@Witt odds were in the range of flying and SBR and not getting hit by AA.
Losses on commie side could have been worse though
Witt trying to convince you he means no harm.
@Witt Propaganda will bring us victory!!!
@Elrood Somebody must have airbrushed that photo to make him better looking!
can someone repost the turn? the dicey blanks are empty
@Colt45554 russia_online.tsvg better?
@Elrood yes, thanks
Game History
Round: 3
Research Technology - Communists
Turning on Edit Mode
EDIT: Removing units owned by Russia from Volgograd: 3 trenchs
EDIT: Adding units owned by Russia to Caucasus: 1 trench
EDIT: Adding units owned by Russia to Bratsk: 2 trenchs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russia from St. Petersburg: 1 heavy_gun
EDIT: Adding units owned by Russia to St. Petersburg: 1 conscript
EDIT: Removing units owned by Russia from Minsk: 1 conscript
EDIT: Adding units owned by Russia to Minsk: 1 heavy_gun
EDIT: Turning off Edit Mode
Communists spend 5 on tech rolls
Purchase Units - Communists
Communists buy 7 conscripts, 2 field_guns and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Communists
8 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
Place Units - Communists
7 conscripts, 2 field_guns and 1 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 29 PUs; end with 29 PUs
Game History
Round: 3
Research Technology - USA
USA spend 0 on tech rolls
USA rolls : 0/1 hits, 0,00 expected hits
Combat Move - USA
Turning on Edit Mode
EDIT: Changing PUs for USA from 68 to 63
EDIT: Turning off Edit Mode
1 cavalry and 2 infantry moved from Chihuahua to Mexico City
1 gas moved from Louisiana to Mexico City
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
Purchase Units - USA
USA buy 1 Factory, 2 heavy_guns, 2 infantry and 3 transports; Remaining resources: 6 PUs; 1 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 battlecruiser in Azores, round 2 : 1/1 hits, 0,67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Mexico City
USA attack with 1 cavalry, 1 gas and 2 infantry
Germany defend with 1 Factory and 1 infantry
USA roll dice for 1 gas in Mexico City, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Germany lost in Mexico City
1 gas owned by the USA lost in Mexico City
USA win, taking Mexico City from Germany with 1 cavalry and 2 infantry remaining. Battle score for attacker is -1
Casualties for Germany: 1 infantry
Casualties for USA: 1 gas
Non Combat Move - USA
1 infantry moved from Texas to Chihuahua
1 gas moved from Louisiana to New Mexico
Place Units - USA
1 Factory placed in San Francisco
3 transports placed in Sea Zone 30 Mid Atlantic
2 heavy_guns and 2 infantry placed in Charleston
Turn Complete - USA
USA collect 73 PUs; end with 79 PUs
Combat Hit Differential Summary :
USA regular : 0,67
USA rolls : 0,00
Neutral regular : -0,33
@Witt Use this one. Swapped the Heavy Artillery for Field Artillery. Don’t need defense when going after neutrals, forgot about that :)
@VictoryFirst that is fine . It also costs all a TT’s space to transport a Heavy, so Art and Inf is best .
Speaking of HGs, I am in my third time listening to the audiobook “A World Undone, the Great War 1914-1918” which I mentioned a long time ago. NML 1914 has for the most part done as good a job as can be expected of replicating the actual war. But I just realized that the game has HGs as primarily defensive weapons, while in reality, HGs were used in an offensive role.
Artillery was the primary weapon of destruction, more than rifles, machine guns, etc. Gas turned out not to be a decisive factor in most cases.
Hundreds of thousands of shells wee used in individual battles or campaigns to soften up defenses. Most powers were consuming a million shells a month. The goal was to kill the defenders so they couldn’t massacre the attacking infantry with machine guns, artillery and rifle fire.
Light or medium artillery couldn’t penetrate fortified bunkers. So HGs were used and shrapnel shells were used to destroy the barbed wire.
Thus, HGs should really have special effect on trenches & bunkers
Realistically, HGs are not more deadly to attackers than FGs, which might use shrapnel. If HGs high defense were replaced with some trench destroying capability, it would make the game less defensive and more offensive, and reduce the use of gas. Gas should have its use limited, say roll whether its allowed due to wind, and it’s attack value reduced. In reality, defenders learned to counter the effects of gas and the vagaries of wind made it dangerous to attackers or ineffective.
Modifying gas rules would be hard.
Some more sophisticated computer wargames keep track of ammo supply and usage. This is probably not what we want, but shell shortages were a significant factor in WWI, due to the massive usage and being more complex and expensive than mere bullets.
@nasty FRenchies Paris here we come!.tsvg
I fart in your general direction!!
@Elrood I suspect my Gas is more potent .
@Witt I built 4 figs in London, expecting that you would spend heavily on tech (even tho 4 total was substantial) in hopes of getting gas or barrage tech that would have seriously increased the risk to Paris.
Feel bad for CP, as Entente has 3 propaganda already. The dice gods are on our side. There should be some consolation prize for rolling 4 dice in numerical order.
@FMErwinRommel Game History
Round: 4
Research Technology - France
France roll 6,3,1 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover railwayGuns
Combat Move - France
2 infantry moved from Brittany to Burgundy
1 battleship moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 battleship moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
1 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 infantry moved from Normandy to Sea Zone 15 English Channel
2 infantry moved from Sea Zone 15 English Channel to Picardy
1 fighter moved from Paris to Burgundy
1 infantry moved from Franche-Comte to Burgundy
1 field_gun moved from Paris to Picardy
1 colonial, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea
1 colonial and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands
France take Bismarck Islands from Germany
1 cavalry moved from Uganda to British East Africa
Britain take British East Africa from Germany
1 cavalry moved from British East Africa to Italian Somaliland
Italy take Italian Somaliland from Germany
1 infantry moved from Congo to Rwanda
France take Rwanda from Germany
1 colonial and 1 field_gun moved from Tuscany to Milan
1 infantry moved from Tuscany to Milan
Purchase Units - France
France buy 4 colonials, 4 heavy_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Picardy
France attack with 1 field_gun and 2 infantry
Germany defend with 2 infantry
France roll dice for 1 battlecruiser and 1 battleship in Picardy, round 2 : 2/2 hits, 1,33 expected hits
Germany roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy
France win, taking Picardy from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Casualties for Germany: 2 infantry
Battle in Milan
France attack with 1 colonial, 1 field_gun and 1 infantry
Austria defend with 1 infantry
France roll dice for 1 colonial, 1 field_gun and 1 infantry in Milan, round 2 : 0/3 hits, 1,00 expected hits
Austria roll dice for 1 infantry in Milan, round 2 : 0/1 hits, 0,33 expected hits
France roll dice for 1 colonial, 1 field_gun and 1 infantry in Milan, round 3 : 0/3 hits, 1,00 expected hits
Austria roll dice for 1 infantry in Milan, round 3 : 0/1 hits, 0,33 expected hits
France roll dice for 1 colonial, 1 field_gun and 1 infantry in Milan, round 4 : 2/3 hits, 1,00 expected hits
Austria roll dice for 1 infantry in Milan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Austria lost in Milan
France win, taking Milan from Austria with 1 colonial, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Battle in Burgundy
France attack with 1 fighter and 3 infantry
Germany defend with 2 infantry
France roll dice for 1 fighter and 3 infantry in Burgundy, round 2 : 2/4 hits, 1,00 expected hits
Germany roll dice for 2 infantry in Burgundy, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germany and 2 infantry owned by the France lost in Burgundy
France win, taking Burgundy from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for France: 2 infantry
Casualties for Germany: 2 infantry
Non Combat Move - France
1 fighter moved from Burgundy to Paris
1 infantry moved from Marseilles to Rhone
2 infantry moved from Marseilles to Piedmont
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
1 colonial and 1 infantry moved from Algeria to Sea Zone 55 Western Mediterranean
1 colonial, 1 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
1 colonial and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
1 colonial and 5 infantry moved from Tuscany to Piedmont
2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
3 cavalrys moved from Uganda to Lower Egypt
1 cruiser and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
1 cruiser and 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 infantry moved from Normandy to Paris
1 colonial and 1 infantry moved from Upper Volta to Niger
Place Units - France
4 heavy_guns, 4 infantry and 3 trenchs placed in Paris
3 infantry placed in Marseilles
2 infantry placed in Brittany
2 colonials placed in Algiers
2 colonials placed in Tobruk
Activate Technology - France
France activating railwayGuns
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germany regular : 1,67
France regular : 0,67
Austria regular : -1,00
@Entek Game History
Round: 4
Combat Move - Serbia
1 field_gun and 1 infantry moved from Belgrade to Transylvania
1 fighter moved from Belgrade to Serbia
3 field_guns, 2 heavy_guns and 16 infantry moved from Belgrade to Serbia
1 fighter moved from Serbia to Macedonia
1 infantry moved from Albania to Macedonia
4 infantry moved from Greece to Macedonia
1 infantry moved from Greece to Macedonia
Purchase Units - Serbia
Serbia buy 6 infantry and 2 trenchs; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Macedonia
Serbia attack with 1 fighter and 6 infantry
Austria defend with 3 infantry
Serbia roll dice for 1 fighter and 6 infantry in Macedonia, round 2 : 2/7 hits, 1,50 expected hits
Austria roll dice for 3 infantry in Macedonia, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Austria lost in Macedonia
Serbia roll dice for 1 fighter and 6 infantry in Macedonia, round 3 : 2/7 hits, 1,50 expected hits
Austria roll dice for 1 infantry in Macedonia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Macedonia
Serbia win, taking Macedonia from Austria with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Austria: 3 infantry
Casualties for Serbia: 1 infantry
Battle in Serbia
Serbia attack with 3 field_guns, 2 heavy_guns and 16 infantry
Austria defend with 1 infantry
Serbia roll dice for 3 field_guns, 2 heavy_guns and 16 infantry in Serbia, round 2 : 4/21 hits, 5,17 expected hits
Austria roll dice for 1 infantry in Serbia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Serbia
Serbia win, taking Serbia from Austria with 3 field_guns, 2 heavy_guns and 15 infantry remaining. Battle score for attacker is 0
Casualties for Serbia: 1 infantry
Casualties for Austria: 1 infantry
Battle in Transylvania
Serbia attack with 1 field_gun and 1 infantry
Austria defend with 1 infantry
Serbia roll dice for 1 field_gun and 1 infantry in Transylvania, round 2 : 0/2 hits, 0,67 expected hits
Austria roll dice for 1 infantry in Transylvania, round 2 : 0/1 hits, 0,33 expected hits
Serbia roll dice for 1 field_gun and 1 infantry in Transylvania, round 3 : 1/2 hits, 0,67 expected hits
Austria roll dice for 1 infantry in Transylvania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Transylvania
Serbia win, taking Transylvania from Austria with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Serbia: 1 infantry
Casualties for Austria: 1 infantry
Non Combat Move - Serbia
1 fighter moved from Macedonia to Greece
Place Units - Serbia
1 infantry placed in Belgrade
5 infantry and 2 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Serbia regular : -0,50
Austria regular : 0,67
@Entek Please wait on Austria until we discuss F/S
edited a trench from Paris to Tobruk. Hope that is ok