TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
@VictoryFirst I’m having a problem with the R1 file…it won’t open. I’m not sure what’s going on but can you repost it?
@VictoryFirst I 've got something going on with my pc. I updated to windows 11 yesterday and now I can’t download any game files…well, I can download them but they won’t open. Give me some time to figure it out…
Hmm, try booting up TripleA, then click on “Open Saved Game” and then try to open R1? Or did you do that already?
@VictoryFirst I can’t save the files because they won’t open. I can open Triple A and open the saved games that are there…just can’t open any new game files. Not sure if the problem is with the Windows 11 install or the Triple a install.
So you can download them but they don’t show up in your downloads folder? Maybe after the windows update the downloaded files are stored in a different folder.
@VictoryFirst they show up in the download folder…just can’t open them. When I click “open” it goes to the Triple A logo like it does usually but the logo just stays there with the blue circle spinning
I am actually having that issue as well. I used to open the save file directly with TripleA, but because at some point I was playing against people who played on different versions, I started opening TripleA first and then manually loading the save file, so that I could play on the correct version for each game.
I just tried my old way of doing it and I have the same problem as you, it just shows the triplea logo.
I think I know how to solve the problem. I am going to delete my second installed version of Triplea (the 2.5 one) and try to directly open the file with triplea.
@VictoryFirst I was able to cut the file from downloads and paste it into saved games. So I can open it now and will be able to continue.
I’ll have Italy posted later.
@VictoryFirst
Game History
Round: 1
Combat Move - Italians
1 Artillery and 1 Infantry moved from Campania to 49 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 49 Sea Zone to 47 Sea Zone
1 Artillery and 1 Infantry moved from 47 Sea Zone to Tunis
1 Tank moved from Tripoli to Tunis
2 Infantrys and 2 Tanks moved from Rome to 46 Sea Zone
1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
2 Infantrys and 2 Tanks moved from 47 Sea Zone to Tunis
2 Artillerys and 2 Infantrys moved from Lombardy to Provence
2 Tanks moved from Venetia to Provence
2 Infantrys moved from Venetia to Croatia
1 Artillery, 1 Infantry and 1 Tank moved from Albania to Serbia
1 Artillery and 1 Infantry moved from Campania to 50 Sea Zone
1 Artillery and 1 Infantry moved from 50 Sea Zone to Serbia
1 Artillery and 1 Infantry moved from Tuscany to 50 Sea Zone
1 Artillery and 1 Infantry moved from 50 Sea Zone to Croatia
2 Fighters moved from Lombardy to Croatia
2 Fighters moved from Rome to Serbia
2 Infantrys moved from Kufra to Darfur
1 Tank moved from Tobruk to Darfur
1 Artillery and 1 Infantry moved from Italian East Africa to Nubia
1 Infantry and 1 Tank moved from Italian East Africa to Kordofan
1 Fighter moved from Italian East Africa to 57 Sea Zone
1 Submarine moved from 62 Sea Zone to 57 Sea Zone
1 Infantry moved from Italian East Africa to Nubia
Purchase Units - Italians
Italians buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in 47 Sea Zone
Italians attack with 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports
French defend with 1 Cruiser and 1 Transport
Italians roll dice for 1 Submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 47 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
French roll dice for 1 Cruiser and 1 Transport in 47 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Italians
1 Destroyer owned by the Italians lost in 47 Sea Zone
Italians roll dice for 1 Submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Battleship, 1 Destroyer and 3 Transports in 47 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
French roll dice for 1 Cruiser and 1 Transport in 47 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 Transport owned by the French and 1 Cruiser owned by the French lost in 47 Sea Zone
Italians win with 1 Battleship, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 10
Casualties for Italians: 1 Destroyer
Casualties for French: 1 Cruiser and 1 Transport
Battle in 57 Sea Zone
Italians attack with 1 Fighter and 1 Submarine
British defend with 1 Destroyer and 1 Transport
Italians roll dice for 1 Submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Fighter in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer and 1 Transport in 57 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
1 Submarine owned by the Italians lost in 57 Sea Zone
1 Fighter owned by the Italians retreated
British win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -7
Casualties for Italians: 1 Submarine
Battle in Nubia
Italians attack with 1 Artillery and 2 Infantrys
British defend with 1 Tank
Italians roll dice for 1 Artillery and 2 Infantrys in Nubia, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Tank in Nubia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Artillery and 2 Infantrys in Nubia, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 Tank in Nubia, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Nubia
Italians win, taking Nubia from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in Darfur
Italians attack with 2 Infantrys and 1 Tank
British defend with 1 Infantry
Italians roll dice for 2 Infantrys and 1 Tank in Darfur, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 Infantrys and 1 Tank in Darfur, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Serbia
Italians attack with 2 Artillerys, 2 Fighters, 2 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Italians roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 1 Tank in Serbia, round 2 : 2/7 hits, 2.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 3/3 hits, 1.00 expected hits
1 Artillery owned by the Italians and 2 Infantrys owned by the Italians lost in Serbia
2 Infantrys owned by the Neutral lost in Serbia
Italians roll dice for 1 Artillery, 2 Fighters and 1 Tank in Serbia, round 3 : 0/4 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery in Serbia, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Serbia
Italians roll dice for 2 Fighters and 1 Tank in Serbia, round 4 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery in Serbia, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Serbia
Italians loses 0 PUs for violating Serbias neutrality.
Italians win, taking Serbia from Neutral with 2 Fighters and 1 Tank remaining. Battle score for attacker is -4
Casualties for Italians: 2 Artillerys and 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Croatia
Italians attack with 1 Artillery, 2 Fighters and 3 Infantrys
Neutral defend with 3 Infantrys
Italians roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Croatia, round 2 : 0/6 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Italians lost in Croatia
Italians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Croatia, round 3 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 3 Infantrys in Croatia, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Italians lost in Croatia
1 Infantry owned by the Neutral lost in Croatia
Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Croatia, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Croatia, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Italians lost in Croatia
1 Infantry owned by the Neutral lost in Croatia
Italians roll dice for 1 Artillery and 2 Fighters in Croatia, round 5 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Croatia, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Croatia
Italians loses 0 PUs for violating Croatias neutrality.
Italians win, taking Croatia from Neutral with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
Casualties for Italians: 3 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Provence
Italians attack with 2 Artillerys, 2 Infantrys and 2 Tanks
French defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
Italians roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Provence, round 2 : 3/6 hits, 2.33 expected hits
French roll dice for 3 Infantrys and 1 Tank in Provence, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Italians lost in Provence
3 Infantrys owned by the French lost in Provence
Italians roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Provence, round 3 : 2/5 hits, 2.00 expected hits
French roll dice for 1 Tank in Provence, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the French lost in Provence
Italians win, taking Provence from French with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 9
Casualties for Italians: 1 Infantry
Casualties for French: 3 Infantrys and 1 Tank
Battle in Kordofan
Italians attack with 1 Infantry and 1 Tank
British defend with 1 Tank
Italians roll dice for 1 Infantry and 1 Tank in Kordofan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Tank in Kordofan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Italians lost in Kordofan
Italians roll dice for 1 Tank in Kordofan, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Tank in Kordofan, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Kordofan
Italians win, taking Kordofan from British with 1 Tank remaining. Battle score for attacker is 3
Casualties for Italians: 1 Infantry
Casualties for British: 1 Tank
Battle in Tunis
Italians attack with 1 Artillery, 3 Infantrys and 3 Tanks
French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 2 Infantrys
Italians roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Tunis, round 2 : 2/7 hits, 2.50 expected hits
French roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Tunis, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Italians lost in Tunis
2 Infantrys owned by the French lost in Tunis
Italians roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Tunis, round 3 : 2/5 hits, 2.17 expected hits
French roll dice for 1 Artillery and 1 Fighter in Tunis, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Italians lost in Tunis
1 Fighter owned by the French and 1 Artillery owned by the French lost in Tunis
Italians win, taking Tunis from French with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Italians: 3 Infantrys
Casualties for French: 1 Artillery, 1 Fighter and 2 Infantrys
Non Combat Move - Italians
2 Fighters moved from Serbia to Campania
2 Fighters moved from Croatia to Campania
1 Artillery and 1 Infantry moved from Tobruk to Kufra
1 Infantry moved from Hun to Kufra
2 Infantrys moved from Tripoli to S.Tunisia
1 Infantry moved from Ghadames to Hun
1 Fighter moved from 57 Sea Zone to Kufra
Place Units - Italians
1 Cruiser placed in 46 Sea Zone
1 Adv.Fighter, 4 Infantrys and 1 Tank placed in Rome
Turn Complete - Italians
Italians collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : -6.83
Neutral regular : 2.33
British regular : -1.17
Game History
Round: 1
Combat Move - French
French loses 0 PUs for violating Greenlands neutrality.
1 Infantry moved from Churchill to 1 Sea Zone
1 Artillery moved from Churchill to 1 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
1 Artillery and 1 Infantry moved from 2 Sea Zone to Greenland
French take Greenland from Neutral
1 Infantry moved from Keewatin to Churchill
1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand
1 Infantry moved from N.French Indochina to N.Thailand
Purchase Units - French
French buy 4 Infantrys; Remaining resources: 2 PUs;
Combat - French
Battle in N.Thailand
French attack with 1 Artillery and 2 Infantrys
Thai defend with 1 Artillery and 1 Infantry
French roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.83 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the French lost in N.Thailand
1 Infantry owned by the Thai lost in N.Thailand
French roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 3 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 4 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 5 : 2/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in N.Thailand, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in N.Thailand
1 Artillery owned by the Thai lost in N.Thailand
French win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 2
Casualties for French: 2 Infantrys
Casualties for Thai: 1 Artillery and 1 Infantry
Non Combat Move - French
1 Infantry moved from W.Morocco to E.Morocco
1 Infantry moved from Tangier to E.Morocco
1 Infantry moved from N.Algeria to E.Morocco
1 Infantry moved from S.Algeria to E.Morocco
1 Infantry moved from N.Tunisia to S.Algeria
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Mauritania to French Sudan
2 Infantrys moved from Normandy to Paris
1 Infantry moved from Orleanais to Paris
1 Infantry moved from Aquitaine to Orleanais
1 Infantry moved from Burgundy to Paris
1 Infantry moved from Brittany to Aquitaine
Place Units - French
4 Infantrys placed in E.Morocco
Turn Complete - French
French collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : 0.17
Thai regular : 0.33
@VictoryFirst
OOL for91? 40903 yam1 attack.tsvg
Is there anything special with damaged BBs? I would damage BBs first, then DD, CV, and lastly kill the BBs, but if there is a special rule I am missing then let me know.
@VictoryFirst it’s probably best to keep the dd until all attacking subs are gone. This is a tricky battle for Japan…they have to send enough to take out those ships, but not too much or they’ll get wiped out by a counter.
Hmm, that’s true. Let’s damage the BBs first, then kill the Cruiser and battleships until all subs are gone and then kill the DD.
@VictoryFirst
Game History
Round: 1
Combat Move - Yamamoto
4 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone
1 Submarine moved from 89 Sea Zone to 91 Sea Zone
1 Submarine moved from 78 Sea Zone to 91 Sea Zone
1 Submarine moved from 81 Sea Zone to 91 Sea Zone
1 Bomber moved from Jaluit to 91 Sea Zone
1 Submarine moved from 96 Sea Zone to 91 Sea Zone
1 Battleship moved from 88 Sea Zone to 103 Sea Zone
1 Artillery moved from Kwajalein to 103 Sea Zone
1 Infantry moved from Eniwetok to 103 Sea Zone
1 Fighter moved from Rongelap to Nauru
1 Artillery and 1 Infantry moved from 103 Sea Zone to Nauru
1 Fighter moved from Minamitori to Nauru
1 Artillery and 1 Infantry moved from Ulithi to Woleai
Yamamoto take Woleai from Americans
1 Destroyer, 2 Fighters and 2 Submarines moved from 85 Sea Zone to 107 Sea Zone
1 Fighter moved from Tokyo to 107 Sea Zone
1 Artillery and 1 Tank moved from Hokkaido to 85 Sea Zone
1 Tank moved from Tokyo to 85 Sea Zone
1 Infantry moved from Hokkaido to 85 Sea Zone
2 Infantrys moved from Tohoku to 85 Sea Zone
1 Artillery, 1 Battleship, 3 Infantrys, 2 Tanks and 3 Transports moved from 85 Sea Zone to 92 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
1 Infantry moved from Hainan to 92 Sea Zone
1 Destroyer, 1 Infantry and 2 T.Boats moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Mindoro
2 Transports moved from 92 Sea Zone to 84 Sea Zone
1 Tank moved from Kwangsi to N.French Indochina
Yamamoto take N.French Indochina from French
1 Tank moved from N.French Indochina to S.French Indochina
Yamamoto take S.French Indochina from French
1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi
1 Infantry and 1 Tank moved from Kwangsi to Kwangtung
1 Tank moved from Kyushu to 84 Sea Zone
2 Infantrys moved from Chubu to 84 Sea Zone
1 Artillery moved from Tokyo to 84 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 92 Sea Zone to Hong Kong
1 Bomber moved from Tokyo to Kiangsi
1 Carrier moved from 85 Sea Zone to 107 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 B.Transport, 1 Cruiser and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 106 Sea Zone
Yamamoto attack with 1 Destroyer and 2 T.Boats
British defend with 1 Submarine
British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 2 T.Boats in 106 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 T.Boat owned by the Yamamoto lost in 106 Sea Zone
1 Submarine owned by the British lost in 106 Sea Zone
Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 T.Boat
Casualties for British: 1 Submarine
Battle in 107 Sea Zone
Yamamoto attack with 1 Carrier, 1 Destroyer, 3 Fighters and 2 Submarines
Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Americans lost in 107 Sea Zone
Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 Submarines in 107 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 3 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 107 Sea Zone
1 Submarine owned by the Americans lost in 107 Sea Zone
Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 4 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 107 Sea Zone
1 Submarine owned by the Americans lost in 107 Sea Zone
Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 5 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 107 Sea Zone
Yamamoto win with 1 Carrier, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
Casualties for Yamamoto: 2 Submarines
Battle in Nauru
Yamamoto attack with 1 Artillery, 2 Fighters and 1 Infantry
British defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Nauru, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Nauru
Yamamoto win, taking Nauru from British with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Kiangsi
Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Kiangsi
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kiangsi
Yamamoto win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Hong Kong
Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks
British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
Yamamoto roll dice for 1 Battleship in Hong Kong, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Hong Kong
Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 4/10 hits, 3.33 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hong Kong, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Yamamoto lost in Hong Kong
1 Tank owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Hong Kong
Yamamoto win, taking Hong Kong from British with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 11
Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
Casualties for Yamamoto: 2 Infantrys
Battle in Kwangtung
Yamamoto attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangtung
Yamamoto win, taking Kwangtung from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Mindoro
Battle in 91 Sea Zone
Yamamoto attack with 1 Bomber, 4 Fighters and 5 Submarines
Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 Battleship owned by the Americans
Yamamoto roll dice for 1 Bomber and 4 Fighters in 91 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Units damaged: 2 Battleships owned by the Americans
Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
3 Fighters owned by the Yamamoto lost in 91 Sea Zone
Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Yamamoto roll dice for 1 Bomber and 1 Fighter in 91 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
1 Submarine owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 91 Sea Zone
1 Battleship owned by the Americans and 1 Cruiser owned by the Americans lost in 91 Sea Zone
Yamamoto roll dice for 4 Submarines in 91 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits
Americans roll dice for 2 Battleships and 1 Destroyer in 91 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
1 Submarine owned by the Yamamoto lost in 91 Sea Zone
1 Destroyer owned by the Americans and 2 Battleships owned by the Americans lost in 91 Sea Zone
Yamamoto win, taking Mindoro from Americans with 1 Bomber and 3 Submarines remaining. Battle score for attacker is 34
Casualties for Yamamoto: 4 Fighters and 2 Submarines
Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer
Non Combat Move - Yamamoto
1 Bomber moved from 91 Sea Zone to Kwajalein
1 Infantry moved from Jaluit to Kwajalein
2 Fighters moved from Nauru to 103 Sea Zone
2 Carriers and 1 Destroyer moved from 88 Sea Zone to 103 Sea Zone
1 Fighter moved from 107 Sea Zone to Peleliu
1 Bomber moved from Kiangsi to Tokyo
1 Tank moved from Shikoku to Kyushu
1 Infantry moved from Shikoku to Kyushu
Place Units - Yamamoto
1 B.Transport placed in 84 Sea Zone
1 Cruiser placed in 85 Sea Zone
1 Adv.Fighter and 5 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Yamamoto regular : -0.50
Americans regular : -2.50
British regular : 1.17
@VictoryFirst China is up. China typically takes Gobi Altai R1 because it allows them to move units to the front from Urumqi faster. Another tip for China is maximum production…they can produce ten units so try to build ten every turn.+
@captainwalker
Game History
Round: 1
Combat Move - Chinese
1 Tank moved from C.Sinkiang to Gobi Altai
1 Infantry moved from E.Sinkiang to Gobi Altai
1 Infantry moved from W.Qinghai to Gobi Altai
1 Fighter moved from Hsining to Gobi Altai
1 Tank moved from Hsining to Gobi Altai
1 Infantry moved from E.Qinghai to Gobi Altai
1 Tank moved from Yunnan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Tank moved from N.French Indochina to Kweichow
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter and 1 Infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gobi Altai
Chinese attack with 1 Fighter, 3 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Gobi Altai, round 2 : 1/6 hits, 1.83 expected hits
Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Gobi Altai
1 Infantry owned by the Neutral lost in Gobi Altai
Chinese roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Gobi Altai, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Gobi Altai
Chinese loses 0 PUs for violating Gobi Altais neutrality.
Chinese win, taking Gobi Altai from Neutral with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 2 Infantrys
Non Combat Move - Chinese
1 AAGun and 2 Infantrys moved from Urumqi to E.Sinkiang
1 AAGun, 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
1 Fighter moved from Gobi Altai to Shensi
1 Infantry and 1 Tank moved from Ningsia to Shensi
2 Infantrys moved from Lanchow to Shensi
1 Infantry and 1 Tank moved from Suiyuan to Shensi
1 Infantry moved from Shansi to Shensi
1 Infantry moved from Yunnan to Kweichow
1 Infantry moved from Kweichow to Hupeh
1 Artillery and 1 Infantry moved from Hunan to Hupeh
2 Infantrys moved from Anhwei to Hupeh
1 Tank moved from Shanghai to Hupeh
1 Tank moved from Szechwan to Shensi
1 Infantry moved from Hupeh to Kweichow
1 Infantry moved from Hupeh to Shansi
1 Artillery moved from Shensi to Hupeh
1 Artillery moved from Hupeh to Kweichow
1 Tank moved from Shensi to Hupeh
1 Tank moved from Shensi to Hupeh
1 Tank moved from Shensi to Hupeh
Place Units - Chinese
1 Adv.Fighter and 1 Infantry placed in Hsining
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Neutral regular : 0.00
@VictoryFirst
Game History
Round: 1
Combat Move - Hisaichi
2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 107 Sea Zone
1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone
1 Bomber moved from Changchun to 110 Sea Zone
2 Fighters moved from 84 Sea Zone to 110 Sea Zone
1 Infantry moved from Korea to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Panay
Hisaichi take Panay from Americans
1 Tank moved from Changchun to 84 Sea Zone
2 Artillerys moved from Changchun to 84 Sea Zone
2 Infantrys moved from Korea to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
2 Artillerys, 1 Battleship, 3 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 107 Sea Zone
2 Artillerys, 5 Infantrys and 3 Tanks moved from 107 Sea Zone to Davao
2 Infantrys moved from Hulunbuir to Chita
1 Artillery moved from Hulunbuir to Chita
2 Infantrys and 1 Tank moved from Heilungchiang to Ayan
1 Artillery and 1 Infantry moved from Kirin to Vladivostok
1 Tank moved from Kirin to Khabarovsk
1 Infantry moved from Heilungchiang to Khabarovsk
1 Tank moved from Liaoning to Khabarovsk
1 Fighter moved from Changchun to Ayan
1 Fighter moved from Peking to Khabarovsk
1 Tank moved from Liaoning to Vladivostok
1 Infantry moved from Kirin to Khabarovsk
1 Infantry moved from Shantung to Anhwei
Hisaichi take Anhwei from Chinese
1 Artillery and 1 Infantry moved from Shantung to Shanghai
1 Artillery and 2 Infantrys moved from Peking to Chahar
2 Infantrys moved from Shantung to Shansi
1 Tank moved from Shantung to Shansi
1 Tank moved from Peking to Chahar
1 Tank moved from Shantung to Shanghai
1 Tank moved from Peking to Chita
2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone
2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 75 Sea Zone to 93 Sea Zone
2 Artillerys and 2 Infantrys moved from 93 Sea Zone to Mindanao
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 110 Sea Zone
Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines
Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport
Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 110 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 110 Sea Zone
Hisaichi win with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 21
Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport
Battle in Davao
Hisaichi attack with 2 Artillerys, 5 Infantrys and 3 Tanks
Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Battleship in Davao, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Davao, round 2 : 1/10 hits, 3.33 expected hits
Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Hisaichi lost in Davao
1 Infantry owned by the Americans lost in Davao
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Davao, round 3 : 3/8 hits, 3.00 expected hits
Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Davao, round 3 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi lost in Davao
1 Fighter owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Davao
Hisaichi win, taking Davao from Americans with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 9
Casualties for Hisaichi: 4 Infantrys
Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank
Battle in Ayan
Hisaichi attack with 1 Fighter, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Ayan, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Vladivostok
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vladivostok, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vladivostok, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Vladivostok
1 Bunker owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Khabarovsk
Hisaichi attack with 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Khabarovsk, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Chahar
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Chita
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chita, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chita, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Chita, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Chita
1 Bunker owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Shanghai
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shanghai, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
1 Infantry owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Mindanao
Hisaichi attack with 2 Artillerys and 2 Infantrys
Americans defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Mindanao
Hisaichi win, taking Mindanao from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 Fighters moved from 110 Sea Zone to 106 Sea Zone
1 Bomber moved from 110 Sea Zone to Bangkok
1 Carrier, 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 106 Sea Zone
1 Infantry moved from Changchun to Kirin
2 Infantrys moved from Liaoning to Peking
1 Infantry moved from Liaoning to Heilungchiang
1 Infantry moved from Hulunbuir to Heilungchiang
1 Fighter moved from Khabarovsk to Heilungchiang
1 Fighter moved from Ayan to Heilungchiang
Place Units - Hisaichi
1 Factory placed in Liaoning
2 Artillerys and 4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Russians regular : 0.00
Dutch regular : -0.83
Hisaichi regular : -1.00
@VictoryFirst
That was a pretty good round for Hisaichi. I tend to be more aggressive on R1 with them because I want to get their income up early in the game, and I almost doubled their starting income.
UK, Anzac and Dutch are now up. Japan’s objective for the next couple of rounds will the Dutch capital in the Pac and Malaya. Doesn’t always work out that way…but that’s what they always target…good luck!
Thanks. Do you have any advice for the British as well? Looks like I have enough ICs, so I don’t need to build any extra ones, and it looks like Africa needs the most reinforcements. Do I need to watch out for a Sea Lion, or is that almost impossible in this game? What should I be doing with all these fighters in Europe? What neutrals are best to attack? Any common turn 1 moves?