@Entek Italy up
World at War game 19
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@VictoryFirst might be not that simple… I could not post in our last NML game as well, but could post in WaW… same engine version
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Alas currently all is fine and working for me…
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Might be because we started the NML game earlier… it used to not work for me either and at some point it suddenly worked so I don’t know if TripleA updated something or it has always worked… but the most important thing is the forum password that you should enter every time you load up the game, otherwise it will give an error message.
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It saves for me… do not have to enter the PW
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@VictoryFirst the main issue I’m having is that I can’t open a file by clicking on it. I have to manually cut the file from the download file and then paste it into the savegame folder.
I never had that problem until I installed the newer version of Triple A…but I also upgraded my OS to windows 11 the same day. I don’t know if it’s the new Triple A or the new OS that’s causing the problem. -
@captainwalker I have the same issue and still use Windows 10. It seems that the “run with…” functionality is broken somehow (when you click on a .tsvg, it is opened with TripleA automatically)
Windows does it right… it opens TripleA, but then TripleA gets stuck as it somehow cannot deal with the start argument given by windows. I guess it is really a tripleA issue…
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@Elrood yeah, that’s what happens. Windows tries to open the file and it gets stuck. Then I have to shut down and do everything manually. It’s a hassle but as long as I can still play I can deal with it.
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@captainwalker exactly. Just a shame… it used to be much more convenient. My guess is, that the software is no longer maintained properly, or by someone who uses it here on the A&A.org forum… so a some valuable feedback is missing.
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@captainwalker Yeah, I have that issue too and although it is annoying, it is not the end of the world. You can simply click on “Open Saved Game” then navigate to your Downloads folder and open the save file you want to load. All my save files are stored in my Downloads folder. TripleA will automatically use the folder you used last so you only have to navigate to your download folder once (unless you need an autosave from the autoSaves folder).
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Game History
Round: 8 Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to 51 Sea Zone: 1 Destroyer EDIT: Removing units owned by Germans from 48 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode 2 Infantrys moved from El Agheila to Kufra 2 Fighters moved from 48 Sea Zone to Kufra 2 Fighters moved from 51 Sea Zone to Crete 1 Infantry moved from Greece to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete Purchase Units - Italians Italians buy 1 Bunker, 11 Infantrys, 2 Submarines and 4 T.Boats; Remaining resources: 0 PUs; Combat - Italians Battle in Crete Italians attack with 2 Fighters and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Crete Italians win, taking Crete from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Kufra Italians attack with 2 Fighters and 2 Infantrys French defend with 1 Infantry Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Kufra Italians win, taking Kufra from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Kufra to 51 Sea Zone 2 Fighters moved from Crete to 51 Sea Zone 7 Infantrys moved from Rome to Campania 4 Infantrys moved from N.Tunisia to N.Algeria 4 Infantrys moved from Tunis to N.Tunisia 1 Carrier and 3 Transports moved from 48 Sea Zone to 51 Sea Zone 3 ArmoredCars, 3 Artillerys, 9 Infantrys and 2 Mech.Infs moved from W.Morocco to E.Morocco 1 Carrier, 2 Destroyers, 1 Fighter, 1 Submarine and 4 Transports moved from 31 Sea Zone to 42 Sea Zone Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 3 Infantrys placed in Greece Italians undo move 3. 4 T.Boats placed in 51 Sea Zone 3 Infantrys placed in Rome 2 Submarines placed in 46 Sea Zone Turn Complete - Italians Italians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.67
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@redrum France is up
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - French 1 Infantry moved from Mauritania to W.Morocco French take W.Morocco from Italians 2 Tanks moved from French Equatorial Africa to Angola 2 Tanks moved from Darfur to Spanish Guinea 2 Adv.Fighters and 2 Fighters moved from Mauritania to Liberia 1 Tank moved from French Equatorial Africa to Liberia 1 Adv.Fighter moved from French Equatorial Africa to Spanish Guinea Purchase Units - French French buy 3 Infantrys and 2 Tanks; Remaining resources: 2 PUs; Combat - French Battle in Liberia French attack with 2 Adv.Fighters, 2 Fighters and 1 Tank Neutral defend with 1 Infantry French roll dice for 2 Adv.Fighters, 2 Fighters and 1 Tank in Liberia, round 2 : 4/5 hits, 2.17 expected hits Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Liberia French loses 0 PUs for violating Liberias neutrality. French win, taking Liberia from Neutral with 2 Adv.Fighters, 2 Fighters and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Angola French attack with 2 Tanks Neutral defend with 1 Infantry French roll dice for 2 Tanks in Angola, round 2 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the French lost in Angola 1 Infantry owned by the Neutral lost in Angola French loses 0 PUs for violating Angolas neutrality. French win, taking Angola from Neutral with 1 Tank remaining. Battle score for attacker is -3 Casualties for French: 1 Tank Casualties for Neutral: 1 Infantry Battle in Spanish Guinea French attack with 1 Adv.Fighter and 2 Tanks Neutral defend with 1 Infantry French roll dice for 1 Adv.Fighter and 2 Tanks in Spanish Guinea, round 2 : 1/3 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the French lost in Spanish Guinea 1 Infantry owned by the Neutral lost in Spanish Guinea French loses 0 PUs for violating Spanish Guineas neutrality. French win, taking Spanish Guinea from Neutral with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -3 Casualties for French: 1 Tank Casualties for Neutral: 1 Infantry Non Combat Move - French 1 AAGun, 2 Artillerys and 7 Tanks moved from Mauritania to W.Morocco 1 Infantry moved from Palestine to Lower Egypt 1 Infantry moved from Syria to Palestine 1 Destroyer and 1 Transport moved from 34 Sea Zone to 31 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Liberia to Mauritania 1 Adv.Fighter moved from Spanish Guinea to Mauritania Place Units - French 2 Infantrys placed in Syria 1 Infantry and 2 Tanks placed in French Equatorial Africa Turn Complete - French French collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 1.33 Neutral regular : 1.00
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@captainwalker just installed version 2.7 on my moms Laptop, and it loads the engine properly via the savegame:
https://github.com/triplea-game/triplea/releases/tag/2.7.14871
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@Karl7 Yam is up
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Yamamoto Turning on Edit Mode EDIT: Adding units owned by Yamamoto to East And South Borneo: 1 Fighter EDIT: Turning off Edit Mode 6 Adv.Fighters and 9 Fighters moved from 85 Sea Zone to 67 Sea Zone 1 Fighter moved from Banjarmasin to 67 Sea Zone 3 Bombers moved from Davao to 67 Sea Zone 1 Bomber moved from Tokyo to 67 Sea Zone 1 Fighter moved from East And South Borneo to 67 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from Mindanao to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Lombok Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 67 Sea Zone Yamamoto attack with 6 Adv.Fighters, 4 Bombers and 11 Fighters Anzac defend with 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 11 Fighters in 67 Sea Zone, round 2 : 11/21 hits, 9.33 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters and 4 Transports in 67 Sea Zone, round 2 : 7/16 hits, 7.33 expected hits 7 Fighters owned by the Yamamoto lost in 67 Sea Zone 4 Transports owned by the Anzac, 1 Cruiser owned by the Anzac, 2 Fighters owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 4 Fighters in 67 Sea Zone, round 3 : 6/14 hits, 7.00 expected hits Anzac roll dice for 4 Adv.Fighters, 1 Battleship and 2 Carriers in 67 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits 4 Fighters owned by the Yamamoto lost in 67 Sea Zone 2 Carriers owned by the Anzac and 4 Adv.Fighters owned by the Anzac lost in 67 Sea Zone Yamamoto roll dice for 6 Adv.Fighters and 4 Bombers in 67 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits Anzac roll dice for 1 Battleship in 67 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Anzac lost in 67 Sea Zone Yamamoto win with 6 Adv.Fighters and 4 Bombers remaining. Battle score for attacker is 81 Casualties for Yamamoto: 11 Fighters Casualties for Anzac: 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports Battle in Lombok Yamamoto attack with 6 Infantrys Anzac defend with 1 Infantry; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 6 Infantrys in Lombok, round 2 : 1/6 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Bunker Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto 3 Bombers moved from 67 Sea Zone to Davao 1 Bomber moved from 67 Sea Zone to Banjarmasin 6 Adv.Fighters moved from 67 Sea Zone to 111 Sea Zone 3 Carriers moved from 85 Sea Zone to 111 Sea Zone 1 Transport moved from 85 Sea Zone to 76 Sea Zone 1 Transport moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Kamchatka to Koryakia 1 Transport moved from 85 Sea Zone to 94 Sea Zone 1 Tank moved from Saipan to 94 Sea Zone 1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone 1 Tank moved from 85 Sea Zone to Tokyo Place Units - Yamamoto 3 Adv.Fighters and 3 Fighters placed in 85 Sea Zone 4 Infantrys placed in Davao Yamamoto undo move 1. 2 Adv.Fighters and 2 Fighters placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 3 Infantrys placed in Tokyo Turning on Edit Mode EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Ulithi: 1 Artillery EDIT: Adding units owned by Yamamoto to Yap: 1 Artillery EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : -1.33 Dutch regular : -0.67
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Yam in, FYI re: edits forgot to move my fleet 1 space to catch planes on combat move… DUR
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Yamamoto Turning on Edit Mode EDIT: Adding units owned by Yamamoto to East And South Borneo: 1 Fighter EDIT: Turning off Edit Mode 6 Adv.Fighters and 9 Fighters moved from 85 Sea Zone to 67 Sea Zone 1 Fighter moved from Banjarmasin to 67 Sea Zone 3 Bombers moved from Davao to 67 Sea Zone 1 Bomber moved from Tokyo to 67 Sea Zone 1 Fighter moved from East And South Borneo to 67 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from Mindanao to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Lombok Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 67 Sea Zone Yamamoto attack with 6 Adv.Fighters, 4 Bombers and 11 Fighters Anzac defend with 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 11 Fighters in 67 Sea Zone, round 2 : 11/21 hits, 9.33 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters and 4 Transports in 67 Sea Zone, round 2 : 7/16 hits, 7.33 expected hits 7 Fighters owned by the Yamamoto lost in 67 Sea Zone 4 Transports owned by the Anzac, 1 Cruiser owned by the Anzac, 2 Fighters owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 4 Fighters in 67 Sea Zone, round 3 : 6/14 hits, 7.00 expected hits Anzac roll dice for 4 Adv.Fighters, 1 Battleship and 2 Carriers in 67 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits 4 Fighters owned by the Yamamoto lost in 67 Sea Zone 2 Carriers owned by the Anzac and 4 Adv.Fighters owned by the Anzac lost in 67 Sea Zone Yamamoto roll dice for 6 Adv.Fighters and 4 Bombers in 67 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits Anzac roll dice for 1 Battleship in 67 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Anzac lost in 67 Sea Zone Yamamoto win with 6 Adv.Fighters and 4 Bombers remaining. Battle score for attacker is 81 Casualties for Yamamoto: 11 Fighters Casualties for Anzac: 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports Battle in Lombok Yamamoto attack with 6 Infantrys Anzac defend with 1 Infantry; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 6 Infantrys in Lombok, round 2 : 1/6 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Bunker Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto 3 Bombers moved from 67 Sea Zone to Davao 1 Bomber moved from 67 Sea Zone to Banjarmasin 6 Adv.Fighters moved from 67 Sea Zone to 111 Sea Zone 3 Carriers moved from 85 Sea Zone to 111 Sea Zone 1 Transport moved from 85 Sea Zone to 76 Sea Zone 1 Transport moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Kamchatka to Koryakia 1 Transport moved from 85 Sea Zone to 94 Sea Zone 1 Tank moved from Saipan to 94 Sea Zone 1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone 1 Tank moved from 85 Sea Zone to Tokyo Place Units - Yamamoto 3 Adv.Fighters and 3 Fighters placed in 85 Sea Zone 4 Infantrys placed in Davao Yamamoto undo move 1. 2 Adv.Fighters and 2 Fighters placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 3 Infantrys placed in Tokyo Turning on Edit Mode EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Ulithi: 1 Artillery EDIT: Adding units owned by Yamamoto to Yap: 1 Artillery EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Davao: 1 Fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : -1.33 Dutch regular : -0.67
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Sorry had to edit out 1 plane too.
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@redrum ready for China
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@Karl7 Japanese Kamikaze is real!