Wrathful Peacemakers (x) vs Fed by your Dread (+22)
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Italians take Southern France from British 2 artilleries and 4 infantry moved from Northern Italy to Western Germany 1 armour, 3 artilleries and 3 infantry moved from Germany to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 armour, 5 artilleries and 7 infantry British defend with 1 aaGun, 1 fighter, 1 marine and 1 tactical_bomber; Americans defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 armour, 5 artilleries and 7 infantry in Western Germany, round 2 : 5/13 hits, 4.17 expected hits Americans roll dice for 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Western Germany, round 2 : 3/12 hits, 4.83 expected hits 3 infantry owned by the Italians lost in Western Germany 1 aaGun owned by the British, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Western Germany Italians roll dice for 1 armour, 5 artilleries and 4 infantry in Western Germany, round 3 : 4/10 hits, 3.50 expected hits Americans roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Western Germany, round 3 : 3/9 hits, 3.83 expected hits 3 infantry owned by the Italians lost in Western Germany 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Western Germany Italians roll dice for 1 armour, 5 artilleries and 1 infantry in Western Germany, round 4 : 3/7 hits, 2.50 expected hits Americans roll dice for 2 armour, 1 fighter, 1 marine and 1 tactical_bomber in Western Germany, round 4 : 2/5 hits, 2.50 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany 1 marine owned by the British and 2 armour owned by the Americans lost in Western Germany Italians roll dice for 1 armour and 4 artilleries in Western Germany, round 5 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 5 : 2/2 hits, 1.17 expected hits 2 artilleries owned by the Italians lost in Western Germany 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Western Germany Italians win, taking Western Germany from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 39 Casualties for Italians: 3 artilleries and 7 infantry Casualties for Americans: 1 aaGun, 2 armour, 3 artilleries and 4 infantry Casualties for British: 1 aaGun, 1 fighter, 1 marine and 1 tactical_bomber Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Spain Italians take Spain from Neutral_True 1 armour moved from Rostov to Turkey Italians take Turkey from Neutral_True 3 armour moved from Rostov to Northwest Persia 1 infantry moved from Slovakia Hungary to Germany 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,4,1,5,5,2,3,1,4,3,1,1,4,3,4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Italians collect 7 PUs (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Italians regular : 2.00
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@Karl7 Its a game of Chunce sometimes.
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@Karl7 Honestly I was going to just do a swipe and let G finish it off, but first few rounds went really well so I just went all the way.
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TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Combat Move - French 4 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Denmark to United Kingdom
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 artilleries moved from Rostov to Volgograd 1 mech_infantry moved from Germany to Denmark Germans take Denmark from Americans 1 mech_infantry moved from Northwest Persia to Iraq Germans take Iraq from British 7 armour and 11 mech_infantrys moved from Northwest Persia to Persia Germans take Persia from British 13 mech_infantrys moved from Caucasus to Persia 9 armour moved from Caucasus to Persia 2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 4 fighters moved from Caucasus to Volgograd 3 tactical_bombers moved from Caucasus to Volgograd Combat - Germans Battle in Novgorod Germans attack with 2 armour and 4 mech_infantrys Americans defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod 1 mech_infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Volgograd Germans attack with 3 artilleries, 4 fighters and 3 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 3 artilleries, 4 fighters and 3 tactical_bombers in Volgograd, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Volgograd to Caucasus 1 infantry moved from Germany to Western Germany 5 fighters moved from Germany to Caucasus 1 aaGun and 7 artilleries moved from Rostov to Caucasus Place Units - Germans 1 fighter and 2 tactical_bombers placed in Germany 1 armour placed in Western Germany 2 armour placed in Western Germany 2 artilleries and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,3,6,2,6,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,3,1,1,1,3,4,5,2,1,1,3,1,3 Germans collect 37 PUs (6 lost to blockades); end with 37 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -0.67
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 artilleries moved from Rostov to Volgograd 1 mech_infantry moved from Germany to Denmark Germans take Denmark from Americans 1 mech_infantry moved from Northwest Persia to Iraq Germans take Iraq from British 7 armour and 11 mech_infantrys moved from Northwest Persia to Persia Germans take Persia from British 13 mech_infantrys moved from Caucasus to Persia 9 armour moved from Caucasus to Persia 2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 4 fighters moved from Caucasus to Volgograd 3 tactical_bombers moved from Caucasus to Volgograd Combat - Germans Battle in Novgorod Germans attack with 2 armour and 4 mech_infantrys Americans defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod 1 mech_infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Volgograd Germans attack with 3 artilleries, 4 fighters and 3 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 3 artilleries, 4 fighters and 3 tactical_bombers in Volgograd, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Volgograd to Caucasus 1 infantry moved from Germany to Western Germany 5 fighters moved from Germany to Caucasus 1 aaGun and 7 artilleries moved from Rostov to Caucasus Place Units - Germans 1 fighter and 2 tactical_bombers placed in Germany 1 armour placed in Western Germany 2 armour placed in Western Germany 2 artilleries and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,3,6,2,6,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,3,1,1,1,3,4,5,2,1,1,3,1,3 Germans collect 37 PUs (6 lost to blockades); end with 37 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs Turning on Edit Mode EDIT: Changing ownership of Saudi Arabia from Neutral_True to Germans EDIT: Removing units owned by Germans from Persia: 1 mech_infantry EDIT: Adding units owned by Germans to Saudi Arabia: 1 mech_infantry EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry EDIT: Adding units owned by Germans to Saudi Arabia: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 58 to 60 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -0.67
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@Karl7 Had to make an edit, use the latest.
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@Karl7 @Gargantua you guys are up (russia)
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uhhh what?
the neutrals got activated? lol wtf oh boy…
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fck
your life explodes and you leave a game alone for a few weeks, and come back to TOTAL disaster.
I need some panzer chocolate, gonna have to pull a full Adolf here, and hope to pull it out.
ALLY, we must confer ASAP. What have you done Mussolini?
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@Gargantua said in Wrathful Peacemakers (x) vs Fed by your Dread (+22):
fck
your life explodes and you leave a game alone for a few weeks, and come back to TOTAL disaster.
I need some panzer chocolate, gonna have to pull a full Adolf here, and hope to pull it out.
ALLY, we must confer ASAP. What have you done Mussolini?
LMAOOO
desperate karl? -
okay, so are you guys just giving up? what’s going on here lol
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Joel said he would move but we haven’t been able to coordinate meeting due to Holidays etc.
I will ping him and see if we can set something up soon.
Sorry!