@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
D-Day: TGC {Allies) vs. SBY (Germans)
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A5 Reinforcements:
USA; [dice 2d6]
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2d6: 2, 3
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 1, 6
2d6: 5, 5 -
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Aggregate Dice results up to end of round 5:
Allies: -4.42 actual, -7.5 low luck, -3 reinforcements
Axis: +9.63 actual, +8.33 low luck, +2 reinforcements -
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2d6: 1, 2
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bomber at AA gun in Cherbourg [dice 1d6]
bomber at armor in Cherbourg [dice 1d6] -
1d6: 2
1d6: 4 -
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A total of 5 infantry and 3 artillery enter St. Lo. 3 infantry and 1 artillery are from the 353rd Infantry Division, 2 infantry and 1 artillery are from the remnants of the 77th Infantry Division, and 1 artillery is the organic artillery component attached to the 56th Corps.
2 American fighters are in St. Lo. TripleA already rolled for 1 fighter, which missed all of its rolls.
Rolling for the second fighter:
Rolling for the 5 infantry: [dice 5d6]
Rolling for the 3 artillery: [dice 3d6]
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5d6: 3, 2, 6, 5, 6
3d6: 4, 5, 3 -
All misses.
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A6 Reinforcements:
USA [dice 2d6] -
2d6: 2, 2
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6]





