Also, if you can let me know how to handle the land battle if I only get 1 hit, do prefer to lose the bomber first or infantry, or shall I check with you?
It’s 1 bomber, 1 tac, and 1 fighter vs 1 UK bomber and 1 French inf
@pacifiersboard geil
@pacifiersboard 1 uk fig ist auf dem US carrier, der Rest ist auf den Britischen
@pacifiersboard
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 8 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Southern Italy
Turn Complete - French
Combat Hit Differential Summary :
nach ein paar Tagen Abstand würde ich gerne die Schockstarre der Italiener korrigieren: Tank+Mech from Bryansk to Rostov. Soll ich den Zug einfach neu posten und du machst ANZAC+France dann auch neu oder soll ich deine Datei nehmen und die beiden Italiener editen? Oder weiterspielen ohne Edit?
@pacifiersboard Buongiorno, bitte einfach editieren und weiterspielen
@fasthard merci
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov
Combat Hit Differential Summary :
@fasthard
intercept over Moscow?
@pacifiersboard
no thx
äh, ich habe in N-ITA die Fabrik angegriffen statt der Einheiten - ich wiederhole das mal?
@pacifiersboard ja klar, ich war gerade auch verwundert als ich die Mail von MARTI gelesen hab
@fasthard thx again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to Northern Italy
1 bomber moved from Novgorod to Northern Italy
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Northern Italy
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour, 2 artilleries and 1 factory_minor
Germans roll dice for 2 bombers and 3 mech_infantrys in Northern Italy, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 armour and 2 artilleries in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 3 : 1/4 hits, 1,67 expected hits
British roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 bombers and 1 mech_infantry in Northern Italy, round 4 : 2/3 hits, 1,50 expected hits
British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Germans lost in Northern Italy
1 armour owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for British: 1 armour and 2 artilleries
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Bryansk to Rostov
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Smolensk to Bryansk
3 artilleries, 12 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from 114 Sea Zone to Poland
1 bomber moved from Northern Italy to Novgorod
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 armour placed in Western Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,33
British regular : 0,50
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 62 infantry moved from Russia to Samara
17 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry
Germans roll AA dice in Rostov : 0/3 hits, 0,50 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,83 expected hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians lost in Rostov
1 armour owned by the Italians lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 tactical_bomber
Battle in Samara
Russians attack with 3 artilleries and 62 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 62 infantry in Samara, round 2 : 14/65 hits, 11,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 artilleries and 62 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 artillery and 9 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 1 artillery and 9 infantry in Manchuria, round 2 : 4/10 hits, 3,33 expected hits
4 infantry owned by the Russians lost in Manchuria
2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 4/8 hits, 2,67 expected hits
4 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 4 : 4/9 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 4 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Russians lost in Manchuria
4 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 5 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Manchuria
2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 6 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Manchuria
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 7 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Manchuria, round 8 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Manchuria, round 9 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 9 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 13 infantry
Casualties for Japanese: 1 artillery and 9 infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 aaGuns moved from Russia to Samara
2 fighters moved from Rostov to Persia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,2,1
Russians collect 16 PUs (3 lost to blockades); end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
Germans AA : -0,50
Germans regular : -0,67
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from Northern Territory to Western Australia
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from Kwangsi to Siam
Japanese take French Indo China from French
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Malaya to Szechwan
1 artillery and 1 infantry moved from Sikang to Szechwan
1 artillery moved from Sikang to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Chahar to Shensi
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Dutch New Guinea to New Guinea
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Siam
Battle in Ceylon
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Battle in Korea
Battle in Solomon Islands
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shan State from UK_Pacific, taking Korea from Russians, taking Solomon Islands from ANZAC, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
1 infantry owned by the British lost in Szechwan
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Chahar
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers and 1 destroyer moved from 30 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 armour and 2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,17
@pacifiersboard
Fig or Tac?
darn, ya, kil the tac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Western Germany
Combat - Americans
Battle in Morocco
Battle in Western Germany
Americans attack with 1 fighter
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 aaGuns and 1 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Queensland to New South Wales
Place Units - Americans
2 fighters placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 tactical_bomber owned by the Japanese lost in Suiyuyan
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
3 cruisers moved from 95 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia
1 fighter moved from 95 Sea Zone to Yugoslavia
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
1 fighter moved from Malta to Northern Italy
1 fighter moved from 99 Sea Zone to Volgograd
2 bombers moved from Malta to Volgograd
1 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
Combat - British
Battle in Northern Italy
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yugoslavia
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 2 bombers and 1 fighter
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 bombers and 1 fighter in Volgograd, round 2 : 2/3 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 bomber owned by the British lost in Volgograd
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Sikang
British attack with 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 fighter and 1 infantry
British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Sikang, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the British lost in Sikang
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kwangsi
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangsi
1 aaGun owned by the Japanese lost in Kwangsi
British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangsi
2 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern Italy
3 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Yugoslavia
4 transports moved from 95 Sea Zone to 81 Sea Zone
1 carrier, 4 destroyers and 3 submarines moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Union of South Africa to 79 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 bomber and 1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 carrier moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 81 Sea Zone
Place Units - British
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Egypt
1 armour, 1 fighter and 1 infantry placed in Persia
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,17
Italians regular : -0,33
Japanese regular : 1,83
Germans AA : -0,17
Germans regular : -0,17
British regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from New South Wales to South Australia
3 fighters moved from Queensland to South Australia
1 fighter moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from South Australia to New South Wales
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
1 infantry moved from Trans-Jordan to 81 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 9 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern Italy to Kazakhstan
2 infantry moved from Trans-Jordan to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,83