Just trying to set up a new forum for a private game.
D-Day: TGC {Allies) vs. SBY (Germans)
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2d6: 1, 6
2d6: 6, 2
2d6: 5, 1
2d6: 3, 1 -
Germans score 2 hits, Brits score 2 hits.
Germany has 2 artillery remaining, Britain has 2 tanks remaining.
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Remaining Allied reinforcements will be eliminated. This is the most amount of units destroyed by poor American rolls I’ve ever seen.
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Aggregate Dice results up to end of round 8:
Allies: -5.87 actual, -10.5 low luck, -11 reinforcements (+four USA units eliminated, failure to enter)
Axis: +10.13 actual, +8.5 low luck, +2 reinforcements -
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3d6: 4, 6, 2
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@SuperbattleshipYamato bombers each at an inf in Cherbourg [dice 2d6]
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2d6: 5, 1
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Yeah… a whole division…
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A9 Allied and end of game aggregate:
Allies: -7.07 actual, -12 low luck, -11 reinforcements (+four USA units eliminated, failure to enter)
Axis: +9.75 actual, +8 low luck, +2 reinforcements@Ragnell804 this is the new official worst game I’ve seen for the Allies in D-Day. the dice swing was 20 points in favor of the Germans and USA reinforcements were so bad that the last three armor and two artillery were mobility killed (as opposed to just that last artillery piece). Anyway, thought you’d be interested.
@SuperbattleshipYamato technically, you can take the last turn but that will be game. GG. Regardless of the dice, you really exercised the German plow to good affect! Well done.
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Thank you!
That dice was crazy, all the way through.
Maybe we can play another game with your balance rules?
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@SuperbattleshipYamato sure thing. Which side did you want?
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Germany.
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@The_Good_Captain @SuperbattleshipYamato
These are crazy results, I have never seen the tanks get mobility killed. I thought I had the worst of it with the allies and reinforcements. I have not seen too much of an even game (dice go close to par) in a long time with D-Day.





