@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
@pacifiersboard geil
@pacifiersboard 1 uk fig ist auf dem US carrier, der Rest ist auf den Britischen
@pacifiersboard
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 8 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Southern Italy
Turn Complete - French
Combat Hit Differential Summary :
nach ein paar Tagen Abstand würde ich gerne die Schockstarre der Italiener korrigieren: Tank+Mech from Bryansk to Rostov. Soll ich den Zug einfach neu posten und du machst ANZAC+France dann auch neu oder soll ich deine Datei nehmen und die beiden Italiener editen? Oder weiterspielen ohne Edit?
@pacifiersboard Buongiorno, bitte einfach editieren und weiterspielen
@fasthard merci
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov
Combat Hit Differential Summary :
@fasthard
intercept over Moscow?
@pacifiersboard
no thx
äh, ich habe in N-ITA die Fabrik angegriffen statt der Einheiten - ich wiederhole das mal?
@pacifiersboard ja klar, ich war gerade auch verwundert als ich die Mail von MARTI gelesen hab
@fasthard thx again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to Northern Italy
1 bomber moved from Novgorod to Northern Italy
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Northern Italy
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour, 2 artilleries and 1 factory_minor
Germans roll dice for 2 bombers and 3 mech_infantrys in Northern Italy, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 armour and 2 artilleries in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 3 : 1/4 hits, 1,67 expected hits
British roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 bombers and 1 mech_infantry in Northern Italy, round 4 : 2/3 hits, 1,50 expected hits
British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Germans lost in Northern Italy
1 armour owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for British: 1 armour and 2 artilleries
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Bryansk to Rostov
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Smolensk to Bryansk
3 artilleries, 12 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from 114 Sea Zone to Poland
1 bomber moved from Northern Italy to Novgorod
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 armour placed in Western Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,33
British regular : 0,50
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 62 infantry moved from Russia to Samara
17 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry
Germans roll AA dice in Rostov : 0/3 hits, 0,50 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,83 expected hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians lost in Rostov
1 armour owned by the Italians lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 tactical_bomber
Battle in Samara
Russians attack with 3 artilleries and 62 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 62 infantry in Samara, round 2 : 14/65 hits, 11,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 artilleries and 62 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 artillery and 9 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 1 artillery and 9 infantry in Manchuria, round 2 : 4/10 hits, 3,33 expected hits
4 infantry owned by the Russians lost in Manchuria
2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 4/8 hits, 2,67 expected hits
4 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 4 : 4/9 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 4 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Russians lost in Manchuria
4 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 5 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Manchuria
2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 6 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Manchuria
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 7 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Manchuria, round 8 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Manchuria, round 9 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 9 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 13 infantry
Casualties for Japanese: 1 artillery and 9 infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 aaGuns moved from Russia to Samara
2 fighters moved from Rostov to Persia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,2,1
Russians collect 16 PUs (3 lost to blockades); end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
Germans AA : -0,50
Germans regular : -0,67
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from Northern Territory to Western Australia
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from Kwangsi to Siam
Japanese take French Indo China from French
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Malaya to Szechwan
1 artillery and 1 infantry moved from Sikang to Szechwan
1 artillery moved from Sikang to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Chahar to Shensi
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Dutch New Guinea to New Guinea
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Siam
Battle in Ceylon
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Battle in Korea
Battle in Solomon Islands
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shan State from UK_Pacific, taking Korea from Russians, taking Solomon Islands from ANZAC, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
1 infantry owned by the British lost in Szechwan
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Chahar
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers and 1 destroyer moved from 30 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 armour and 2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,17
@pacifiersboard
Fig or Tac?
darn, ya, kil the tac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Western Germany
Combat - Americans
Battle in Morocco
Battle in Western Germany
Americans attack with 1 fighter
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 aaGuns and 1 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Queensland to New South Wales
Place Units - Americans
2 fighters placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 tactical_bomber owned by the Japanese lost in Suiyuyan
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
3 cruisers moved from 95 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia
1 fighter moved from 95 Sea Zone to Yugoslavia
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
1 fighter moved from Malta to Northern Italy
1 fighter moved from 99 Sea Zone to Volgograd
2 bombers moved from Malta to Volgograd
1 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
Combat - British
Battle in Northern Italy
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yugoslavia
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 2 bombers and 1 fighter
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 bombers and 1 fighter in Volgograd, round 2 : 2/3 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 bomber owned by the British lost in Volgograd
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Sikang
British attack with 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 fighter and 1 infantry
British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Sikang, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the British lost in Sikang
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kwangsi
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangsi
1 aaGun owned by the Japanese lost in Kwangsi
British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangsi
2 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern Italy
3 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Yugoslavia
4 transports moved from 95 Sea Zone to 81 Sea Zone
1 carrier, 4 destroyers and 3 submarines moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Union of South Africa to 79 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 bomber and 1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 carrier moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 81 Sea Zone
Place Units - British
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Egypt
1 armour, 1 fighter and 1 infantry placed in Persia
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,17
Italians regular : -0,33
Japanese regular : 1,83
Germans AA : -0,17
Germans regular : -0,17
British regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from New South Wales to South Australia
3 fighters moved from Queensland to South Australia
1 fighter moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from South Australia to New South Wales
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
1 infantry moved from Trans-Jordan to 81 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 9 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern Italy to Kazakhstan
2 infantry moved from Trans-Jordan to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,83