thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
Not too much going on with Anzac and France now…
Game History
Round: 4
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 29 Sea Zone to 26 Sea Zone
2 fighters moved from Malaya to Anhwe
2 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 51 Sea Zone to 27 Sea Zone
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Gibraltar to Southern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
1 artillery moved from Archangel to Belarus
Germans take Belarus from Russians
4 artilleries and 10 infantry moved from Novgorod to Belarus
2 bombers moved from Eastern Poland to Russia
2 fighters moved from Greece to Russia
2 tactical_bombers moved from Greece to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
Combat Hit Differential Summary :
do you go for interception over London?
No intercept in Moscow.
@Booper
ofc Moscow, my bad. Gonna roll later
I was initially concerned I missed something major there! Let’s go AA, I think we are due… :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Gibraltar to Southern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
1 artillery moved from Archangel to Belarus
Germans take Belarus from Russians
4 artilleries and 10 infantry moved from Novgorod to Belarus
2 bombers moved from Eastern Poland to Russia
2 fighters moved from Greece to Russia
2 tactical_bombers moved from Greece to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Archangel to Belarus
2 bombers moved from Russia to Ukraine
2 fighters moved from Russia to Bryansk
1 aaGun, 5 artilleries and 25 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
5 mech_infantrys moved from Eastern Poland to Bryansk
4 armour moved from Western Ukraine to Bryansk
3 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Poland to Belarus
2 aaGuns moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Bryansk to Ukraine
EDIT: 1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians AA : -0,33
Sorry, forgot to post this one. You are getting really nice bombing rolls!
hey, life much busy, but I will be on vacation next week and bring my laptop - so hopefully there will be an opportunity to continue with our game, too!
And you are right about the outcome of my bombing raids!
No problem, take your time. I definitely made an error giving Germany the factory vs losing a fighter. I will know better next time!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Solomon Islands to 30 Sea Zone
1 artillery moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Kweichow
3 fighters and 3 tactical_bombers moved from Jehol to Kweichow
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Jehol to 19 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 19 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
3 carriers moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 artillery and 2 infantry moved from Chahar to Jehol
2 artilleries and 3 infantry moved from Manchuria to Jehol
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
3 fighters and 3 tactical_bombers moved from Kweichow to Jehol
1 fighter moved from Japan to Caroline Islands
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Guam to Caroline Islands
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
3 infantry placed in French Indo China
2 armour, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,17
Japanese regular : 0,67
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/7 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 30 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 30 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 destroyer moved from 121 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
Place Units - Americans
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier and 4 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 5 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 2 : 3/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
2 artilleries and 13 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
3 artilleries and 2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Purchase Units - British
British buy 3 infantry and 3 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
1 artillery and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Persia to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Belgian Congo, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Belgian Congo to Tanganyika Territory
1 aaGun moved from Anhwe to Kiangsi
2 fighters moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 aaGun, 1 artillery and 8 infantry moved from Yunnan to Shan State
1 aaGun, 1 artillery and 7 infantry moved from Malaya to Shan State
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 battleship and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
3 infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
1 submarine placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Gibraltar: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 1.00
Japanese regular : 1.00
Italians regular : -0.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
1 bomber moved from Ukraine to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Greece
2 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from France to Western Germany
1 aaGun moved from France to Northern Italy
1 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 artillery and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
Russians regular : -0,33
Game History
Round: 5
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Anhwe to Kiangsi
1 submarine moved from 27 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tunisia to Algeria
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Persia to India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to Rostov
1 bomber moved from Western Germany to Rostov
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Vologda
3 fighters and 3 tactical_bombers moved from Bryansk to Vologda
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Belarus to Vologda
Combat - Germans
Battle in Rostov
Germans attack with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 3 bombers, 2 infantry and 1 mech_infantry in Rostov, round 2 : 4/7 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 4/10 hits, 4,67 expected hits
Russians roll dice for 5 infantry in Vologda, round 2 : 2/5 hits, 1,67 expected hits
2 mech_infantrys owned by the Germans lost in Vologda
4 infantry owned by the Russians lost in Vologda
1 bomber owned by the Germans, 3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
1 mech_infantry owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Vologda to Novgorod
1 bomber moved from Vologda to Novgorod
1 bomber moved from Rostov to Germany
2 bombers moved from Rostov to Greece
1 aaGun moved from Bryansk to Tambov
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to Western Germany
3 artilleries moved from Ukraine to Bryansk
5 artilleries and 10 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Poland to Belarus
2 armour moved from Novgorod to Bryansk
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Ukraine
3 armour and 6 mech_infantrys moved from Belarus to Bryansk
5 armour and 7 mech_infantrys moved from Bryansk to Rostov
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Western Germany to Germany
2 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Belarus
Place Units - Germans
2 mech_infantrys placed in Ukraine
2 infantry placed in Germany
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,33
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 28 PUs;
Russians buy 3 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
10 infantry moved from Russia to Samara
6 artilleries moved from Russia to Samara
6 infantry moved from Russia to Samara
3 fighters moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 aaGun and 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Tambov
1 aaGun owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 6 artilleries, 3 fighters and 16 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 6 artilleries, 3 fighters and 16 infantry in Samara, round 2 : 10/25 hits, 7.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 6 artilleries, 3 fighters and 16 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
2 mech_infantrys moved from Russia to Samara
3 fighters moved from Samara to Persia
3 fighters moved from Russia to Persia
4 aaGuns, 3 artilleries and 23 infantry moved from Russia to Samara
Place Units - Russians
3 armour, 2 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
3 armour, 2 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Iraq: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Egypt: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Germans regular : -0.33
Russians regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
1 fighter moved from Japan to Chahar
1 infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Jehol to Kweichow
Japanese take Anhwe from Chinese
3 artilleries and 4 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo China to Siam
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Victoria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Korea
1 armour and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 2 tactical_bombers moved from Jehol to Kweichow
1 tactical_bomber moved from Jehol to Kweichow
2 bombers moved from Caroline Islands to Siam
1 bomber moved from Caroline Islands to Kwangsi
Combat - Japanese
Battle in Celebes
Battle in Korea
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 1/2 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
1 infantry owned by the Russians lost in Korea
Japanese win, taking Celebes from Dutch, taking Korea from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 3/9 hits, 4,33 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 2/6 hits, 2,00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Kweichow, round 3 : 5/7 hits, 4,00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 3/3 hits, 1,00 expected hits
2 fighters owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 5 infantry
Battle in Shantung
Japanese attack with 3 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 3/8 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 infantry in Siam, round 2 : 2/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
1 mech_infantry owned by the British lost in Siam
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 3 tactical_bombers moved from Kweichow to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Siam to French Indo China
1 bomber moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Chahar to Jehol
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Korea to Japan
3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to Japan
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to Japan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : 1,67
UK_Pacific regular : 0,67
ANZAC regular : -0,33
Russians regular : 0,67
Please let me know how you’d like to take Order of Losses for the battle in FIC.

Oh, I think I forgot to take a walk-in in Africa, will do an edit after
@Booper
ouch, what a sloppy blunder and what punishing dice - take out aa and inf however