Just trying to set up a new forum for a private game.
D-Day: TGC {Allies) vs. SBY (Germans)
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bomber at AA gun in Cherbourg [dice 1d6]
bomber at armor in Cherbourg [dice 1d6] -
1d6: 2
1d6: 4 -
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A total of 5 infantry and 3 artillery enter St. Lo. 3 infantry and 1 artillery are from the 353rd Infantry Division, 2 infantry and 1 artillery are from the remnants of the 77th Infantry Division, and 1 artillery is the organic artillery component attached to the 56th Corps.
2 American fighters are in St. Lo. TripleA already rolled for 1 fighter, which missed all of its rolls.
Rolling for the second fighter:
Rolling for the 5 infantry: [dice 5d6]
Rolling for the 3 artillery: [dice 3d6]
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5d6: 3, 2, 6, 5, 6
3d6: 4, 5, 3 -
All misses.
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A6 Reinforcements:
USA [dice 2d6] -
2d6: 2, 2
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 4, 6
2d6: 6, 2 -
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Germany Turn 6 Reinforcements Complete.tsvg
For some weird reason, I didn’t realize you could just drag units out of the reinforcement boxes into the appropriate zones instead of needing to use edit mode every time.
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@SuperbattleshipYamato thanks! neither did I or any of us until now…
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Aggregate Dice results up to end of round 6:
Allies: -4.42 actual, -8.33 low luck, -6 reinforcements
Axis: +8.63 actual, +7.33 low luck, +2 reinforcements -
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2d6: 1, 5
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bomber at Cherbourg tank [dice 1d6]
bomber at cherbourg infantry [dice 1d6] -
1d6: 5
1d6: 4 -





