#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 italian_paras moved from Southern Italy to Greece EDIT: 1 fighter moved from Southern Italy to Greece EDIT: Italians undo move 2. 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 fighter and 3 italian_paras Americans defend with 1 ArmoredInfantry Italians roll dice for 1 fighter and 3 italian_paras in Greece, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 ArmoredInfantry in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 italian_para owned by the Italians lost in Greece 1 ArmoredInfantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 fighter and 2 italian_paras remaining. Battle score for attacker is 0 Casualties for Italians: 1 italian_para Casualties for Americans: 1 ArmoredInfantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 fighter moved from Greece to Southern Italy 1 Rail and 1 infantry moved from Southern Italy to Romania Place Units - Italians 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Italians undo move 3. 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 9 PUs (5 lost to blockades); end with 9 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.00
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wasn’t expecting you for a few days :)
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Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 Escort and 2 Fortifications; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - ANZAC 2 Fortifications placed in Solomon Islands 1 Escort placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 7 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I think that’s the fastest I’ve ever posted a turn lol
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Germany: 42 / 64
Japan: 80 / 103
Italy: 14 / 22USSR: 34 / 37
USA: 48 / 82
UK: 38 / 44
ANZAC: 8 / 8
France: 4 / 0Axis: 136 / 189
Allies: 132 / 171 -
I believe I discovered a bug
The Russian Archangel objective is active, even though there is a US Heavy Bomber in Moscow
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yea i fixed it in the update. I think you had a sub in 125 so it didn’t effect anything. Panzer found it a couple turns back. just have to edit when necessary
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Heh heh I don’t think I will stack up Novgorod. This is the result of my test run:
Russians win with a tank army and their air force :)
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yea I been messing about with it myself :) Still grim but I’m fighting to the bitter end lol
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Elite and grenadier attacking Novgorod, three mines defend:
[dice 3d6]
3 infantry, elite, waffen grenadier attack Belarus, three mines defend:
[dice 3d6]
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3d6: 1, 4, 3
3d6: 1, 2, 1 -
Grenadier dies
3 infantry die
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Hmm I guess I should have declared my Air Force combat moves as well. Stupid “territory start of a pending move” error message. It makes me have to do everything beforehand.
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I forgot to move in the Waffen para as well to Belarus. Damn. I am not playing according to the rules right now, I should have declared all of my moves first and then rolled for the mines.
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yea if you have more than one battle you can do all your moves and then before combat do the dice and edit out before you start the battle if only one battle you gotta fight it in edit
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don’t worry about it just do what you woulda done in your test. No worries
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I believe editing just before the combat doesn’t work. I tried it once and the units I edited in didn’t fight in the combat. But maybe it would work when removing units.
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correct only for removing. They show up if you edit in but don’t fight as you said
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Shit, you had 6 mines along EPOl, I thought 3. That means you would have got two more mine rolls.
[dice 2d6]