Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsGame appointment
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@cds Sorry for the late reply, but I would definitely be interested in playing a few games! My friend and I have played maybe 5 or 6 full games of Global, but the issue I have is that we play with a slightly modified ruleset, but regardless, I’d love to get better at a sense of the game as Axis. Most of my games have been as Allies.
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No problem! Lets start a game, you want to play Axis. Ill play without a bid, GL and HF!!!
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@bakerbei I know I’m new to this thread, but I’d be happy to play a game with you, too! Only if you’d like.
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@Tamer-of-Beasts Sounds good! I’d definitely be willing to play. How would we set that up?
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@cds How would we set that up?
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I think I may be able to help.
If you’re really starting from scratch, there’s this game engine known as TripleA:
https://triplea-game.org/download/
From there, games can be saved as files (down to the turn and action), and can be sent to other players via this forum in the “Play Boardgames” section.
If you have any questions about the process, there are many experienced players who can help.
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Good starting post,
TripleA als has a lobby so if you happen to be in the same timezone and have time at the same time you could play directly.
Of you can exchange details ( whatsapp ) via forum and then 1 can host the game and the other can join. I do this a lot with a friend that lives 2 hours away.
Those things are easier then playing by email as you have issues with order of loss. If you play simultaniously the other player can do his OOL iso you having to ask them and do it for them.
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@bakerbei If you download TripleA and DM me a good email for you, I’ll get the ball rolling. You can be Axis, and I’ll take no bid.
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I already started a post, messaged you in chat about it. Do you have a dicemail registered already with TripleA?
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P Panther moved this topic from Axis & Allies Global 1940 on





