D-Day: TGC {Allies) vs. SBY (Germans)
-
-
Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 1, 6
2d6: 5, 5 -
-
Aggregate Dice results up to end of round 5:
Allies: -4.42 actual, -7.5 low luck, -3 reinforcements
Axis: +9.63 actual, +8.33 low luck, +2 reinforcements -
-
2d6: 1, 2
-
bomber at AA gun in Cherbourg [dice 1d6]
bomber at armor in Cherbourg [dice 1d6] -
1d6: 2
1d6: 4 -
-
A total of 5 infantry and 3 artillery enter St. Lo. 3 infantry and 1 artillery are from the 353rd Infantry Division, 2 infantry and 1 artillery are from the remnants of the 77th Infantry Division, and 1 artillery is the organic artillery component attached to the 56th Corps.
2 American fighters are in St. Lo. TripleA already rolled for 1 fighter, which missed all of its rolls.
Rolling for the second fighter:
Rolling for the 5 infantry: [dice 5d6]
Rolling for the 3 artillery: [dice 3d6]
-
5d6: 3, 2, 6, 5, 6
3d6: 4, 5, 3 -
All misses.
-
-
A6 Reinforcements:
USA [dice 2d6] -
2d6: 2, 2
-
Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 4, 6
2d6: 6, 2 -
-
Germany Turn 6 Reinforcements Complete.tsvg
For some weird reason, I didn’t realize you could just drag units out of the reinforcement boxes into the appropriate zones instead of needing to use edit mode every time.





