@mike64 no scramble
D-Day: TGC {Allies) vs. SBY (Germans)
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2d6: 4, 6
2d6: 6, 2 -
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Germany Turn 6 Reinforcements Complete.tsvg
For some weird reason, I didn’t realize you could just drag units out of the reinforcement boxes into the appropriate zones instead of needing to use edit mode every time.
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@SuperbattleshipYamato thanks! neither did I or any of us until now…
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Aggregate Dice results up to end of round 6:
Allies: -4.42 actual, -8.33 low luck, -6 reinforcements
Axis: +8.63 actual, +7.33 low luck, +2 reinforcements -
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2d6: 1, 5
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bomber at Cherbourg tank [dice 1d6]
bomber at cherbourg infantry [dice 1d6] -
1d6: 5
1d6: 4 -
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2d6: 1, 1
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Aggregate Dice results up to end of round 7:
Allies: -4.20 actual, -8.66 low luck, -11 reinforcements
Axis: +10.22 actual, +8.66 low luck, +2 reinforcements -
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2d6: 3, 4
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bomber at cherbourg tank [dice 1d6]
bomber at cherbourg infantry [dice 1d6] -
1d6: 1
1d6: 4 -
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Since you misplaced the British units in the fighter zone instead of A29, there was no battle on the German turn. I decided to do it here with the dicebot.
Germans attack with 2 infantry (1 from the 265th Infantry Division, 1 from the 275th Infantry Division) and 2 artillery (1 from the 265th Infantry Division, 1 from the 275th Infantry Division).
British defend with 2 tanks and 2 artillery (from unknwon divisions).
German infantry: [dice 2d6]
German artillery: [dice 2d6]
British artillery: [dice 2d6]
British tanks: [dice 2d6]





