@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
D-Day: TGC {Allies) vs. SBY (Germans)
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2d6: 1, 2
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bomber at AA gun in Cherbourg [dice 1d6]
bomber at armor in Cherbourg [dice 1d6] -
1d6: 2
1d6: 4 -
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A total of 5 infantry and 3 artillery enter St. Lo. 3 infantry and 1 artillery are from the 353rd Infantry Division, 2 infantry and 1 artillery are from the remnants of the 77th Infantry Division, and 1 artillery is the organic artillery component attached to the 56th Corps.
2 American fighters are in St. Lo. TripleA already rolled for 1 fighter, which missed all of its rolls.
Rolling for the second fighter:
Rolling for the 5 infantry: [dice 5d6]
Rolling for the 3 artillery: [dice 3d6]
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5d6: 3, 2, 6, 5, 6
3d6: 4, 5, 3 -
All misses.
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A6 Reinforcements:
USA [dice 2d6] -
2d6: 2, 2
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 4, 6
2d6: 6, 2 -
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Germany Turn 6 Reinforcements Complete.tsvg
For some weird reason, I didn’t realize you could just drag units out of the reinforcement boxes into the appropriate zones instead of needing to use edit mode every time.
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@SuperbattleshipYamato thanks! neither did I or any of us until now…
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Aggregate Dice results up to end of round 6:
Allies: -4.42 actual, -8.33 low luck, -6 reinforcements
Axis: +8.63 actual, +7.33 low luck, +2 reinforcements -
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2d6: 1, 5
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bomber at Cherbourg tank [dice 1d6]
bomber at cherbourg infantry [dice 1d6] -
1d6: 5
1d6: 4





