@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@pacifiersboard geil
@pacifiersboard 1 uk fig ist auf dem US carrier, der Rest ist auf den Britischen
@pacifiersboard
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Alexandria to Tobruk
              ANZAC take Tobruk from Italians
    Combat - ANZAC
    Non Combat Move - ANZAC
        2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 artillery, 1 fighter and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
        ANZAC collect 8 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
    Combat - French
    Non Combat Move - French
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        1 fighter moved from United Kingdom to Southern Italy
    Turn Complete - French
Combat Hit Differential Summary :
nach ein paar Tagen Abstand würde ich gerne die Schockstarre der Italiener korrigieren: Tank+Mech from Bryansk to Rostov. Soll ich den Zug einfach neu posten und du machst ANZAC+France dann auch neu oder soll ich deine Datei nehmen und die beiden Italiener editen? Oder weiterspielen ohne Edit?
@pacifiersboard Buongiorno, bitte einfach editieren und weiterspielen
@fasthard merci
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 mech_infantry moved from Bryansk to Caucasus
              Germans take Caucasus from Russians
        1 armour and 1 mech_infantry moved from Bryansk to Volgograd
              Germans take Tambov from Russians
        1 infantry moved from Vologda to Samara
              Germans take Samara from Russians
        1 tactical_bomber moved from Bryansk to Volgograd
        2 fighters moved from Bryansk to Russia
        1 bomber moved from Novgorod to Russia
        1 bomber moved from Novgorod to Northern Italy
        1 mech_infantry moved from Western Germany to Northern Italy
        2 mech_infantrys moved from Western Germany to Northern Italy
        1 bomber moved from Western Germany to Northern Italy
        EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov
Combat Hit Differential Summary :
@fasthard
intercept over Moscow?
@pacifiersboard
no thx
äh, ich habe in N-ITA die Fabrik angegriffen statt der Einheiten - ich wiederhole das mal?
@pacifiersboard ja klar, ich war gerade auch verwundert als ich die Mail von MARTI gelesen hab
@fasthard thx again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 mech_infantry moved from Bryansk to Caucasus
              Germans take Caucasus from Russians
        1 armour and 1 mech_infantry moved from Bryansk to Volgograd
              Germans take Tambov from Russians
        1 infantry moved from Vologda to Samara
              Germans take Samara from Russians
        1 tactical_bomber moved from Bryansk to Volgograd
        2 fighters moved from Bryansk to Russia
        1 bomber moved from Novgorod to Russia
        1 mech_infantry moved from Western Germany to Northern Italy
        2 mech_infantrys moved from Western Germany to Northern Italy
        EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov
        1 bomber moved from Western Germany to Northern Italy
        1 bomber moved from Novgorod to Northern Italy
    Combat - Germans
        Air Battle in Russia
            Germans attacks with 3 units heading to Russia
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
            Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
            Bombing raid in Russia causes 4 damage total. 
        Battle in Northern Italy
            Germans attack with 2 bombers and 3 mech_infantrys
            British defend with 1 armour, 2 artilleries and 1 factory_minor
                Germans roll dice for 2 bombers and 3 mech_infantrys in Northern Italy, round 2 : 1/5 hits, 1,83 expected hits
                British roll dice for 1 armour and 2 artilleries in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits
                1 mech_infantry owned by the Germans lost in Northern Italy
                1 artillery owned by the British lost in Northern Italy
                Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 3 : 1/4 hits, 1,67 expected hits
                British roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0,83 expected hits
                1 mech_infantry owned by the Germans lost in Northern Italy
                1 artillery owned by the British lost in Northern Italy
                Germans roll dice for 2 bombers and 1 mech_infantry in Northern Italy, round 4 : 2/3 hits, 1,50 expected hits
                British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
                1 bomber owned by the Germans lost in Northern Italy
                1 armour owned by the British lost in Northern Italy
            Germans win, taking Northern Italy from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -8
            Casualties for Germans: 1 bomber and 2 mech_infantrys
            Casualties for British: 1 armour and 2 artilleries
        Battle in Volgograd
            Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Cleaning up after air battles
    Non Combat Move - Germans
        2 fighters moved from Russia to Bryansk
        1 infantry moved from Rostov to Tambov
        1 infantry moved from Rostov to Bryansk
        1 aaGun moved from Bryansk to Rostov
        1 tactical_bomber moved from Volgograd to Bryansk
        1 infantry moved from Smolensk to Bryansk
        3 artilleries, 12 infantry and 4 mech_infantrys moved from Belarus to Bryansk
        3 armour moved from Novgorod to Bryansk
        3 artilleries moved from Ukraine to Bryansk
        1 bomber moved from Russia to Novgorod
        1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
        1 aaGun moved from Holland Belgium to Western Germany
        1 aaGun moved from Western Germany to Germany
        1 transport moved from 115 Sea Zone to 113 Sea Zone
        1 aaGun moved from Western Germany to 113 Sea Zone
        1 aaGun, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
        1 aaGun moved from 114 Sea Zone to Poland
        1 bomber moved from Northern Italy to Novgorod
        1 infantry moved from Bulgaria to Yugoslavia
    Place Units - Germans
        2 armour and 1 mech_infantry placed in Ukraine
        3 armour placed in Western Ukraine
        2 fighters and 1 tactical_bomber placed in Novgorod
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6
        Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,33
British regular : 0,50
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Russians
        Russians repair damage of 5x factory_major; Remaining resources: 24 PUs; 
        Russians buy 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 artilleries and 62 infantry moved from Russia to Samara
        17 infantry moved from Korea to Manchuria
        2 fighters and 1 tactical_bomber moved from Russia to Rostov
    Combat - Russians
        Battle in Rostov
            Russians attack with 2 fighters and 1 tactical_bomber
            Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry
                Germans roll AA dice in Rostov : 0/3 hits, 0,50 expected hits
                Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,67 expected hits
                Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,83 expected hits
                1 aaGun owned by the Germans and 1 mech_infantry owned by the Italians lost in Rostov
                Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
                Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
                1 tactical_bomber owned by the Russians lost in Rostov
                1 armour owned by the Italians lost in Rostov
            Russians win with 2 fighters remaining. Battle score for attacker is 4
            Casualties for Italians: 1 armour and 1 mech_infantry
            Casualties for Germans: 1 aaGun
            Casualties for Russians: 1 tactical_bomber
        Battle in Samara
            Russians attack with 3 artilleries and 62 infantry
            Germans defend with 1 infantry
                Russians roll dice for 3 artilleries and 62 infantry in Samara, round 2 : 14/65 hits, 11,83 expected hits
                Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Samara
            Russians win, taking Samara from Germans with 3 artilleries and 62 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Manchuria
            Russians attack with 17 infantry
            Japanese defend with 1 artillery and 9 infantry
                Russians roll dice for 17 infantry in Manchuria, round 2 : 2/17 hits, 2,83 expected hits
                Japanese roll dice for 1 artillery and 9 infantry in Manchuria, round 2 : 4/10 hits, 3,33 expected hits
                4 infantry owned by the Russians lost in Manchuria
                2 infantry owned by the Japanese lost in Manchuria
                Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2,17 expected hits
                Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 4/8 hits, 2,67 expected hits
                4 infantry owned by the Russians lost in Manchuria
                Russians roll dice for 9 infantry in Manchuria, round 4 : 4/9 hits, 1,50 expected hits
                Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 4 : 2/8 hits, 2,67 expected hits
                2 infantry owned by the Russians lost in Manchuria
                4 infantry owned by the Japanese lost in Manchuria
                Russians roll dice for 7 infantry in Manchuria, round 5 : 2/7 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1,33 expected hits
                1 infantry owned by the Russians lost in Manchuria
                2 infantry owned by the Japanese lost in Manchuria
                Russians roll dice for 6 infantry in Manchuria, round 6 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Russians lost in Manchuria
                1 infantry owned by the Japanese lost in Manchuria
                Russians roll dice for 4 infantry in Manchuria, round 7 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 7 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 4 infantry in Manchuria, round 8 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 4 infantry in Manchuria, round 9 : 1/4 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Manchuria, round 9 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Manchuria
            Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -8
            Casualties for Russians: 13 infantry
            Casualties for Japanese: 1 artillery and 9 infantry
    Non Combat Move - Russians
        2 aaGuns moved from Korea to Manchuria
        2 armour and 1 mech_infantry moved from Russia to Kazakhstan
        2 aaGuns moved from Russia to Samara
        2 fighters moved from Rostov to Persia
    Place Units - Russians
        8 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,2,1
        Russians collect 16 PUs (3 lost to blockades); end with 16 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
Germans AA : -0,50
Germans regular : -0,67
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 marine moved from Java to 42 Sea Zone
        1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone
        1 marine moved from 39 Sea Zone to Ceylon
        1 submarine moved from 80 Sea Zone to 39 Sea Zone
        1 destroyer moved from 41 Sea Zone to 39 Sea Zone
        1 infantry moved from Northern Territory to South Australia
              Japanese take South Australia from ANZAC
        1 artillery moved from Northern Territory to Western Australia
        1 infantry moved from Western Australia to 56 Sea Zone
        1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
        1 infantry moved from Celebes to 44 Sea Zone
        1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Shan State
        1 infantry moved from 37 Sea Zone to Siam
        1 armour moved from Kwangsi to Siam
              Japanese take French Indo China from French
              Japanese take Siam from UK_Pacific
        1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
        1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Siam
        1 fighter moved from Malaya to Szechwan
        1 artillery and 1 infantry moved from Sikang to Szechwan
        1 artillery moved from Sikang to Shensi
        1 tactical_bomber moved from Hopei to Shensi
        1 fighter moved from Chahar to Shensi
        1 marine moved from Guam to 21 Sea Zone
        1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Korea
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
        1 infantry moved from Johnston Island to 30 Sea Zone
        1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
        1 infantry moved from 49 Sea Zone to Solomon Islands
        1 artillery moved from Dutch New Guinea to New Guinea
        2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
    Combat - Japanese
        Battle in Siam
        Battle in Ceylon
        Battle in 26 Sea Zone
            Japanese attack with 2 fighters and 2 tactical_bombers
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 26 Sea Zone
            Japanese win, taking Ceylon from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Shan State
        Battle in Korea
        Battle in Solomon Islands
        Battle in Shensi
            Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
            Chinese defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,50 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1,50 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shan State from UK_Pacific, taking Korea from Russians, taking Solomon Islands from ANZAC, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Szechwan
            Japanese attack with 1 artillery, 1 fighter and 1 infantry
            British defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1,17 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
                1 infantry owned by the British lost in Szechwan
            1 fighter owned by the Japanese retreated
            Chinese win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        1 fighter moved from Szechwan to Sikang
        1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
        1 infantry moved from Chahar to Hopei
        1 mech_infantry moved from Hopei to Chahar
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
        1 infantry moved from 6 Sea Zone to Korea
        1 mech_infantry moved from 6 Sea Zone to Korea
        2 carriers and 1 destroyer moved from 30 Sea Zone to 49 Sea Zone
        2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
        1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
        1 fighter moved from 19 Sea Zone to 37 Sea Zone
        1 carrier moved from 19 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        1 carrier placed in 37 Sea Zone
        2 infantry placed in Malaya
        1 armour and 2 infantry placed in Japan
        2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 58 PUs; end with 58 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,17
@pacifiersboard
Fig or Tac?
darn, ya, kil the tac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from United Kingdom to Western Germany
    Combat - Americans
        Battle in Morocco
        Battle in Western Germany
            Americans attack with 1 fighter
            Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                1 aaGun owned by the Germans lost in Western Germany
            Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 5
            Casualties for Germans: 1 aaGun
    Non Combat Move - Americans
        2 infantry moved from Central United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from Western Germany to Southern Italy
        1 infantry moved from Central United States to 101 Sea Zone
        1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
        1 infantry moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        3 aaGuns and 1 infantry moved from Central United States to Western United States
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from 10 Sea Zone to Hawaiian Islands
        1 fighter moved from Western United States to 10 Sea Zone
        1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 26 Sea Zone to 30 Sea Zone
        2 destroyers moved from 110 Sea Zone to 109 Sea Zone
        1 cruiser moved from 110 Sea Zone to 109 Sea Zone
        1 carrier and 1 fighter moved from 95 Sea Zone to 99 Sea Zone
        1 bomber moved from Queensland to New South Wales
    Place Units - Americans
        2 fighters placed in Western United States
        1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
        1 infantry moved from Kweichow to Shensi
        1 fighter moved from Yunnan to Shensi
    Combat - Chinese
        Chinese creates battle in territory Suiyuyan
        Battle in Shensi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                1 artillery owned by the Japanese lost in Shensi
            Chinese win with 1 fighter remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
        Battle in Suiyuyan
            Chinese attack with 1 infantry
            Japanese defend with 1 fighter and 1 tactical_bomber
                Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits, 1,17 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                1 tactical_bomber owned by the Japanese lost in Suiyuyan
            Japanese win with 1 fighter remaining. Battle score for attacker is 8
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 tactical_bomber
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Yunnan
    Place Units - Chinese
        2 artilleries placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour moved from Southern Italy to 95 Sea Zone
        1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
        1 armour moved from 97 Sea Zone to Yugoslavia
        2 infantry moved from Egypt to 81 Sea Zone
        2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
        2 infantry moved from 97 Sea Zone to Northern Italy
        3 cruisers moved from 95 Sea Zone to 97 Sea Zone
        1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia
        1 fighter moved from 95 Sea Zone to Yugoslavia
        1 tactical_bomber moved from 95 Sea Zone to Northern Italy
        2 fighters moved from Gibraltar to Northern Italy
        1 fighter moved from Malta to Northern Italy
        1 fighter moved from 99 Sea Zone to Volgograd
        2 bombers moved from Malta to Volgograd
        1 infantry moved from Szechwan to Sikang
        2 mech_infantrys moved from Yunnan to Sikang
        1 fighter moved from Yunnan to Shan State
        1 infantry moved from Yunnan to French Indo China
              UK_Pacific take French Indo China from Japanese
        1 mech_infantry moved from Hunan to Kiangsi
              Chinese take Kiangsi from Japanese
        2 infantry moved from Yunnan to Kwangsi
        2 artilleries moved from Yunnan to Kwangsi
        2 infantry moved from Yunnan to Shan State
        1 fighter moved from Yunnan to Sikang
        1 mech_infantry moved from Yunnan to Sikang
    Combat - British
        Battle in Northern Italy
            British attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 mech_infantry
                British roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits
                Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Northern Italy
            British win, taking Northern Italy from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Yugoslavia
            British attack with 1 armour, 2 fighters and 1 tactical_bomber
            Germans defend with 1 infantry
                British roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Yugoslavia
            British win, taking Yugoslavia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Volgograd
            British attack with 2 bombers and 1 fighter
            Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                British roll dice for 2 bombers and 1 fighter in Volgograd, round 2 : 2/3 hits, 1,83 expected hits
                Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                1 bomber owned by the British lost in Volgograd
                1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
            British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
            Casualties for British: 1 bomber
            Casualties for Germans: 1 armour and 1 mech_infantry
        Battle in Sikang
            British attack with 1 fighter, 1 infantry and 3 mech_infantrys
            Japanese defend with 1 fighter and 1 infantry
                British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Sikang, round 2 : 2/5 hits, 1,17 expected hits
                Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1,00 expected hits
                1 infantry owned by the British lost in Sikang
                1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Sikang
            British win, taking Sikang from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 fighter and 1 infantry
        Battle in Kwangsi
            British attack with 2 artilleries and 2 infantry
            Japanese defend with 1 aaGun and 2 infantry
                British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Kwangsi
                1 aaGun owned by the Japanese lost in Kwangsi
                British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1,00 expected hits
                Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Kwangsi
                2 infantry owned by the Japanese lost in Kwangsi
            British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 5
            Casualties for British: 2 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in Shan State
            British attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter moved from Shan State to India
        2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern Italy
        3 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy
        1 transport moved from 95 Sea Zone to 96 Sea Zone
        1 aaGun moved from Malta to 96 Sea Zone
        1 aaGun and 1 transport moved from 96 Sea Zone to 97 Sea Zone
        1 aaGun moved from 97 Sea Zone to Yugoslavia
        4 transports moved from 95 Sea Zone to 81 Sea Zone
        1 carrier, 4 destroyers and 3 submarines moved from 81 Sea Zone to 79 Sea Zone
        1 fighter moved from Union of South Africa to 79 Sea Zone
        1 submarine moved from 97 Sea Zone to 93 Sea Zone
        1 destroyer moved from 93 Sea Zone to 91 Sea Zone
        1 destroyer moved from 110 Sea Zone to 109 Sea Zone
        1 bomber and 1 fighter moved from Volgograd to Kazakhstan
        1 fighter moved from Sikang to Kazakhstan
        1 carrier moved from 95 Sea Zone to 81 Sea Zone
        1 carrier moved from 95 Sea Zone to 81 Sea Zone
    Place Units - British
        3 mech_infantrys placed in Southern Italy
        3 mech_infantrys placed in Egypt
        1 armour, 1 fighter and 1 infantry placed in Persia
        1 transport placed in 109 Sea Zone
    Turn Complete - British
        British collect 40 PUs; end with 41 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    Place Units - UK_Pacific
        2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,4
        UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,17
Italians regular : -0,33
Japanese regular : 1,83
Germans AA : -0,17
Germans regular : -0,17
British regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Combat Move - Italians
    Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 infantry; Remaining resources: 7 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Tobruk to Libya
              ANZAC take Libya from Italians
        1 infantry moved from New South Wales to South Australia
        3 fighters moved from Queensland to South Australia
        1 fighter moved from New South Wales to South Australia
    Combat - ANZAC
        Battle in South Australia
            ANZAC attack with 4 fighters and 1 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 4 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,17 expected hits
                Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in South Australia
            ANZAC win, taking South Australia from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - ANZAC
        4 fighters moved from South Australia to New South Wales
        2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
        1 infantry moved from Trans-Jordan to 81 Sea Zone
    Place Units - ANZAC
        1 artillery and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
        ANZAC collect 9 PUs; end with 16 PUs
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from Southern Italy to Kazakhstan
        2 infantry moved from Trans-Jordan to 81 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,83