@SuperbattleshipYamato I’m not joking either we already were planning on scrambling there yesterday night. So scramble everything.
EXP Panzer vs barnee Game 5
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Good morning,
G4 is cooking…
Regariding the Pacific Islands - Guam as example has a value of 1 IPC. If Japan takes it, Japan get´s 1 IPC and the US will be reduced by 1 IPC, is that correct?
I got the newest TripleA version and I went though the latest game notes, and just read that the UK NO will only consider TT with an IPC value. But that ok, no big deal for the crew in Cyprus. They are just cruising and chilling in the Med…
Peace
PS: Happy D-day belated. Do you guys celebrate that day actually?
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Guten Abend
No scramble today.
Didn’t really celebrate. I think the Legion had some events. I don’t go anywhere anymore though.
Put the Flag out :)
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Yea the way triplea does it, JPN would get 1 PU and if USA doesn’t liberate it they will receive -1 PU next collect income phase.
If they do liberate it, they will receive no bunus. Before I had them getting the bonus for liberating, as I misunderstood the rule :)
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 G_air_transport, 3 GermanUBoats, 2 German_LCVs, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 elite, 1 german_para, 5 infantry, 1 mech_infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 artillery and 2 infantry 1 Waffen_Arty and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 3 fighters moved from Western Germany to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 4 GermanUBoats, 1 Wolfpack, 2 bombers and 3 fighters British defend with 1 destroyer Germans win, taking 109 Sea Zone from British with 3 GermanUBoats, 2 bombers and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers British defend with 1 UK_LCV, 1 elite, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 factory_minor EDIT: Adding units owned by Germans to Greater Southern Germany: 1 factory_minor EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 tactical_bombers moved from 95 Sea Zone to Gibraltar 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 GermanUBoat moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 93 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 bombers moved from 109 Sea Zone to Gibraltar 3 fighters moved from 109 Sea Zone to Holland Belgium EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Romania to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Romania EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 3 artilleries and 5 infantry moved from Romania to Army Group South EDIT: 1 ArmyGroupSouth moved from Army Group South to Romania 1 armour and 3 mech_infantrys moved from Slovakia Hungary to Northern Italy 1 German_LCV and 1 Rail moved from Germany to Southern France 1 German_LCV and 1 Rail moved from Germany to Romania 1 german_para moved from Germany to Romania 1 german_para moved from Western Germany to Romania 1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar 1 elite moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 waffen_infantry moved from Germany to Holland Belgium 1 Waffen_Arty moved from Germany to Romania 1 waffen_infantry moved from Germany to Romania 1 aaGun moved from Western Germany to Holland Belgium EDIT: 2 German_Engineers moved from France to Greater Southern Germany EDIT: Germans undo move 25. EDIT: 2 German_Engineers moved from France to Greater Southern Germany 5 infantry moved from Finland to Norway Place Units - Germans 1 G_air_transport, 2 German_LCVs, 1 Panzer_General, 1 elite, 1 german_para and 1 mech_infantry placed in Germany 3 GermanUBoats placed in 112 Sea Zone 2 infantry placed in Southern France 1 Panzer_Grndrs and 3 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in Western Germany 1 Panzer_Grndrs placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Panzer_Grndrs EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
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Uncle joe breaks the pact with adolph :)
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 1 infantry moved from Karelia to Finland Russians take Finland from Germans EDIT: 1 russian_para moved from Caucasus to Bulgaria Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 1 mech_infantry moved from Caucasus to Persia 1 1stTankArmy moved from Russia to Bryansk 1 elite moved from Rostov to Caucasus EDIT: 1 1stTankArmy moved from Bryansk to 1st Army Group EDIT: 1 1stCorps moved from 1st Army Group to Novgorod EDIT: 1 mech_infantry moved from 1st Corps to Bryansk 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Novgorod EDIT: 1 armour moved from Novgorod to 1st Corps EDIT: 1 elite moved from Russia to Rostov 5 mine_unarmeds moved from Bryansk to Western Ukraine 9 mine_unarmeds moved from Russia to Bryansk 2 Rails moved from Russia to Buryatia 2 Rails and 2 infantry moved from Buryatia to Bryansk 1 infantry moved from Timguska to Novosibirsk 5 infantry moved from Karelia to Finland 2 artilleries moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 1 artillery moved from Novgorod to Karelia 3 russian_paras moved from Novgorod to Bryansk 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_EPOLs EDIT: Turning off Edit Mode 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 guard_infantrys EDIT: Adding units owned by Russians to Russia: 1 3rdCorps EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 40 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
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The commies have heavily mined there second line of defense lol
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Looks good…but not for Germay!
I got scared for a loment, since in our cureent game the Normandy is under German controll. :-)I have a question regarding the US status of War. They are now officially allied with UK and ANZAAC and at war with Germany and Italy, but not with Japan. So if Japan attacks the US, the US national guard will be activated?
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I am going through the rulebook and it seems, that the US has the initiative to declare war on Japan or wait until Japan declared war and receive the 6 national guards + 2 fighters.
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@Panzerstahl-Helm
Guten MorgenYea so as long as JPN doesn’t attack USA, no Natl Grd. USA at war with the G and Itly.
Yes your last post correct. So far, JPN USA neutral
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If USA Natl Grd falsely activates, need to remove with edit and readd if JPN does attack.
Works in most cases but not all :) The Ntl Grd
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So if neither Japan nor the IS declare war on each other, they can remain neutral for the entire game?
I thought that at the end of round 3, when the US joins the Allies, they start to be at war with the Axis. -
End of rd 3 just allows the USA to DOW on JPN . Same as G and Italy.
They don’t have to. -
yea triplea auto DOW end of rd 3 for USA but it is not correct. Just a expedient that was used as there’s a lot of coding otherwise
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Ok, got it.
I need to adjust my plan slightly than :-) -
hey JPN kick the shit outta china as long as the yanks on the sidelines lol
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Also, soviets can put there 6 conscripts in any minor fctry. Not just stalingarad
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 elite, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 4 infantry moved from Chahar to Suiyuyan 1 tactical_bomber moved from Anhwe to Suiyuyan 3 infantry moved from Anhwe to Hopei 1 artillery and 4 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 elite and 4 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 fighter moved from Anhwe to Hopei 1 fighter moved from Hunan to Hopei 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/11 hits, 4,00 expected hits Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 6/9 hits, 3,67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 artillery and 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4,17 expected hits Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese lost in Yunnan 1 artillery owned by the British and 4 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 4 infantry Battle in Hopei Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Hopei, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 4 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 4 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Yunnan to Kwangsi 1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi 1 fighter moved from Hopei to Kwangsi 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Hopei to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsi to Kwangsi 3 infantry moved from Kiangsu to Kiangsi 2 Rails moved from Kiangsu to Korea 2 Rails, 1 artillery and 1 infantry moved from Korea to Hunan 3 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 fighter moved from Kwangsi to Hunan 1 artillery, 1 elite and 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 elite moved from Kwangsi to Hunan 1 artillery, 1 elite and 4 infantry moved from 36 Sea Zone to Kwangsi 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 aaGun moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 harbour placed in Hainan 1 artillery and 1 elite placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,50