TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
I just did a test run and it seems the 4 tac. fighters still do some bombing and I cannot select them as escort only…
Can tac. fighters do escort only? Or only regular fighters? In the rulebook it only states fighters.
Yea only the 109s can escort. Stukas can’t. You can send the Ftrs from Norway and WGer to escort. Tacs can bomb the other shit.
Or just regroup and redo :)
Tacs can only escort, kinda, if there bombing the same target as the SBRs
actually the Norway ftr have to land on the CV and you already got the 2 109Ts
Yea, just regroup on it be best :)
Ok, nited.
I will not bomb UK in this case. I will re-do my turn.
I will add 2 tac. Fighter to the battle in SZ110. Do you want to scramble there?
no scramble
yea, it’s tough to get SBR to work in this mod :) The 2 Ftr escort though and I would’ve relied on the AA.
Too bad AA couldn’t hit at a lower rate. Same as Bmbr Air battle
Oh well, still kick ass game :)
Here we go. :-)
BR
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3 Panz....
Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage.
Trigger FlakTower: buyFlakTower added to productionGermans
Trigger FlakTower: buyFlakTower added to productionRussians
Trigger FlakTower: buyFlakTower added to productionBritish
Trigger FlakTower: buyFlakTower added to productionItalians
Trigger FlakTower: buyRepair_FlakTower added to productionGermans
Trigger FlakTower: buyRepair_FlakTower added to productionRussians
Trigger FlakTower: buyRepair_FlakTower added to productionBritish
Trigger FlakTower: buyRepair_FlakTower added to productionItalians
Trigger PanzerGeneral: buyPanzer_General added to productionGermans
Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
Trigger Army Group: buyArmy_Group added to productionGermans
triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
Germans buy 1 GermanUBoat, 2 German_Engineers, 2 Me_109Ts, 1 Panzer_General, 1 Repair_BB, 1 bomber, 1 carrier, 1 german_para, 1 german_paraBoost and 6 infantry; Remaining resources: 0 PUs;
Place Units - Germans
1 Repair_BB placed in 112 Sea Zone
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 unit repaired.
Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 GermanUBoat owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British lost in 110 Sea Zone
1 Wolfpack owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 GermanUBoat owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 GermanUBoat, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter moved from Northern Italy to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
3 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 GermanUBoat moved from 124 Sea Zone to 109 Sea Zone
1 waffen_infantry moved from Holland Belgium to Germany
2 waffen_infantrys moved from France to Germany
1 Waffen_Arty moved from France to Northern Italy
1 armour moved from Southern France to Northern Italy
2 mech_infantrys moved from Southern France to Northern Italy
5 armour moved from France to Germany
1 bomber moved from Southern Italy to Western Germany
5 infantry moved from Greater Southern Germany to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
Place Units - Germans
1 carrier placed in 93 Sea Zone
2 Me_109Ts placed in 93 Sea Zone
1 GermanUBoat placed in 112 Sea Zone
1 bomber placed in Western Germany
2 German_Engineers, 1 Panzer_General, 1 german_para, 1 german_paraBoost and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : -2,17
British regular : 0,33
Game History
Round: 2
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
Russians buy 1 Soviet_Commisar, 4 armour, 1 artillery, 1 elite and 5 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Novgorod
1 artillery moved from Novgorod to Karelia
4 infantry moved from Novgorod to Karelia
3 russian_paras moved from Russia to Novgorod
1 russian_para moved from Russia to Caucasus
1 Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 elite moved from Russia to Bryansk
10 mine_unarmeds moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
1 submarine moved from 124 Sea Zone to 123 Sea Zone
1 infantry moved from Karelia to Novgorod
1 artillery moved from Bryansk to Belarus
1 infantry moved from Novgorod to Karelia
2 Rails moved from Russia to Yakut S.S.R.
2 Rails and 2 infantry moved from Yakut S.S.R. to Novgorod
1 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 Soviet_Commisar, 3 armour, 1 elite and 5 mine_unarmeds placed in Russia
1 armour and 1 artillery placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
You on breakfast and me on dessert. :) Well I got enough for another hour or so.
I been on trains before. First time was kinda cool. After that, not so much :)
At least you don’t have to drive :)
1st and 2nd Corps formed in cauacasus and moscow, but the commiesars are so incomptenent, they didn’t move to there boxes lol
they can’t even spell right. To the gulag ! Purge ! lol
@barnee said in EXP Panzer vs barnee Game 5:
You on breakfast and me on dessert. :) Well I got enough for another hour or so.
I been on trains before. First time was kinda cool. After that, not so much :)
At least you don’t have to drive :)
Yeah, I haven’t traveled that much with trains, so I still like it…as long as the beer supply is secured!
I just hooked up with some buddies which join on the way. So I will be offline and back online on Sunday on my way home.
They brought some bigger amunition (Whiskey and such fine stuff), so I will not be able to give right commands to my troops anymore soon…
@barnee said in EXP Panzer vs barnee Game 5:
they can’t even spell right. To the gulag ! Purge ! lol
Send them straight to Sibiria to the sulfur mines!
@barnee said in EXP Panzer vs barnee Game 5:
You on breakfast and me on dessert. :) Well I got enough for another hour or so.
Cheers! 🥃🍻
heh heh you got buddies joining up ! Awesome !
Hope the sober guy holding the bail money lol
Have a good time brother :)
Ein Prosit !
well dessert all gone :(
Breakfast store doesn’t open for another hour and a half :(
Guess i will sign off now
hmm … I tested the islands in our game and it’s not working. If I start a brand new game, it works.
What version do you have when you start a game up ? The first notification.
I hope the entertainment is suitable at the party :)
Howdy,
I am back alive. Heavy nights and adys in Prague…beer, paintball, beer, more beer, dog chase, beer, Whiskey, beer etc. :-)
Great time!
The Chinese are on fire! The roasted my Japanese boys heavily, but they did hit poorly on the other site. I am glad they are gone. Replacements are on the way already…
I downloaded the latest version on from git, but when I start a new game I don´t get any pop ups.
I remember that on my usual notebook (I am traveling with my smaller notebook) I got a bunch of pop ups.
So I will check that again once I am home.
I am afraid that my J2 turn will still have the Pacific Islands not working correctly. :S
BR
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 elite, 11 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Jehol to Suiyuyan
1 artillery moved from Chahar to Hopei
2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Jehol to Yunnan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/13 hits, 6,83 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 5/10 hits, 5,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 4 infantry moved from Kiangsi to Hunan
1 artillery and 4 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 fighter moved from Suiyuyan to Anhwe
4 infantry moved from Manchuria to Jehol
EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea
1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 transports placed in 6 Sea Zone
1 elite and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 4,67
Japanese regular : -4,50