@BobbaRossa need a scramble order
L24 BM4 Fasthard (X) vs Sovietishcat (L+18)
-
@fasthard Do you scrambe sz 97?
-
@Sovietishcat no scramble, thx
-
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Sakha to Buryatia Americans take Buryatia from Japanese 7 bombers moved from Norway to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Volgograd to Ukraine Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Marshall Islands Battle in Novgorod Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Novgorod 2 mech_infantrys owned by the Germans lost in Novgorod Americans win, taking Marshall Islands from Japanese, taking Novgorod from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone British loiter and taunt; Americans attack with 7 bombers and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 7 bombers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Ukraine to Egypt 7 bombers moved from 97 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 10 artilleries and 10 infantry moved from Central United States to 101 Sea Zone 10 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 10 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone 10 artilleries and 10 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 4 infantry and 3 mech_infantrys moved from Finland to Karelia 1 armour moved from Volgograd to Caucasus 1 aaGun moved from Soviet Far East to Siberia 3 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Western United States 3 mech_infantrys placed in Finland 3 bombers placed in Norway Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 tactical_bomber in Shan State, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win with 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to Burma 1 artillery and 3 infantry moved from India to Burma 1 armour and 5 mech_infantrys moved from Persia to Eastern Persia 6 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 4 infantry moved from Persia to Iraq 2 fighters moved from Iraq to Egypt 1 fighter moved from Persia to Egypt 3 fighters moved from India to Iraq 6 infantry moved from Quebec to 106 Sea Zone 1 destroyer, 6 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 3 mech_infantrys moved from India to Eastern Persia 4 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 aaGun moved from Karelia to Finland 1 tactical_bomber moved from Burma to India Place Units - British 3 fighters placed in Egypt 2 infantry placed in Iraq 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 British collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Americans regular : 1.67 Italians regular : -0.33 Japanese regular : 2.00 Germans AA : -0.17 Germans regular : 0.33 British regular : -1.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Tambov to Bryansk 2 infantry moved from Tambov to Bryansk 2 fighters moved from Southern Italy to Western Germany 2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Western Germany to Germany 5 infantry moved from Western Germany to France Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,6,3,2,5,3,1 Italians collect 5 PUs (11 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
-
ame History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Norway to 91 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Norway to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
-
@Sovietishcat let’s give the game a new note…
I got the feeling I have to declare war to the neutrals but I’m not really lucky with it… :-/Do you know if I have to attack Spain to fly over it? (If yes, I’ll attack it with 1 mech from Paris)
Do you want to scramle to 91?
-
@fasthard I do no think you can actually fly over Neutral in the same round you DOW on them,
According to the Europe1940.2 rulebook (page 11)
“Strict neutrals are treated in exactly the same way as unfriendly neutrals, …”And in that section we have: “Air units can’t fly over an unfriendly neutral
unless they are attacking it.”All combat movement is considered to take place at the same time.
So “a particular plane” cannot fly over Turkey to attack Iraq.
The above (second) quote does not refer to an attacking power but to the air unit itself.So in your case every air unit needs to attack Turkey to be allowed to fly over Turkey.
Don’t always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.
-
@fasthard If you want to re-do your turn is okay with me
-
@Sovietishcat puh, I thought that i can fly over Spain, when I attack it…
If this is not the case I’d attack Spain with 1 Italian Ftr… (if you allow it :-/)
In other case I’d have to do a hail mary with subs a strategic… -
@Sovietishcat now, if i got it right, the ita ftr won’t make a difference…?
-
@Sovietishcat I learnt something… but I think I can fix it… Allways wanted to build carriers in the Atlantic… with germany…
-
@Sovietishcat no that’s also not possible… :-/
I think I have to do the hail mary -
@Sovietishcat at least I’m neutral to the neutrals… Do you wan to scramble to 91 :-D
-
@fasthard Are you sure you wanna do it, I mean, you are not loosing the game at all… If you want to reconsidered, it’s all good with me…
If you stick it with it, I will scramble the 3 planes. Please let me know after you hit, I would like to choose my casualties.
-
@Sovietishcat I think I’ve got to do it. G10 was preparation for the 91 attack but unfortunately the new air can’t attack there…
I won’t win in the pacific due to 20uk, 20chinese and 20 soviet guys sitting in burma and I won’t win in europe if the 26 units can land in europe mainland…
So I’m confidet to attack there :-D.
Your sub will also defend? -
@fasthard Yes sub stays in the fight
-
-
@Sovietishcat I accidently took an inf as last casualty in novgorod. I’d prefer to Lose a ftr and take contol of Leningrad
-
@fasthard Best OOL, keep USA planes last,
-
@fasthard Seems like your Hail Mary is gonna work, a 20% battle in you favor LOL





