The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
Question - Arena we playong with the New U-Boat pens and the “Operation Heinrich Felix” option? :-)
@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
“Operation Heinrich Felix”
I meant “Felix Heinrich” ;-)
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Germans buy 1 G_air_transport, 3 GermanUBoats, 2 German_LCVs, 1 Repair_BB, 1 Waffen_Oberst, 2 artilleries, 1 elite, 1 german_para and 7 infantry; Remaining resources: 0 PUs;
Place Units - Germans
1 Repair_BB placed in 110 Sea Zone
Units in Germany being upgraded or consumed: 1 waffen_infantry
1 Waffen_Oberst placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 unit repaired.
Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone
1 GermanUBoat moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 Me_109T moved from 93 Sea Zone to 97 Sea Zone
1 Me_109T moved from 93 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 Me_109T, 1 bomber and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 Me_109T, 1 bomber and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Me_109T owned by the Germans lost in 99 Sea Zone
1 destroyer owned by the French lost in 99 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 Me_109T
Casualties for French: 1 destroyer
Battle in 97 Sea Zone
Germans attack with 1 Me_109T, 2 bombers and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 Me_109T, 2 bombers and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 Me_109T owned by the Germans lost in 97 Sea Zone
1 cruiser owned by the British lost in 97 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 Me_109T
Casualties for British: 1 cruiser
Battle in 92 Sea Zone
Germans attack with 1 GermanUBoat and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 GermanUBoat and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Gibraltar
Germans attack with 1 artillery and 3 infantry
British defend with 1 aaGun, 1 harbour, 1 infantry and 1 uk_armour
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 1 aaGun, 1 infantry and 1 uk_armour in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 uk_armour owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 aaGun, 1 infantry and 1 uk_armour
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 tactical_bombers moved from 92 Sea Zone to Southern France
2 German_Engineers moved from Germany to France
1 german_para moved from Germany to Western Germany
1 1stPanzerArmy moved from Germany to Romania
EDIT: 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
EDIT: Germans undo move 5.
EDIT: 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Romania
EDIT: 1 Waffen_Arty moved from Northern Italy to Romania
EDIT: 3 aaGuns, 2 armour, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania
EDIT: 6 infantry moved from Germany to Poland
EDIT: 1 carrier moved from 93 Sea Zone to 95 Sea Zone
EDIT: 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
EDIT: 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
EDIT: 2 bombers moved from 97 Sea Zone to Western Germany
EDIT: 1 bomber moved from 99 Sea Zone to Western Germany
EDIT: Germans undo move 1.
EDIT: 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
EDIT: 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone
EDIT: 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
Place Units - Germans
2 German_LCVs, 1 elite and 1 german_para placed in Germany
1 artillery and 3 infantry placed in Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
1 G_air_transport placed in Western Germany
1 infantry placed in Germany
3 GermanUBoats placed in 112 Sea Zone
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
French regular : 0,67
Germans regular : 3,17
British regular : -0,67
Hallo
I hadn’t planned on it. The pens and spain. Have to add a unit for the pens to work.
I guess spain could work without anything special needed. So we can play with that one if you want.
Personally, i don’t see why you’d want to take spain. Just opens up another avenue of attack for the allies imo. For 2 dollar gain and 6 static Inf.
Doesn’t seem worth it to me
I guess the reich could threaten GIB as well. Allies would need to defend it for the NB and staging area, if they were going that route.
I still probably wouldn’t do it, but I can see where in certain circumstances you might.
But yea, we can play with Felix. Don’t need anything added for it.
Pens will have to wait for next update or probably the one after. I still haven’t fixed the Dutch islands. Might work on that tonight :)
Guess that’s because i did the whole turn in local mode and i’m not even high lol
Try this again :)
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 Tank_General, 2 armour, 1 artillery, 1 elite, 1 infantry and 9 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Germans from War to Neutrality
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 armour moved from Novgorod to Bryansk
5 mine_unarmeds moved from Bryansk to Western Ukraine
5 mine_unarmeds moved from Bryansk to Ukraine
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 aaGun and 1 artillery moved from Belarus to Bryansk
8 infantry moved from Belarus to Bryansk
1 infantry moved from Rostov to Bryansk
1 elite moved from Bryansk to Rostov
5 mine_unarmeds moved from Russia to Bryansk
1 elite moved from Russia to Bryansk
2 Rails moved from Russia to Yakut S.S.R.
2 Rails and 2 infantry moved from Yakut S.S.R. to Bryansk
1 infantry moved from Yenisey to Timguska
1 Europe_Rail moved from Russia to Yakut S.S.R.
1 Europe_Rail and 1 infantry moved from Yakut S.S.R. to Novgorod
EDIT: 1 2ndCorps moved from Russia to 2nd Corps
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Russia
EDIT: 1 1stCorps moved from Caucasus to 1st Corps
EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from 1st Corps to Caucasus
EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Caucasus to Bryansk
EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Russia to Bryansk
1 armour moved from Urals to Russia
EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Bryansk to 1st Corps
EDIT: 1 1stCorps moved from 1st Corps to Bryansk
EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Bryansk to 2nd Corps
EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk
EDIT: 1 1stCorps, 1 2ndCorps, 1 artillery, 1 elite and 8 infantry moved from Bryansk to 1st Army Group
EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds
EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_BESSs
EDIT: Removing units owned by Russians from Ukraine: 5 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 5 R_mine_UKR_BESSs
EDIT: Turning off Edit Mode
1 infantry placed in Ukraine
1 artillery placed in Novgorod
1 Tank_General, 2 armour, 1 elite and 9 mine_unarmeds placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Took a while but I tracked down a sub pen.
Hepps not active these days, but I doubt he’d mind us using it. He did the LCVs and some others. :)
Also, i think I may have fixed the Dutch Islands. Need to test more.
Anyway, i can do the xml stuff. Just can’t draw worth a shit lol
hmm … maybe I should try and step on it a bit. Make it a tad gray. Probably just screw it up lol
The pen looks cool! Gives the game another twist!
But no need to hustle and program it into the game right away! Take your time and relax!
Regarding operation Heinrich Felix - the advantage I see is, that Germany can put pressure on it in case it is occupied by the Allies. Gibraltar is a strategically important piece of rock…
J3 will follow later on today. I am in the Office today.
Br
right arm :) Lets play with felix and after I dbl check the dutch, I’ll move on to the sub pens.
The Captain says they use them in there group. Especially with a heavy Atlantic focus early.
I could see themm being badass off Normandy. Give the blokes something else to bomb too, although, I think I’d be hesitant todo that.
The Fctry and Harbor be better targets imo.
Anyway, as Hepps Image Says, Rock On !
hmm Rock On didn’t post. wwtf I can’t open it uggh lol
@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
But no need to hustle and program it into the game right away! Take your time and relax!
heh heh I get kinda obsessive about stuff sometimes :)
Idk how much longer I got, so I’m gonna open the throtlle up a bit and
lol
I erased the background and hacked together a damaged one. Maybe Victory or somebody will do a better one :)
Will have to Player enforce and use some edit, but we’re already used to that program :)
Anyway, just a visual update. Still a bit todo :)
So, for now, I’m just trying to get a working model. Hopefully can improve in the future, but it gets quite involved pretty quick.
Anyway, I made a “UBoatPen” unit for Changer. He’ll work like the LMs and can’t be attacked.
One will have to edit them in and out as needed. So, a bit of a hassle but at least it’ll work lol
I’m thinking those Type XXI boats gonna be even more deadly. Attack out of the Pen then retreat back to it. Wtf ! lol
The Hvy Bmbrs can hammer the Pens without getting shot down but that means they can’t be doing something else. Plus only 3 bucks to repair.
If the yanks go in first and bomb it, then the blokes can hopefully take advantage and sink those powerful bastards :)
Best thing is to probably just conquer the TTy there in :)
Anyway, I got to do a XXI and dick with a couple other things and then it’ll be ready for a test drive lol
Felix almost done. Just need to fine tune when Strict Neutral Nations aren’t at play.
We can still use it now. Just need to edit more.
The Neutrals will remove before combat, if G buys a 6 dollar Take Over Spain Token, which they can only do, if they’ve conquered the necessary soviet TTys.
Then the Neutral Spainards will remove before combat and replace with Neutral Axis after.
Still have to Player Enforce the Take Over Force, but that’s not worth messing with :)
Put a couple subpens there and see how the allies like that shit lol
Right arm Felix is dialed in :) I still need to do game notes for him. Think I’ll add a couple LMs for Archangel and Tambov too, since you had some some dinner plates there last game :)
Anyway, later today or tomorrow I’ll update. See how much staying power I have lol. Got some chores i need to tend to. :)
Won’t work for our game, but it’s D-Day for Victory. Should be his last day of school. You can guys can give it a test run. Here’s hoping I didn’t jack anything up too bad lol
There’s a new triplea out now also. Hope that doesn’t dick anything up either :)
Can always DL direct from git if needed.