Tunisia
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
British regular : 0,17
@Myygames found the rule. The problem with being a Playtested is that you know all rules are optional. This is an another silly one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
3 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
Non Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Morocco to Algeria
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in Algeria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.00
French regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 bomber, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 armour, 9 artilleries, 24 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
2 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 bombers moved from Western Germany to Bryansk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Rocket attack in Russia does 5 damage to factory_major owned by Russians
Rockets in Novgorod roll: 5
Rocket attack in United Kingdom does 3 damage to harbour owned by British
Rockets in Western Germany roll: 3
Rocket attack in Gibraltar does 6 damage to harbour owned by British
Rockets in France roll: 6
Battle in Scotland
Battle in Bryansk
Germans attack with 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys
Russians roll AA dice in Bryansk : 0/6 hits, 1,00 expected hits
Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 19/70 hits, 21,00 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys in Bryansk, round 2 : 19/54 hits, 18,50 expected hits
19 infantry owned by the Germans lost in Bryansk
16 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 5 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17,83 expected hits
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 17 infantry and 16 mech_infantrys in Bryansk, round 3 : 15/38 hits, 13,17 expected hits
5 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Bryansk
3 mech_infantrys owned by the Russians and 17 infantry owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 11 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 14/36 hits, 15,33 expected hits
Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 13 mech_infantrys in Bryansk, round 4 : 9/18 hits, 6,50 expected hits
7 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
13 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 2 artilleries, 3 bombers, 9 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/27 hits, 11,50 expected hits
Russians roll dice for 1 armour, 2 artilleries and 1 fighter in Bryansk, round 5 : 3/4 hits, 1,83 expected hits
1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
1 fighter owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Scotland from British, taking Bryansk from Russians with 10 armour, 1 artillery, 3 bombers, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 8 artilleries, 24 infantry and 14 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Bryansk to Novgorod
1 infantry moved from Novgorod to Belarus
2 aaGuns moved from Belarus to Bryansk
3 tactical_bombers moved from Bryansk to Belarus
1 submarine moved from 125 Sea Zone to 111 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Finland to Belarus
1 fighter moved from Finland to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Germans collect 49 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00
Russians regular : 6,00
Germans regular : -0,67
Russians AA : -1,00