@simon is up as G13
NML 1914 team game 14
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Game History
Round: 5 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 1,6,3 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 3 infantry moved from Basra to Fars 1 infantry moved from Baghdad to Fars 2 fighters moved from Syria to Fars Purchase Units - Turkey Turkey buy 1 cruiser, 2 field_guns, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Fars Turkey attack with 2 fighters and 4 infantry Neutral defend with 2 cavalrys Turkey roll dice for 2 fighters and 4 infantry in Fars, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral lost in Fars Turkey roll dice for 2 fighters and 4 infantry in Fars, round 3 : 3/6 hits, 1.67 expected hits Neutral roll dice for 1 cavalry in Fars, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Fars Turkey loses 0 PUs for violating Farss neutrality. Turkey win, taking Fars from Neutral with 2 fighters and 4 infantry remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys Non Combat Move - Turkey 2 fighters moved from Fars to Mesopotamia 3 cavalrys moved from Basra to Jordan 1 heavy_gun and 2 infantry moved from Smyrna to Armenia 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea 1 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea 1 infantry, 5 submarines and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 infantry moved from Sea Zone 69 Sea of Crete to Crete 1 cavalry moved from Syria to Jordan 3 field_guns and 2 infantry moved from Damascus to Palestine 1 field_gun and 1 infantry moved from Syria to Damascus 1 infantry moved from Hejaz to Arabia 4 field_guns moved from Mecca to Hejaz 1 heavy_gun moved from Hejaz to Sinai 3 field_guns and 1 infantry moved from Palestine to Sinai Place Units - Turkey 1 cruiser and 4 submarines placed in Sea Zone 68 Aegean Sea 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 4 infantry placed in Mecca Activate Technology - Turkey Turkey activating mustardGas Turn Complete - Turkey Turkey collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Neutral regular : -0.50 Turkey regular : 0.67
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@Colt45554 You were overdue for a tech. I don’t begrudge you, as I just got my first tech last turn. But, I see you are holding off on building gas until your FGs come into range. And you are still building up your trireme fleet and will soon be looking for more galley slaves.
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@Private-Panic UK-5 Baluch falls without a loss.tsvg
Round: 5Research Technology - Britain Britain spend 15 on tech rolls Britain roll 2,1,1 and gets 0 hits Combat Move - Britain 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 cavalry, 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 colonial moved from Sindh to Baluchistan 1 cavalry, 1 field_gun and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 battlecruiser and 4 cruisers moved from Sea Zone 134 Pacific Ocean to Sea Zone 135 Pacific Ocean 2 colonials moved from Chihuahua to Baja-Sonora 2 colonials moved from New Mexico to Baja-Sonora 1 infantry moved from Texas to Chihuahua Purchase Units - Britain Britain buy 3 field_guns, 2 heavy_guns, 12 infantry and 4 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Britain Britain creates battle in territory Sea Zone 122 Bismarck Sea Battle in Baluchistan Britain attack with 1 cavalry, 1 colonial, 1 field_gun and 3 infantry Neutral defend with 4 infantry Britain roll dice for 1 cavalry, 1 colonial, 1 field_gun and 3 infantry in Baluchistan, round 2 : 4/6 hits, 1.50 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 cavalry, 1 colonial, 1 field_gun and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 4 infantry Battle in Baja-Sonora Britain attack with 4 colonials Neutral defend with 2 infantry Britain roll dice for 4 colonials in Baja-Sonora, round 2 : 2/4 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 2/2 hits, 0.67 expected hits 2 colonials owned by the Britain lost in Baja-Sonora 2 infantry owned by the Neutral lost in Baja-Sonora Britain loses 0 PUs for violating Baja-Sonoras neutrality. Britain win, taking Baja-Sonora from Neutral with 2 colonials remaining. Battle score for attacker is 0 Casualties for Britain: 2 colonials Casualties for Neutral: 2 infantry Battle in Sea Zone 135 Pacific Ocean Britain attack with 1 battlecruiser and 4 cruisers Germany defend with 1 cruiser Britain roll dice for 1 battlecruiser and 4 cruisers in Sea Zone 135 Pacific Ocean, round 2 : 3/5 hits, 2.67 expected hits Germany roll dice for 1 cruiser in Sea Zone 135 Pacific Ocean, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germany lost in Sea Zone 135 Pacific Ocean Britain win with 1 battlecruiser and 4 cruisers remaining. Battle score for attacker is 10 Casualties for Germany: 1 cruiser Non Combat Move - Britain 1 submarine moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean 2 colonials moved from Queensland to Sea Zone 120 Arafura Sea 2 colonials and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 117 Indian Ocean 2 colonials moved from Sea Zone 117 Indian Ocean to Western Australia 2 cavalrys moved from Calcutta to Madras 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 81 Bay of Bengal 2 cruisers and 1 destroyer moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean 1 battlecruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 74 Gulf of Aden 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa 1 infantry moved from Chad to Western Sudan 1 infantry moved from Normandy to Picardy 1 cavalry moved from Normandy to Rhone 1 field_gun and 1 infantry moved from Normandy to Paris 1 field_gun and 2 infantry moved from London to Sea Zone 15 English Channel 1 infantry moved from England to Sea Zone 15 English Channel 1 field_gun and 3 infantry moved from Sea Zone 15 English Channel to Normandy 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 field_gun moved from Quebec to Newfoundland 2 fighters moved from Piedmont to Rome 3 fighters moved from Paris to Piedmont 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 74 Gulf of Aden 1 colonial moved from Great Plains to New Mexico Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 2 infantry placed in Goa 2 infantry placed in Calcutta 2 infantry placed in Singapore 1 field_gun and 1 infantry placed in Cape Town 1 field_gun, 4 infantry and 1 trench placed in London Turn Complete - Britain Britain collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germany regular : -0.50 Neutral regular : 0.00 Britain regular : 3.50
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Re opening the game - I can no longer open by clicking on the file in the download list. Instead I go to downloads and open the file from there.
@Colt45554 Your Commies are up!
Game History
Round: 5 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover railwayGuns Combat Move - Russia 1 fighter moved from St. Petersburg to Sea Zone 10 Baltic Sea 1 conscript moved from Pskov to Estonia Russia take Estonia from Germany 2 conscripts moved from Smolensk to Latvia 1 infantry moved from Belarus to Latvia 1 field_gun moved from Belarus to Latvia 2 conscripts moved from Belarus to Lithuania 1 field_gun moved from Belarus to Lithuania 1 heavy_gun moved from Belarus to Latvia 1 field_gun moved from Evenkia to Tiksi 1 conscript moved from Evenkia to Tiksi 1 field_gun moved from Bratsk to Tiksi 1 infantry moved from Bratsk to Tiksi Purchase Units - Russia Russia buy 18 conscripts, 4 field_guns, 4 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Sea Zone 10 Baltic Sea Russia attack with 1 fighter Germany defend with 1 transport 1 transport owned by the Germany lost in Sea Zone 10 Baltic Sea Russia win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germany: 1 transport Battle in Latvia Russia attack with 2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry Germany defend with 2 stormtruppens Russia roll dice for 2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry in Latvia, round 2 : 2/4 hits, 1.17 expected hits Germany roll dice for 2 stormtruppens in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia lost in Latvia 2 stormtruppens owned by the Germany lost in Latvia Russia win, taking Latvia from Germany with 1 conscript, 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 conscript Casualties for Germany: 2 stormtruppens Battle in Lithuania Russia attack with 2 conscripts and 1 field_gun Germany defend with 1 infantry Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 2 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 3 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in Lithuania, round 3 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Russia lost in Lithuania Russia roll dice for 1 conscript and 1 field_gun in Lithuania, round 4 : 1/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 1 conscript and 1 field_gun remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry Battle in Tiksi Russia attack with 1 conscript, 2 field_guns and 1 infantry Communists defend with 2 conscripts and 1 field_gun Russia roll dice for 1 conscript, 2 field_guns and 1 infantry in Tiksi, round 2 : 0/4 hits, 1.17 expected hits Communists roll dice for 2 conscripts and 1 field_gun in Tiksi, round 2 : 1/3 hits, 0.67 expected hits 1 conscript owned by the Russia lost in Tiksi Russia roll dice for 2 field_guns and 1 infantry in Tiksi, round 3 : 1/3 hits, 1.00 expected hits Communists roll dice for 2 conscripts and 1 field_gun in Tiksi, round 3 : 1/3 hits, 0.67 expected hits 1 infantry owned by the Russia lost in Tiksi 1 conscript owned by the Communists lost in Tiksi Russia roll dice for 2 field_guns in Tiksi, round 4 : 1/2 hits, 0.67 expected hits Communists roll dice for 1 conscript and 1 field_gun in Tiksi, round 4 : 1/2 hits, 0.50 expected hits 1 field_gun owned by the Russia lost in Tiksi 1 conscript owned by the Communists lost in Tiksi Russia roll dice for 1 field_gun in Tiksi, round 5 : 1/1 hits, 0.33 expected hits Communists roll dice for 1 field_gun in Tiksi, round 5 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Tiksi 1 field_gun owned by the Communists lost in Tiksi Communists win with no units remaining. Battle score for attacker is -5 Casualties for Russia: 1 conscript, 2 field_guns and 1 infantry Casualties for Communists: 2 conscripts and 1 field_gun Non Combat Move - Russia 1 heavy_gun moved from Irkutsk to Bratsk 1 field_gun moved from Irkutsk to Bratsk 1 infantry moved from Irkutsk to Bratsk 2 conscripts moved from Vladivostok to Primorsky 1 heavy_gun moved from Vladivostok to Primorsky 2 conscripts moved from Novosibirsk to Bratsk 2 conscripts moved from Omsk to Novosibirsk 3 conscripts moved from Bratsk to Krasnoyarsk 1 field_gun moved from Odessa to Belarus 1 conscript moved from Kiev to Odessa 1 conscript moved from Dnieper to Belarus 2 conscripts moved from Kiev to Dnieper 1 heavy_gun moved from Minsk to Belarus 1 field_gun moved from Minsk to Belarus 1 conscript moved from Minsk to Belarus 1 heavy_gun moved from Volgograd to Caucasus 2 conscripts and 1 field_gun moved from Volgograd to Don 3 conscripts moved from Moscow to Smolensk 2 conscripts moved from St. Petersburg to Pskov 1 infantry moved from St. Petersburg to Pskov 1 conscript moved from Smolensk to Belarus 1 cavalry moved from Smolensk to Ryazan 6 conscripts, 1 field_gun and 5 infantry moved from St. Petersburg to Finland 1 fighter moved from Sea Zone 10 Baltic Sea to Sweden Place Units - Russia 2 trenchs placed in Sweden 1 trench placed in Primorsky 1 conscript, 1 field_gun and 1 heavy_gun placed in Vladivostok 1 field_gun, 1 heavy_gun and 1 infantry placed in Irkutsk 2 conscripts placed in Omsk 3 conscripts placed in Kiev 2 field_guns and 1 heavy_gun placed in Minsk 5 conscripts and 1 heavy_gun placed in St. Petersburg 3 conscripts placed in Moscow 4 conscripts placed in Volgograd Activate Technology - Russia Russia activating railwayGuns Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germany regular : 0.33 Russia rolls : 1.00 Communists regular : 1.83 Russia regular : 0.17
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@Private-Panic I can’t believe you could sink that TT. Either I missed that you had a Dt or I thought Sweden would have been mine .
Has been so long since I did my go, I can’t remember. But I am bloody annoyed .
Amd you got another Tech.Happy yo call this gane whenever my side wants to do so. Has been wank from F1.
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@Witt My Russian boffins are certainly doing a good job!!!
Is the game really over? An easy victory is certainly beyond the CPs and the Entente are doing okay, but we have hardly won yet.
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Colt and I thought we couldn’t win from here .
Don’t want to waste his time .
I can play three more weeks , then am off on a two week holiday , so happy to call it then , if it hasn’t t already ended. -
@Witt Maybe you were thinking your transport was safe after killing UK fig in Norway and forgot about R fig build.
UK is fighting for its life in Cairo and India, so I’m surprised Colt is pessimistic. Although, I think I have stabilized the Mideast.
1914 game does reflect the Schlieffen plan strategy or thinking, which states that the initial thrust into Belg/Fr must be quick and powerful to quickly take Paris and thus take out France before they are doomed to a 2-front war.The 1914 game is structured so that F can outbuild G on the Western front. So, any delay in taking Paris within the narrow window of opportunity, means G can never overcome. Then the game shifts to other fronts and other powers. But the game is also structured so G can’t outbuid R on the Eastern front.
It might be more interesting if the game were modified so that G remained offensively potent on the Western front or could shift units to the Eastern front, or could open against the Eastern front first like G General Moltke proposal. As the map is structured, G can’t take out R first.
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@Colt45554 what say you? Can you keep enduring Witts spelling of doom and gloom, or do you agree with him and game is over now?
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@Elrood Yes, I know it is over but it hasn’t gotten to the unfun stage of losing yet so I don’t mind continuing on if Austria wants.
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Game History
Round: 5 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 6,4 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover science Purchase Units - Communists Communists buy 6 conscripts and 4 field_guns; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 11 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan 1 conscript moved from Aldan to Tiksi Place Units - Communists 6 conscripts and 4 field_guns placed in Yakutsk Activate Technology - Communists Communists activating science Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@Colt45554 I’m up to continue
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@Entek Great, this game is still very young. Arabia fell early, Serbia has fallen, and Greece looks to fall in a few turns. In our last game, Greece hadn’t fallen when the game was called on turn 18. Elrood and I are continuing game 13, and I expect to finally take Greece on turn 23.
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@FMErwinRommel That’s awesome
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Game History
Round: 5 Research Technology - USA USA spend 5 on tech rolls USA roll 2,4,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover creepingBarage Combat Move - USA 2 field_guns and 4 infantry moved from Madeira to Sea Zone 34 Mid Atlantic 1 field_gun and 1 infantry moved from Canary Islands to Sea Zone 53 Mid Atlantic 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 54 Alboran Sea 2 field_guns, 4 infantry and 3 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea 3 field_guns and 5 infantry moved from Sea Zone 54 Alboran Sea to Morocco 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 24 Irish Sea Purchase Units - USA USA buy 1 cruiser, 4 field_guns, 6 infantry and 4 transports; Remaining resources: 2 PUs; 0 techTokens; Combat - USA Battle in Morocco USA attack with 3 field_guns and 5 infantry Neutral defend with 6 cavalrys USA roll dice for 1 battlecruiser in Morocco, round 2 : 1/1 hits, 0.67 expected hits USA roll dice for 3 field_guns and 5 infantry in Morocco, round 2 : 2/8 hits, 2.33 expected hits Neutral roll dice for 6 cavalrys in Morocco, round 2 : 0/6 hits, 1.00 expected hits 3 cavalrys owned by the Neutral lost in Morocco USA roll dice for 3 field_guns and 5 infantry in Morocco, round 3 : 2/8 hits, 2.33 expected hits Neutral roll dice for 3 cavalrys in Morocco, round 3 : 0/3 hits, 0.50 expected hits 2 cavalrys owned by the Neutral lost in Morocco USA roll dice for 3 field_guns and 5 infantry in Morocco, round 4 : 4/8 hits, 2.33 expected hits Neutral roll dice for 1 cavalry in Morocco, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Morocco USA loses 0 PUs for violating Moroccos neutrality. USA win, taking Morocco from Neutral with 3 field_guns and 5 infantry remaining. Battle score for attacker is 24 Casualties for Neutral: 6 cavalrys Battle in Sea Zone 24 Irish Sea USA attack with 1 battlecruiser, 2 cruisers and 1 destroyer Germany defend with 1 submarine USA roll dice for 1 battlecruiser, 2 cruisers and 1 destroyer in Sea Zone 24 Irish Sea, round 2 : 1/4 hits, 2.00 expected hits Germany roll dice for 1 submarine in Sea Zone 24 Irish Sea, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 24 Irish Sea USA win with 1 battlecruiser, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Non Combat Move - USA 1 cruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 33 Mid Atlantic 3 field_guns and 2 infantry moved from Mexico City to Guadalahara Place Units - USA 1 field_gun and 1 infantry placed in San Francisco 2 transports placed in Sea Zone 153 Pacific Ocean 1 cruiser placed in Sea Zone 30 Mid Atlantic 2 field_guns and 2 infantry placed in Mexico City 1 field_gun and 3 infantry placed in Charleston 2 transports placed in Sea Zone 30 Mid Atlantic Activate Technology - USA USA activating creepingBarage Turn Complete - USA USA collect 80 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -0.17 USA regular : 0.33 Neutral regular : -1.67
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Round: 6 Research Technology - Germany Germany spend 10 on tech rolls Combat Move - Germany 1 infantry moved from Warsaw to Eastern Poland 1 infantry moved from Warsaw to Eastern Poland 1 field_gun moved from Eastern Poland to Lithuania 1 infantry moved from Eastern Poland to Lithuania 1 infantry moved from Eastern Poland to Lithuania 1 cavalry moved from German East Africa to British East Africa Germany take British East Africa from Britain 1 cavalry moved from British East Africa to German East Africa 2 field_guns moved from Alsace to Champagne 1 infantry moved from Westphalia to Rhine 1 heavy_gun moved from Belgium to Champagne 1 heavy_gun moved from Belgium to Champagne 1 fighter moved from Belgium to Picardy 1 fighter moved from Belgium to Picardy 1 infantry moved from Belgium to Picardy 1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 infantry and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 infantry moved from Sea Zone 13 Skagerrak to Norway Germany take Norway from Russia 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 field_gun and 1 infantry moved from Sea Zone 13 Skagerrak to Oslo Germany take Oslo from Russia 1 cruiser moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 gas moved from Wurttemburg to Burgundy 1 infantry moved from Champagne to Burgundy 2 gass moved from Bavaria to Switzerland 1 infantry moved from Wurttemburg to Switzerland 1 infantry moved from Bavaria to Munich 1 infantry moved from Bavaria to Munich 1 gas moved from Bavaria to Wurttemburg 1 gas moved from Bavaria to Wurttemburg Purchase Units - Germany Germany buy 2 cavalrys, 2 cruisers, 8 field_guns, 4 heavy_guns, 10 infantry and 4 stormtruppens; Remaining resources: 0 PUs; 2 techTokens; Combat - Germany Battle in Picardy Germany attack with 2 fighters and 1 infantry Britain defend with 1 infantry Germany win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Britain: 1 infantry Battle in Burgundy Germany attack with 1 gas and 1 infantry France defend with 1 infantry Germany win, taking Burgundy from France with 1 infantry remaining. Battle score for attacker is -1 Casualties for France: 1 infantry Casualties for Germany: 1 gas Battle in Lithuania Germany attack with 1 field_gun and 2 infantry Russia defend with 1 conscript and 1 field_gun Russia win with 1 field_gun remaining. Battle score for attacker is -8 Casualties for Germany: 1 field_gun and 2 infantry Casualties for Russia: 1 conscript Battle in Switzerland Germany attack with 2 gass and 1 infantry Neutral defend with 2 infantry and 4 trenchs Germany loses 0 PUs for violating Switzerlands neutrality. Germany win, taking Switzerland from Neutral with 1 infantry remaining. Battle score for attacker is 10 Casualties for Neutral: 2 infantry and 4 trenchs Casualties for Germany: 2 gass Non Combat Move - Germany 1 infantry moved from Eastern Poland to East Prussia 1 infantry moved from Wurttemburg to Alsace 1 field_gun moved from Wurttemburg to Alsace 1 field_gun moved from Wurttemburg to Alsace 1 infantry moved from Wurttemburg to Alsace 1 field_gun moved from Wurttemburg to Alsace 1 fighter moved from Picardy to Belgium 1 fighter moved from Picardy to Belgium 1 infantry moved from Champagne to Belgium 1 cavalry moved from Alsace to Munich 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 129 South China Sea 1 cruiser moved from Sea Zone 137 Yellow Sea to Sea Zone 142 Pacific Ocean 2 battlecruisers moved from Sea Zone 137 Yellow Sea to Sea Zone 141 Pacific Ocean 1 submarine moved from Sea Zone 122 Bismarck Sea to Sea Zone 134 Pacific Ocean 1 cavalry moved from Alsace to Munich 15 gass moved from Westphalia to Nassau 10 gass moved from Nassau to Wurttemburg Place Units - Germany 2 heavy_guns and 1 infantry placed in Belgium 3 infantry placed in Dar es Salaam 2 cruisers placed in Sea Zone 12 Baltic Sea 1 infantry placed in Mecklenburg 4 stormtruppens placed in Berlin 4 field_guns and 2 infantry placed in Wurttemburg Germany undo move 6. 3 field_guns, 1 heavy_gun and 1 infantry placed in Wurttemburg 1 field_gun and 1 heavy_gun placed in Warsaw 3 field_guns and 2 infantry placed in Stockholm 1 field_gun placed in Wurttemburg 2 cavalrys and 2 infantry placed in Bavaria Turn Complete - Germany Germany collect 134 PUs; end with 134 PUs
Territory Summary for Germany :
Alsace : 3 field_guns and 2 infantry Bavaria : 1 Factory, 2 cavalrys and 2 infantry Berlin : 1 Factory and 4 stormtruppens Dar es Salaam : 1 Factory, 1 field_gun, 2 heavy_guns, 9 infantry and 3 trenchs East Prussia : 1 infantry German East Africa : 1 cavalry, 1 infantry and 1 trench German New Guinea : 1 Factory, 1 heavy_gun and 3 trenchs Hanover : 1 infantry and 2 trenchs Marshall Islands : 1 infantry Mecklenburg : 1 Factory, 2 field_guns and 2 infantry Munich : 2 cavalrys and 2 infantry Nassau : 5 gass Rhine : 1 infantry Tsingtao : 1 trench Wurttemburg : 1 Factory, 4 field_guns, 36 gass, 1 heavy_gun and 1 infantry Burgundy : 1 flag, 1 infantry Champagne : 1 flag, 26 field_guns, 6 heavy_guns and 42 infantry Belgium : 1 flag, 1 Factory, 3 cavalrys, 2 fighters, 2 heavy_guns, 2 infantry and 2 trenchs British East Africa : 1 flag Line Islands : 1 flag Eastern Poland : 1 flag, 2 field_guns, 3 heavy_guns, 8 infantry and 3 trenchs Warsaw : 1 flag, 1 Factory, 1 field_gun and 1 heavy_gun Western Poland : 1 flag Sea Zone 12 Baltic Sea : 2 cruisers Sea Zone 13 Skagerrak : 3 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 5 submarines and 2 transports Sea Zone 97 South Atlantic : 1 submarine Sea Zone 129 South China Sea : 1 transport Sea Zone 134 Pacific Ocean : 1 submarine Sea Zone 141 Pacific Ocean : 2 battlecruisers Sea Zone 142 Pacific Ocean : 1 cruiser Norway : 1 flag, 1 infantry Oslo : 1 flag, 1 field_gun and 1 infantry Stockholm : 1 flag, 1 Factory, 5 field_guns, 1 heavy_gun, 7 infantry, 1 stormtruppen and 1 trench Switzerland : 1 flag, 1 infantry
Production/PUs Summary :
Germany : 134 / 134 France : 72 / 75 Serbia : 5 / 8 Austria : 89 / 92 Italy : 28 / 30 Arabia : 0 / 0 Turkey : 71 / 71 Britain : 88 / 89 Russia : 84 / 91 Communists : 28 / 28 USA : 80 / 82
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@Witt This is the second turn that your sub in sz97 south Atlantic hasn’t moved. Move it if you wish.
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@FMErwinRommel thanks . Didn’t see it and forgot I had it .
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TripleA Turn Summary: France round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 6 Research Technology - France France spend 10 on tech rolls France roll 6,5,6 and gets 2 hits France removing all Technology Tokens after successful research. France discover War Bonds Combat Move - France 1 colonial and 1 infantry moved from Piedmont to Switzerland 1 infantry moved from Piedmont to Switzerland 1 fighter moved from Paris to Burgundy 2 infantry moved from Brittany to Burgundy 1 cavalry moved from Italian Somaliland to British East Africa Britain take British East Africa from Germany 1 cavalry moved from British East Africa to Uganda 1 infantry moved from Samoa to Sea Zone 112 Pacific Ocean 1 colonial moved from Tuamotu to Sea Zone 112 Pacific Ocean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 colonial and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands Purchase Units - France France buy 4 colonials, 1 field_gun, 5 heavy_guns and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Marshall Islands France attack with 1 colonial and 1 infantry Germany defend with 1 infantry France roll dice for 1 colonial and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0,50 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germany lost in Marshall Islands France win, taking Marshall Islands from Germany with 1 colonial and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Burgundy France attack with 1 fighter and 2 infantry Germany defend with 1 infantry France roll dice for 1 fighter and 2 infantry in Burgundy, round 2 : 1/3 hits, 0,83 expected hits Germany roll dice for 1 infantry in Burgundy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germany lost in Burgundy France win, taking Burgundy from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Switzerland France attack with 1 colonial and 2 infantry Germany defend with 1 infantry France roll dice for 1 colonial and 2 infantry in Switzerland, round 2 : 1/3 hits, 0,67 expected hits Germany roll dice for 1 infantry in Switzerland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the France lost in Switzerland 1 infantry owned by the Germany lost in Switzerland France win, taking Switzerland from Germany with 1 colonial and 1 infantry remaining. Battle score for attacker is 0 Casualties for France: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - France 1 fighter moved from Burgundy to Paris 1 infantry moved from Rhone to Piedmont 1 infantry moved from Marseilles to Piedmont 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez 1 colonial and 1 infantry moved from Chad to Cyrenaica 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 infantry moved from Brittany to Sea Zone 25 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 infantry moved from Sea Zone 15 English Channel to Picardy 1 cruiser and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 132 Pacific Ocean Place Units - France 2 colonials placed in Tobruk 2 colonials placed in Algiers 1 field_gun, 1 heavy_gun and 1 infantry placed in Marseilles 4 heavy_guns and 4 infantry placed in Paris 3 infantry placed in Brittany Activate Technology - France France activating War Bonds Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 80 PUs; end with 80 PUs France collect 10 PUs from War Bonds; end with 90 PUs
Combat Hit Differential Summary :
Germany regular : 0,00 France regular : 1,00
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Amd thr game gets stupider and stupider.
Well done on getting another tech, Seb.
Enjoy Switzerland . For now!