Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Russia
10 armour, 7 artilleries, 11 infantry and 10 mech_infantrys moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Belarus to Russia
2 bombers moved from Western Germany to Russia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Russia
Germans attack with 12 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 10 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 12 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 10 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 18/45 hits, 16.17 expected hits
Russians roll dice for 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/44 hits, 15.67 expected hits
1 artillery owned by the Germans, 11 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
3 mech_infantrys owned by the Russians, 14 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 12 armour, 6 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 13/29 hits, 13.17 expected hits
Russians roll dice for 3 armour, 14 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/27 hits, 10.00 expected hits
3 artilleries owned by the Germans, 1 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
8 mech_infantrys owned by the Russians and 5 artilleries owned by the Russians lost in Russia
Germans roll dice for 11 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 8/19 hits, 9.67 expected hits
Russians roll dice for 3 armour, 9 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 8/14 hits, 5.67 expected hits
3 artilleries owned by the Germans and 5 armour owned by the Germans lost in Russia
8 artilleries owned by the Russians lost in Russia
Germans roll dice for 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 5 : 6/11 hits, 6.17 expected hits
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/6 hits, 3.00 expected hits
4 armour owned by the Germans lost in Russia
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 10 armour, 7 artilleries, 11 infantry and 10 mech_infantrys
Casualties for Russians: 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 armour moved from Novgorod to Bryansk
2 bombers moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
2 tactical_bombers moved from Russia to Belarus
2 infantry and 1 marine moved from Novgorod to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
3 infantry and 2 marines moved from 113 Sea Zone to Norway
1 aaGun, 1 artillery and 2 infantry moved from Finland to Norway
1 fighter moved from Western Germany to Southern Italy
1 armour, 1 artillery and 6 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
2 artilleries and 6 infantry moved from France to Southern France
2 armour moved from Southern France to Western Germany
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to 113 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Novgorod
1 fighter and 9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians regular : 3.67
Germans regular : -0.17
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Volgograd to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Vologda
Italians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Samara
1 aaGun and 1 infantry moved from Ukraine to Rostov
1 aaGun and 1 infantry moved from Vyborg to Karelia
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 marine moved from Ceylon to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
1 fighter moved from 39 Sea Zone to Persia
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Shan State to 35 Sea Zone
1 bomber moved from Shan State to Eastern Persia
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
1 cruiser owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in Eastern Persia
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 fighter and 1 marine
French defend with 1 infantry
Japanese roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Persia
1 infantry owned by the French lost in Persia
Japanese win, taking Persia from British with 1 fighter and 1 marine remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 bomber moved from Eastern Persia to India
3 transports moved from 39 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Yunnan to Hunan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hunan to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Manchuria
1 marine placed in Japan
3 infantry placed in French Indo China
2 infantry placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -1.83
ANZAC regular : 0.50
British regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
4 fighters moved from 22 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
Combat Hit Differential Summary :
intercept over Rome? scramble to sz112?
@Me1945 Full intercept and no scramble
Take Italian one
Ask for OOL in W Ger pls
one hit only lol
Take inf
Kill ACs.
Then Tac and ftr - max defense
I withdrew, where are they to land?
Land in Kwangsi
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - British
1 infantry moved from Gibraltar to Spain
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
1 bomber and 2 fighters moved from Gibraltar to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
Combat Hit Differential Summary :
I assume scramble neither sz112 nor sz95?
I am not sure if it is legal for UK to flight through natural Spain. I might miss a related discussion somewhere. Can you give me a reference link if so. Otherwise I would like to bring the question to the discussion thread.
Maybe this Game Note is helpful:
You can not fly over unfriendly neutrals, unless they are being attacked or they have previously been attacked.
This is why I declared war on them and attack Spain with a ground unit