@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 ArmoredInfantrys, 2 Escorts, 2 NavyFighters, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 FighterAceUSA and 2 usa_fighters moved from Hawaiian Islands to 25 Sea Zone
1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 pacific_destroyer moved from 26 Sea Zone to 25 Sea Zone
2 NavyFighters moved from 33 Sea Zone to 25 Sea Zone
4 usa_fighters moved from 33 Sea Zone to 25 Sea Zone
1 USA_Hvy_Bomber moved from Eastern United States to 25 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
2 usa_fighters moved from Gibraltar to 95 Sea Zone
1 Heavy_BB moved from 91 Sea Zone to 95 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 Escort_Convoy moved from 91 Sea Zone to 95 Sea Zone
1 Escort_Convoy moved from 91 Sea Zone to 96 Sea Zone
1 USA_Hvy_Bomber moved from United Kingdom to 95 Sea Zone
1 USA_Hvy_Bomber moved from United Kingdom to Southern Italy
1 bomber moved from United Kingdom to 95 Sea Zone
1 ArmoredInfantry and 1 elite moved from Gibraltar to 91 Sea Zone
1 ArmoredInfantry, 1 elite and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 ArmoredInfantry and 1 elite moved from 95 Sea Zone to Northern Italy
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Germans
3 ArmoredInfantrys and 3 artilleries moved from Gibraltar to 91 Sea Zone
3 ArmoredInfantrys, 3 artilleries and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 ArmoredInfantrys and 3 artilleries moved from 95 Sea Zone to Southern Italy
2 ArmoredInfantrys and 2 artilleries moved from Gibraltar to 91 Sea Zone
2 ArmoredInfantrys, 1 Heavy_Transport and 2 artilleries moved from 91 Sea Zone to 95 Sea Zone
2 ArmoredInfantrys and 2 artilleries moved from 95 Sea Zone to Southern Italy
1 elite and 3 mech_infantrys moved from Soviet Far East to Siberia
Combat - Americans
Battle in Siberia
Americans attack with 1 elite and 3 mech_infantrys
Japanese defend with 2 artilleries, 1 elite and 1 infantry
Americans roll dice for 1 elite and 3 mech_infantrys in Siberia, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Siberia, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Americans lost in Siberia
1 infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 elite and 1 mech_infantry in Siberia, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 1 elite in Siberia, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Americans lost in Siberia
Americans roll dice for 1 elite in Siberia, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 elite in Siberia, round 4 : 3/4 hits, 1.33 expected hits
1 elite owned by the Americans lost in Siberia
1 artillery owned by the Japanese lost in Siberia
Japanese win with 1 artillery and 1 elite remaining. Battle score for attacker is -8
Casualties for Americans: 1 elite and 3 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 Escort_Convoy, 1 FighterAceUSA, 2 NavyFighters, 1 USA_Hvy_Bomber, 1 carrier, 1 pacific_destroyer, 2 submarines and 6 usa_fighters
Japanese defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 carrier, 1 cruiser, 1 pacific_BB and 2 transports
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 Escort_Convoy, 1 FighterAceUSA, 2 NavyFighters, 1 USA_Hvy_Bomber, 1 carrier, 1 pacific_destroyer and 6 usa_fighters in 25 Sea Zone, round 2 : 8/14 hits, 6.83 expected hits
Units damaged: 1 pacific_BB owned by the Japanese and 1 Heavy_BB owned by the Japanese
Japanese roll dice for 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 carrier, 1 cruiser, 1 pacific_BB and 2 transports in 25 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
1 submarine owned by the Americans, 1 Escort_Convoy owned by the Americans and 1 carrier owned by the Americans lost in 25 Sea Zone
1 NavyFighter owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 1 carrier owned by the Japanese, 1 Escort owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 FighterAceUSA, 2 NavyFighters, 1 USA_Hvy_Bomber, 1 pacific_destroyer and 6 usa_fighters in 25 Sea Zone, round 3 : 9/13 hits, 6.67 expected hits
Japanese roll dice for 1 NavyFighter in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 Heavy_BB, 1 pacific_BB and 2 transports in 25 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
1 pacific_destroyer owned by the Americans and 2 NavyFighters owned by the Americans lost in 25 Sea Zone
2 transports owned by the Japanese, 1 NavyFighter owned by the Japanese, 1 pacific_BB owned by the Japanese and 1 Heavy_BB owned by the Japanese lost in 25 Sea Zone
Americans win with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 submarine and 6 usa_fighters remaining. Battle score for attacker is 49
Casualties for Americans: 1 Escort_Convoy, 2 NavyFighters, 1 carrier, 1 pacific_destroyer and 1 submarine
Casualties for Japanese: 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 carrier, 1 cruiser, 1 pacific_BB and 2 transports
Battle in 95 Sea Zone
Americans attack with 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 1 USA_Hvy_Bomber, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber
Germans defend with 4 GermanUBoats and 5 Wolfpacks
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 95 Sea Zone
Americans roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 1 USA_Hvy_Bomber, 1 bomber, 1 cruiser, 1 destroyer, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 95 Sea Zone, round 2 : 9/14 hits, 7.83 expected hits
Germans roll dice for 3 GermanUBoats in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 Heavy_BB owned by the Americans
Germans roll dice for 5 Wolfpacks in 95 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
3 GermanUBoats owned by the Germans lost in 95 Sea Zone
5 Wolfpacks owned by the Germans lost in 95 Sea Zone
Americans win with 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 1 USA_Hvy_Bomber, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 GermanUBoats and 5 Wolfpacks
Battle in Northern Italy
Americans converts UndrgroundFctry into different units
Battle in Southern Italy
Changer loiter and taunt; Americans attack with 5 ArmoredInfantrys, 1 USA_Hvy_Bomber and 5 artilleries
Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour; Changer defend
Americans roll dice for 5 ArmoredInfantrys, 1 USA_Hvy_Bomber and 5 artilleries in Southern Italy, round 2 : 6/12 hits, 5.50 expected hits
Germans roll dice for 1 aaGun and 1 bomber in Southern Italy, round 2 : 0/1 hits, 0.17 expected hits
1 aaGun owned by the Germans and 1 bomber owned by the Germans lost in Southern Italy
Americans win, taking Northern Italy from Germans, taking Southern Italy from Germans with 5 ArmoredInfantrys, 1 USA_Hvy_Bomber and 5 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 1 bomber
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 USA_Hvy_Bomber moved from 95 Sea Zone to Gibraltar
1 USA_Hvy_Bomber moved from Southern Italy to Gibraltar
1 usa_fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from 95 Sea Zone to Algeria
1 elite moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
1 Heavy_Transport, 3 artilleries, 1 elite and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 1 elite moved from 91 Sea Zone to Gibraltar
1 usa_fighter moved from Gibraltar to 91 Sea Zone
1 FighterAceUSA moved from Eastern United States to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 Heavy_Transport moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 USA_Hvy_Bomber moved from 25 Sea Zone to Hawaiian Islands
1 FighterAceUSA moved from 25 Sea Zone to Hawaiian Islands
1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands
1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands
1 usa_fighter moved from 25 Sea Zone to 31 Sea Zone
3 usa_fighters moved from 25 Sea Zone to 31 Sea Zone
1 pacific_carrier moved from 33 Sea Zone to 31 Sea Zone
1 carrier moved from 33 Sea Zone to 31 Sea Zone
1 pacific_BB and 1 pacific_submarine moved from 33 Sea Zone to 31 Sea Zone
1 pacific_transport and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 Escort_Convoy moved from 33 Sea Zone to 31 Sea Zone
1 pacific_cruiser moved from 33 Sea Zone to 31 Sea Zone
1 Heavy_Transport moved from 33 Sea Zone to 31 Sea Zone
3 carriers moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 pacific_destroyer
EDIT: Turning off Edit Mode
1 Escort, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 NavyFighters placed in 10 Sea Zone
1 Escort, 1 destroyer and 2 submarines placed in 101 Sea Zone
3 ArmoredInfantrys placed in Central United States
1 elite and 1 infantry placed in Eastern United States
Turn Complete - Americans
Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ96: has removed 1 Escort_Convoy owned by Americans in 96 Sea Zone
Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ96: Americans has 1 Escort placed in 96 Sea Zone
Americans collect 60 PUs; end with 60 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 74 PUs
Trigger Americans Loses Philippines Turn11: Americans met a national objective for an additional -3 PUs; end with 71 PUs
Trigger Americans Loses Midway Turn11: Americans met a national objective for an additional -3 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 6 infantry and 3 uk_armours; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 uk_armour and 1 uk_fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 UK_Hvy_Bomber moved from United Kingdom to 110 Sea Zone
1 bomber and 3 uk_fighters moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 infantry, 1 uk_armour and 1 uk_fighter
Japanese defend with 1 infantry
British roll dice for 1 infantry, 1 uk_armour and 1 uk_fighter in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry, 1 uk_armour and 1 uk_fighter in Yunnan, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 uk_armour and 1 uk_fighter in Yunnan, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 uk_armour owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win with 1 uk_fighter remaining. Battle score for attacker is -5
Casualties for British: 1 infantry and 1 uk_armour
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
British attack with 1 UK_Hvy_Bomber, 1 bomber, 1 destroyer and 3 uk_fighters
Germans defend with 2 GermanUBoats
British roll dice for 1 UK_Hvy_Bomber, 1 bomber, 1 destroyer and 3 uk_fighters in 110 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 GermanUBoats owned by the Germans lost in 110 Sea Zone
British win with 1 UK_Hvy_Bomber, 1 bomber, 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 GermanUBoats
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Ethiopia
1 UK_Hvy_Bomber and 1 bomber moved from 110 Sea Zone to Gibraltar
3 uk_fighters moved from 110 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 transports moved from 89 Sea Zone to 91 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 Rail and 1 infantry moved from Union of South Africa to Ethiopia
1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
2 uk_armours moved from Union of South Africa to Belgian Congo
1 uk_armour moved from Iraq to Persia
1 mech_infantry and 1 uk_armour moved from Eastern Persia to Persia
1 infantry moved from India to Burma
2 infantry moved from India to West India
2 uk_armours moved from India to Eastern Persia
1 uk_armour moved from Kansu to Kazakhstan
1 uk_fighter moved from Yunnan to India
Place Units - British
1 airfield placed in Gibraltar
2 infantry and 2 uk_armours placed in Union of South Africa
4 infantry and 1 uk_armour placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 6.17
Japanese regular : 0.67
Germans regular : -0.33
British regular : -0.33
Remembered to post UK lol
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 Fortification, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
4 fighters moved from India to 42 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
Changer loiter and taunt; ANZAC attack with 2 infantry
Changer defend; Japanese defend with 4 Fortifications and 1 airfield
ANZAC roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 4 Fortifications in Caroline Islands, round 2 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 4 Fortifications in Caroline Islands, round 3 : 0/0 hits, 0.00 expected hits
1 Fortification owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 Fortifications in Caroline Islands, round 4 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 Fortifications in Caroline Islands, round 5 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 Fortifications in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 Fortifications in Caroline Islands, round 7 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 8 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 3 Fortifications in Caroline Islands, round 8 : 0/0 hits, 0.00 expected hits
1 Fortification owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 infantry in Caroline Islands, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 Fortifications in Caroline Islands, round 9 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 10 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 Fortifications in Caroline Islands, round 10 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 11 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 Fortifications in Caroline Islands, round 11 : 0/0 hits, 0.00 expected hits
1 Fortification owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 infantry in Caroline Islands, round 12 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 Fortification in Caroline Islands, round 12 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 13 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 Fortification in Caroline Islands, round 13 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 14 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 Fortification in Caroline Islands, round 14 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 15 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 Fortification in Caroline Islands, round 15 : 0/0 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 16 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 Fortification in Caroline Islands, round 16 : 0/0 hits, 0.00 expected hits
1 Fortification owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 4 Fortifications
Battle in 42 Sea Zone
ANZAC attack with 7 fighters and 1 submarine
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 7 fighters in 42 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 7 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Non Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to Java
1 air_transport and 1 infantry moved from Queensland to Java
1 air_transport moved from Java to Queensland
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 Escort_Convoy moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 49 Sea Zone
1 aaGun and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 Fortification placed in Java
1 submarine placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Trigger ANZAC Loses Celebes Turn11: ANZAC met a national objective for an additional -1 PUs; end with 16 PUs
Trigger ANZAC Liberates DNG Turn11: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -1.83
dam that’s a long ass turn. Totally spaced all the Trprts in the carribean lol. Well at least they were able to sail to port. Except for one. He’s still en route :)
I’ll dbl check after I mow. Be dark in a n hour lol
dam hot and humid. That was brutal :)
so, I wanted to sink the sub in the Battle of Midway last rd and thought I had but it sunk the DD anyway, is what that edit was about.
hee hee

Fixed the No Allies in Russia Ovjective too. :) Actually wasn’t too bad. Similar to when the Reich Conquers Italia lol
Anyway, gonna try add the rest of the images for the notifications then update.
Idk, on a bit of a roll, maybe we’ll get it done tonight. Or this morning lol
@barnee said in EXP Panzer vs barnee Game 5:
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 4 fighters moved from India to 42 Sea Zone Combat - ANZAC Battle in Caroline Islands Changer loiter and taunt; ANZAC attack with 2 infantry Changer defend; Japanese defend with 4 Fortifications and 1 airfield ANZAC roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 4 Fortifications in Caroline Islands, round 2 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 4 Fortifications in Caroline Islands, round 3 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Caroline Islands, round 4 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Caroline Islands, round 5 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Caroline Islands, round 7 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 8 : 1/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Caroline Islands, round 8 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 infantry in Caroline Islands, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 Fortifications in Caroline Islands, round 9 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 10 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 Fortifications in Caroline Islands, round 10 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 11 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 Fortifications in Caroline Islands, round 11 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 infantry in Caroline Islands, round 12 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Caroline Islands, round 12 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 13 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Caroline Islands, round 13 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 14 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Caroline Islands, round 14 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 15 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Caroline Islands, round 15 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Caroline Islands, round 16 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Caroline Islands, round 16 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 4 Fortifications Battle in 42 Sea Zone ANZAC attack with 7 fighters and 1 submarine Japanese defend with 1 Japan_destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 7 fighters in 42 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 7 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Non Combat Move - ANZAC 4 fighters moved from 42 Sea Zone to Java 1 air_transport and 1 infantry moved from Queensland to Java 1 air_transport moved from Java to Queensland 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 Escort_Convoy moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 aaGun and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to India 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 Fortification placed in Java 1 submarine placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Trigger ANZAC Loses Celebes Turn11: ANZAC met a national objective for an additional -1 PUs; end with 16 PUs Trigger ANZAC Liberates DNG Turn11: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.83dam that’s a long ass turn. Totally spaced all the Trprts in the carribean lol. Well at least they were able to sail to port. Except for one. He’s still en route :)
I’ll dbl check after I mow. Be dark in a n hour lol
Nippon got a bloody nose this round…it’s own turn and on the US turn 🤪
well … that really doesn’t bother me lol Yea they took some tough dice. I’m buzzin away on the notifications lol

F it gonna ping @The-Captain too just because it’s so cool ha ha ha and it’s almost 3 am hee hee
That should help the newbies if they use triplea lol
yea good thing Halsey had the clap and Spruance was in charge at Midway.
Dice might not have been so kind to that idiot but they are a fickle bunch so who knows :)
oh boy…the Luftwaffe had to much beer…
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Germans buy 1 German_Heavy_BB, 4 TotalWarMe_262s, 1 UndergroundMinr, 2 carriers and 2 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Southern France being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Southern France
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
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EDIT: Turning off Edit Mode
EDIT: 1 Waffen_Para moved from Romania to Southern Italy
2 armour, 1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour and 2 infantry moved from Egypt to 98 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 98 Sea Zone to 97 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from Romania to Southern Italy
1 fighter moved from Romania to 95 Sea Zone
2 fighters moved from Egypt to 96 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 LuftwaffeAce, 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 95 Sea Zone
1 LuftwaffeAce moved from France to 95 Sea Zone
1 LuftwaffeAce moved from Germany to 95 Sea Zone
1 fighter moved from Denmark to 95 Sea Zone
4 infantry moved from Southern France to Northern Italy
1 King_Tiger, 1 Panzer_Grndrs and 1 mech_infantry moved from France to Northern Italy
EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from 4th Waffen to Northern Italy
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in Northern Italy
Germans attack with 1 King_Tiger, 1 Panzer_Grndrs, 1 Waffen_Oberst, 4 infantry, 1 mech_infantry, 2 waffen_infantrys and 1 waffen_panzer
Americans defend with 1 ArmoredInfantry, 1 UndergroundMinr and 1 elite
Germans roll dice for 1 King_Tiger, 1 Panzer_Grndrs, 1 Waffen_Oberst, 4 infantry, 1 mech_infantry, 2 waffen_infantrys and 1 waffen_panzer in Northern Italy, round 2 : 3/11 hits, 3,33 expected hits
Americans roll dice for 1 ArmoredInfantry and 1 elite in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits
Units damaged: 1 King_Tiger owned by the Germans
1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Northern Italy
1 elite owned by the Americans and 1 ArmoredInfantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 Panzer_Grndrs, 1 Tiger_Damaged, 1 Waffen_Oberst, 4 infantry, 1 mech_infantry, 2 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 1
Casualties for Germans: 1 King_Tiger
Casualties for Americans: 1 ArmoredInfantry and 1 elite
Battle in 96 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 Escort
Germans roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 Escort in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Americans lost in 96 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Battle in Southern Italy
Germans attack with 1 Waffen_Para, 4 armour, 1 artillery, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Americans defend with 5 ArmoredInfantrys, 1 airfield, 5 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 Waffen_Para, 4 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/12 hits, 4,50 expected hits
Americans roll dice for 5 ArmoredInfantrys and 5 artilleries in Southern Italy, round 2 : 4/10 hits, 4,17 expected hits
4 infantry owned by the Germans lost in Southern Italy
4 artilleries owned by the Americans lost in Southern Italy
Germans roll dice for 1 Waffen_Para, 4 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 3/8 hits, 3,83 expected hits
Americans roll dice for 5 ArmoredInfantrys and 1 artillery in Southern Italy, round 3 : 3/6 hits, 2,83 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Southern Italy
2 ArmoredInfantrys owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Germans roll dice for 1 Waffen_Para, 3 armour and 1 tactical_bomber in Southern Italy, round 4 : 3/5 hits, 2,67 expected hits
Americans roll dice for 3 ArmoredInfantrys in Southern Italy, round 4 : 3/3 hits, 1,50 expected hits
3 armour owned by the Germans lost in Southern Italy
3 ArmoredInfantrys owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 Waffen_Para and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 4 armour, 1 artillery and 5 infantry
Casualties for Americans: 5 ArmoredInfantrys and 5 artilleries
Battle in 95 Sea Zone
Germans attack with 3 LuftwaffeAces, 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers
British defend with 1 destroyer and 1 submarine; Americans defend with 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber
Germans roll dice for 3 LuftwaffeAces, 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 95 Sea Zone, round 2 : 4/20 hits, 11,00 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 3 carriers, 1 cruiser, 2 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 95 Sea Zone, round 2 : 9/20 hits, 9,00 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 5 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 95 Sea Zone
1 submarine owned by the Americans and 1 Heavy_BB owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 battleship owned by the Germans lost in 95 Sea Zone
Germans roll dice for 3 LuftwaffeAces, 3 bombers and 2 tactical_bombers in 95 Sea Zone, round 3 : 5/11 hits, 6,00 expected hits
Americans roll dice for 1 Escort_Convoy, 1 Heavy_Transport, 3 carriers, 1 cruiser, 2 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 95 Sea Zone, round 3 : 5/18 hits, 7,33 expected hits
3 bombers owned by the Germans and 2 tactical_bombers owned by the Germans lost in 95 Sea Zone
1 usa_fighter owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 Escort_Convoy owned by the Americans lost in 95 Sea Zone
3 LuftwaffeAces owned by the Germans retreated
Americans win with 1 Heavy_Transport, 3 carriers, 1 submarine, 4 transports, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -78
Casualties for Germans: 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers
Casualties for Americans: 1 Escort_Convoy, 1 Heavy_BB, 1 cruiser, 1 destroyer, 1 submarine and 1 usa_fighter
Casualties for British: 1 destroyer
2 usa_fighters owned by the Americans and 1 usa_tactical_bomber owned by the Americans could not land and were killed
Non Combat Move - Germans
Turning on Edit Mode
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Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
3 LuftwaffeAces moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 96 Sea Zone to 93 Sea Zone
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Romania
EDIT: 4 G_air_transports, 1 Panzer_General3, 2 armour and 1 waffen_panzer moved from Romania to Egypt
EDIT: 1 Panzer_General3, 2 armour and 1 infantry moved from Egypt to 1st Desert
EDIT: 1 DAK moved from 1st Desert to Egypt
1 fighter moved from 96 Sea Zone to Egypt
EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from Northern Italy to 4th Waffen
EDIT: 1 4thWaffenArmy moved from Western Germany to Northern Italy
EDIT: 2 armour moved from Army Group North to Romania
EDIT: 1 Panzer_General moved from Germany to Romania
EDIT: 1 Panzer_General and 5 armour moved from Romania to 1st Panzer
EDIT: 1 German_LCV and 2 infantry moved from Germany to Norway
EDIT: 2 German_LCVs moved from Norway to Germany
1 King_Tiger moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 German_Heavy_BB and 2 carriers placed in 93 Sea Zone
4 TotalWarMe_262s placed in Western Germany
2 infantry placed in Egypt
Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs
Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Germans regular : -9,33
that don’t sound good. They probably had fun doing it though :)
Just saw Germany didn’t pull it out :( I thought the game was tomorrow. oh well
I am going to send the new notifications from the update to your email. Can’t send them here. You can use them in your game with Victory. There in the same folder as the units
oh this the test game. yea -9.33 don’t look good. JPN got hammered last rd too
So, after reading the turn summary, I would have done 95 different. I would have kept the Hvy BB until it was just trprts.
Luftwaffe got diced hard that 1st rd 4/20. After that, it didn’t really matter :)
Anyway, we can redo from your test, although N Italy had 4th Waffen present, other than that, I don’t think anything was different. Only 2 yanks there but …
I would’ve gone 2 CVs hit and sunk
then both Subs
yank and the UK DDs
Tac
hit and sink 3rd CV
then start dusting the Ftrs
Escort
Then Hvy BB
So if you want to reroll in dice bot or we can just go from your test game and redo them all.
You’ll probably roll better, but then, maybe not :)
oh forgot the CA sink him before Escort :)
Hey was able to get a game started in the triplea lobby ! Been a long time since I played lobby and it’s still being worked on, but big step forward :)
I must have forgotten to save the game…
I will edit the turn and send you the correct file, but this will not until this evening or even tomorrow I am afraid.
I had to tske the heavy BB as casualtiy,as far as I understand the rules…I might have understood it wrong.
First a CV, than a BB, than a CV again etc.

Anyway, it doesn’t matter if your boys just hit below average…it makes planning a move pointless.
Br
hmm… I thought it was optional but not required for the BB hit. I can see why you’d think that though. We’ll ask @TheCaptain
Hi captain One has to take the CV as a hit before a BB but can they continue to take hits on CVs or do they have to alternate with BBs ?
3 Cvs 1 BB. Can’t go 3 straight CV hits ? have to go CV, BB, CV ?
Thanks
Man kinda bummed Deutsceheland lost . Don’t even know who to cheer for now :(
It ain’t gonna be turkey lol
Got a new phone a couple years ago but that titan looks kinda badass :)
Sorry time difference and all :)
hmm … Captain must be busy. Hope it’s fun whatever it is :) Lets ask @Cornelis-Post
How do you guys play it ? CV first hit and then BB has to be hit or can you keep taking hits on the CVs ?
@barnee
Hi,
The aircraft carrier always takes the first hit, if you choose a capital warship as casualty.
Example,
If you have 1 carrier and 1 battleship.
The first hit should be on the carrier. ( if you choose a capital warship as casualty)
The carrier is the primary target.
So when you attack, it’s important to leave you’re carriers behind, if you could win easily and join after the fight in the non-combat move with the fleet.
@barnee the Dutch won against Turkey 💪🏻
( I am Dutch 😎)
Also Germany should have gotten a penalty against Spain.
@Cornelis-Post
yes absolutely. In our situation the defender has 3 CVs and 1 BB Cann the CVs all be hit before the BB ?
@Cornelis-Post said in EXP Panzer vs barnee Game 5:
the Dutch won against Turkey 💪🏻
This makes me very Happy :)