@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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does not look *good :)
And I can upvote again! Yes 😊
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Heh heh it was Shensi. My Chinese geography is top-notch! Lol
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Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 Fortifications, 1 Heavy_BB, 2 Japan_destroyers, 9 armour, 1 elite, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Adding units owned by Russians to Sikang: 1 russian_paraBoost EDIT: Turning off Edit Mode 2 armour moved from Shensi to Novosibirsk 2 fighters and 2 tactical_bombers moved from Shensi to Novosibirsk 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Sikang 1 mech_infantry moved from Suiyuyan to Kansu 4 armour, 1 elite and 2 mech_infantrys moved from Shensi to Kansu 2 armour and 4 mech_infantrys moved from Hopei to Kansu 1 armour, 4 infantry and 1 mech_infantry moved from Amur to Buryatia 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Caroline Islands to 31 Sea Zone 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 elite and 1 infantry moved from 22 Sea Zone to Marianas 1 Banzai moved from Japan to Marianas Combat - Japanese Battle in Buryatia Japanese attack with 1 armour, 4 infantry and 1 mech_infantry Russians defend with 1 elite Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Buryatia, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 elite in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Kansu Japanese attack with 6 armour, 1 elite and 7 mech_infantrys British defend with 1 infantry; Chinese defend with 2 infantry Japanese roll dice for 6 armour, 1 elite and 7 mech_infantrys in Kansu, round 2 : 8/15 hits, 4.50 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 infantry owned by the British lost in Kansu Japanese win, taking Kansu from Chinese with 6 armour, 1 elite and 7 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for British: 1 infantry Battle in Novosibirsk Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Novosibirsk : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Novosibirsk, round 2 : 5/5 hits, 2.83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Novosibirsk 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour and 1 fighter Casualties for Russians: 1 aaGun and 2 infantry Battle in 31 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 Escort Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Escort in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 31 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Sikang Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 russian_para and 1 russian_paraBoost Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 russian_para and 1 russian_paraBoost in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Sikang 1 russian_para owned by the Russians lost in Sikang 1 russian_paraBoost owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Marianas Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry Changer defend; Americans defend with 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Marianas, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Marianas, round 3 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Marianas, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Marianas Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Tsinghai Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Amur 5 armour moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 1 fighter and 2 tactical_bombers moved from Novosibirsk to Shensi 3 armour moved from Kiangsu to Hopei 3 armour moved from Shantung to Hopei 1 Rail moved from Kiangsu to Shan State 1 Rail and 1 infantry moved from Shan State to Tsinghai 1 Rail moved from Kiangsu to Shan State 1 Rail and 1 elite moved from Shan State to Amur 4 infantry moved from Korea to Amur 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from New Guinea to Caroline Islands 2 bombers moved from 31 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from New Guinea to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 6 transports moved from 37 Sea Zone to 36 Sea Zone 6 transports moved from 36 Sea Zone to 20 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 22 Sea Zone Place Units - Japanese 3 armour placed in India 3 armour placed in Shantung 3 armour placed in Kiangsu 3 infantry placed in Korea 1 Heavy_BB, 2 Japan_destroyers and 1 submarine placed in 6 Sea Zone 1 elite placed in Japan 2 Fortifications placed in Wake Island 4 Fortifications placed in Midway Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 73 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 75 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Trigger Japanese Controls Ceylon Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 80 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 81 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 92 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 94 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -1.33 Japanese regular : 8.00 Russians regular : -0.33 Russians AA : 0.50
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Game History
Round: 12 Purchase Units - Americans Americans buy 1 Escort, 1 Heavy_Transport, 6 TotalWar_Artys, 1 USA_Hvy_Bomber, 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 elite moved from Morocco to 92 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 1 Heavy_BB, 1 Heavy_Transport, 1 artillery, 1 carrier, 1 destroyer, 1 elite and 2 infantry moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 ArmoredInfantrys and 2 artilleries moved from Western United States to 10 Sea Zone 2 ArmoredInfantrys, 1 Heavy_BB, 1 Heavy_Transport, 2 artilleries and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 5 NavyFighters and 1 usa_fighter moved from 26 Sea Zone to Wake Island 2 ArmoredInfantrys and 2 artilleries moved from 31 Sea Zone to Wake Island 1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone 1 ArmoredInfantry and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 USA_Hvy_Bomber moved from Hawaiian Islands to New Guinea 1 ArmoredInfantry, 1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 ArmoredInfantry and 1 artillery moved from 46 Sea Zone to New Guinea Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Trans-Jordan Americans attack with 1 artillery, 1 elite and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 Heavy_BB in Trans-Jordan, round 2 : 1/2 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 elite and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.33 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 31 Sea Zone Americans attack with 1 Heavy_BB, 1 Heavy_Transport, 1 destroyer and 1 usa_fighter Japanese defend with 1 submarine Americans roll dice for 1 Heavy_BB, 1 Heavy_Transport, 1 destroyer and 1 usa_fighter in 31 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with 1 Heavy_BB, 1 Heavy_Transport, 1 destroyer and 1 usa_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Wake Island Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 5 NavyFighters, 2 artilleries and 1 usa_fighter Changer defend; Japanese defend with 2 Fortifications, 1 airfield, 1 elite and 2 infantry Americans roll dice for 2 ArmoredInfantrys, 5 NavyFighters, 2 artilleries and 1 usa_fighter in Wake Island, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 2 Fortifications, 1 elite and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.67 expected hits 2 artilleries owned by the Americans lost in Wake Island 2 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 Fortifications owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 ArmoredInfantrys, 5 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 3 Casualties for Americans: 2 artilleries Casualties for Japanese: 2 Fortifications, 1 elite and 2 infantry Battle in New Guinea Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 1 USA_Hvy_Bomber and 1 artillery Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 ArmoredInfantry, 1 USA_Hvy_Bomber and 1 artillery in New Guinea, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 ArmoredInfantry, 1 USA_Hvy_Bomber and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from New Guinea to Queensland 5 NavyFighters moved from Wake Island to 31 Sea Zone 1 usa_fighter moved from 31 Sea Zone to Hawaiian Islands 3 carriers moved from 26 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Wake Island to 31 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 2 usa_fighters moved from Western United States to Hawaiian Islands 2 usa_fighters moved from Western United States to Eastern United States 1 ArmoredInfantry moved from Central United States to Western United States 1 Rail and 1 aaGun moved from Eastern United States to Western United States 1 Rail and 1 elite moved from Eastern United States to Western United States 2 usa_fighters moved from Gibraltar to 98 Sea Zone 1 Escort_Convoy and 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 usa_fighters moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 ArmoredInfantry moved from Tobruk to Alexandria 1 ArmoredInfantry moved from Tunisia to Tobruk 3 artilleries and 2 infantry moved from Algeria to Tunisia 1 USA_Hvy_Bomber moved from United Kingdom to Western United States Place Units - Americans 1 submarine placed in 101 Sea Zone 1 Escort, 1 Heavy_Transport, 1 carrier and 1 transport placed in 10 Sea Zone 1 USA_Hvy_Bomber placed in Eastern United States 6 TotalWar_Artys placed in Western United States 2 infantry placed in Central United States Trigger AmericansTotalWarArtyPlaceWUS: has removed 6 TotalWar_Artys owned by Americans in Western United States Trigger AmericansTotalWarArtyPlaceWUS: Americans has 6 artilleries placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 62 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 elite, 3 infantry, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium Combat - British EDIT: Battle in Holland Belgium EDIT: British attack with 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters EDIT: Germans defend with 1 infantry EDIT: 2/6 hits, 2.00 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yakut S.S.R. Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Timguska 3 uk_fighters moved from Holland Belgium to United Kingdom 1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to Iraq 2 uk_fighters moved from Iraq to Ukraine 2 uk_armours moved from West India to Persia 3 infantry moved from West India to Eastern Persia 2 infantry and 1 uk_armour moved from Iraq to Trans-Jordan 7 infantry, 1 mech_infantry and 9 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo EDIT: 1 Rail and 1 infantry moved from Union of South Africa to Yakut S.S.R. EDIT: 1 Rail and 1 infantry moved from Union of South Africa to Timguska 1 uk_armour moved from Tobruk to Alexandria 1 artillery moved from Algeria to Tunisia Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry and 2 uk_armours placed in Iraq 2 infantry and 2 uk_armours placed in Union of South Africa 1 elite and 3 uk_paras placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Ukraine: 2 uk_fighter_lendleases EDIT: Turning off Edit Mode Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.17 Germans regular : -0.67 EDIT: : -0.33
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Do you mind if I change one of the S AF Tanks to a AA Gun ?
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Yeah sure! Just woke up. Got a shitload of notifications :) Will look through everything in a minute. First I need to have breakfast 🍳 :)
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Game History
Round: 12 Purchase Units - Italians Italians buy 1 UndrgroundFctry, 1 demo_harbour, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 Rail and 1 infantry moved from Southern Italy to Greece 2 infantry moved from Northern Italy to Yugoslavia 2 italian_paras moved from Bulgaria to Northern Italy Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy Units in Southern France being upgraded or consumed: 1 harbour 1 demo_harbour placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Southern France Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I come up with 138 for Axis. That what you get ?
Survived another 6 months anyway :) Idk that’ll live to see 1947 though lol
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Haha luckily there is not atomic bomb in this game, otherwise I would be toast now :)
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@VictoryFirst heh heh unless the reich got it first lol
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Germany: 42 / 64
Japan: 82 / 105
Italy: 14 / 22USSR: 31 / 34
USA: 53 / 87
UK: 38 / 44
ANZAC: 10 / 10
France: 4 / 0Axis: 138 / 191
Allies: 136 / 175 -
138 indeed! Still not any closer to victory, kind of a bummer lol. You are putting up a good fight :)
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This has been our longest game so far in terms of rounds 😁
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Heh heh it’s annoying isn’t it 😄
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Testing out some things :) Big-ass battle takes up the entire screen lol
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Hmm looks like the Russians won. Well, that’s a shame.