• Russia.tsvg

    @Colt45554 Your commies are up. Please excuse the placement edits not in the history below. I had to find the 3 trenches I had inadvertently placed in Volgograd. Also I didn’t realise that the Propaganda infantry would be placed this turn.

    Game History

    Round: 3
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 5,6 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover propaganda
    
        Combat Move - Russia
            2 conscripts moved from Belarus to Lithuania
            1 field_gun moved from Belarus to Lithuania
            1 infantry moved from Belarus to Lithuania
            1 field_gun moved from Belarus to Odessa
            2 conscripts moved from Kiev to Odessa
            1 field_gun moved from Bratsk to Chita
            1 conscript moved from Bratsk to Chita
            1 cavalry moved from Novosibirsk to Evenkia
            1 cavalry moved from Bratsk to Evenkia
            2 field_guns and 4 infantry moved from Norway to Oslo
    
        Purchase Units - Russia
            Russia buy 1 Factory, 1 cavalry, 17 conscripts, 2 field_guns, 3 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Chita
                Russia attack with 1 conscript and 1 field_gun
                Communists defend with 1 conscript
                    Russia roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript and 1 field_gun in Chita, round 3 : 1/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Chita
                Russia win, taking Chita from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Communists: 1 conscript
            Battle in Evenkia
                Russia attack with 2 cavalrys
                Communists defend with 1 conscript
                    Russia roll dice for 2 cavalrys in Evenkia, round 2 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 1 conscript in Evenkia, round 2 : 1/1 hits, 0.17 expected hits
                    1 cavalry owned by the Russia lost in Evenkia
                    Russia roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 cavalry in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 cavalry in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 cavalry in Evenkia, round 6 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript in Evenkia, round 6 : 1/1 hits, 0.17 expected hits
                    1 cavalry owned by the Russia lost in Evenkia
                Communists win with 1 conscript remaining. Battle score for attacker is -8
                Casualties for Russia: 2 cavalrys
            Battle in Oslo
                Russia attack with 2 field_guns and 4 infantry
                Neutral defend with 3 infantry
                    Russia roll dice for 2 field_guns and 4 infantry in Oslo, round 2 : 3/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 infantry in Oslo, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russia and 3 infantry owned by the Neutral lost in Oslo
                Russia loses 0 PUs for violating Oslos neutrality.
                Russia win, taking Oslo from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russia: 1 infantry
                Casualties for Neutral: 3 infantry
            Battle in Lithuania
                Russia attack with 2 conscripts, 1 field_gun and 1 infantry
                Germany defend with 1 field_gun and 1 infantry
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Lithuania, round 2 : 1/3 hits, 0.67 expected hits
                    Germany roll dice for 1 field_gun and 1 infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany lost in Lithuania
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Lithuania, round 3 : 1/3 hits, 0.67 expected hits
                    Germany roll dice for 1 field_gun in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany lost in Lithuania
                Russia win, taking Lithuania from Germany with 2 conscripts, 1 field_gun and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germany: 1 field_gun and 1 infantry
            Battle in Odessa
                Russia attack with 2 conscripts and 1 field_gun
                Austria defend with 1 infantry
                    Russia roll dice for 2 conscripts and 1 field_gun in Odessa, round 2 : 0/2 hits, 0.50 expected hits
                    Austria roll dice for 1 infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Russia lost in Odessa
                    Russia roll dice for 1 conscript and 1 field_gun in Odessa, round 3 : 1/2 hits, 0.50 expected hits
                    Austria roll dice for 1 infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Odessa
                Russia win, taking Odessa from Austria with 1 conscript and 1 field_gun remaining. Battle score for attacker is 1
                Casualties for Russia: 1 conscript
                Casualties for Austria: 1 infantry
    
        Non Combat Move - Russia
            2 conscripts moved from Dnieper to Belarus
            1 conscript moved from Kiev to Dnieper
            1 conscript moved from Latvia to Belarus
            1 heavy_gun moved from Minsk to Belarus
            2 conscripts moved from Minsk to Belarus
            1 conscript, 1 field_gun, 1 heavy_gun and 2 infantry moved from Don to Belarus
            3 conscripts moved from Moscow to Don
            1 infantry moved from Norway to Finland
            8 conscripts moved from St. Petersburg to Finland
            2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky
            2 conscripts and 1 heavy_gun moved from Irkutsk to Bratsk
            6 conscripts, 2 field_guns and 1 infantry moved from Novosibirsk to Bratsk
            3 cavalrys moved from Kazakhstan to Bratsk
            2 cavalrys moved from Omsk to Bratsk
            4 conscripts moved from Western Siberian Lowlands to Krasnoyarsk
    
        Place Units - Russia
            1 Factory and 3 trenchs placed in Volgograd
            3 trenchs placed in Belarus
            1 conscript, 1 field_gun and 1 heavy_gun placed in Minsk
            3 conscripts placed in Kiev
            1 conscript, 1 field_gun and 1 heavy_gun placed in Irkutsk
            3 conscripts placed in Vladivostok
            1 cavalry, 4 conscripts and 1 heavy_gun placed in St. Petersburg
            3 conscripts placed in Moscow
            2 conscripts placed in Omsk
    
        Activate Technology - Russia
            Russia activating propaganda
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -1.00
    Communists regular : 0.83
    Austria regular : 0.33
    Russia regular : 1.00
    Neutral regular : 0.00
    

  • @Private-Panic you hot Propaganda too?

    This isn’t funny.


  • 6 Trenches in the West: of what are you scared?


  • @Witt Tsar Nicholas does need to see off those Commies before you put Lenin on a train and so save the world a lot of trouble.


  • @Witt Your Gas of course, although it’s an expensive way to kill my militia. But You might just be daft enough!


  • @Private-Panic my Gas? Oh! Can it reach? That was lucky.


  • @Witt Heh heh heh! You are fooling no-one!!!


  • @Private-Panic
    73c8b07b-73d0-4ded-aa38-16817d684c8b-image.png

    Witt trying to convince you he means no harm.

  • 2024 '22 '19 '17 '15

    @Witt Propaganda will bring us victory!!!


  • @Elrood Somebody must have airbrushed that photo to make him better looking!

  • '20

    can someone repost the turn? the dicey blanks are empty

  • 2024 '22 '19 '17 '15

  • '20

    @Elrood yes, thanks

  • '20

    Game History

    Round: 3
    
        Research Technology - Communists
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from Volgograd: 3 trenchs
            EDIT: Adding units owned by Russia to Caucasus: 1 trench
            EDIT: Adding units owned by Russia to Bratsk: 2 trenchs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from St. Petersburg: 1 heavy_gun
            EDIT: Adding units owned by Russia to St. Petersburg: 1 conscript
            EDIT: Removing units owned by Russia from Minsk: 1 conscript
            EDIT: Adding units owned by Russia to Minsk: 1 heavy_gun
            EDIT: Turning off Edit Mode
            Communists spend 5 on tech rolls
    
        Purchase Units - Communists
            Communists buy 7 conscripts, 2 field_guns and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Communists
            8 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
    
        Place Units - Communists
            7 conscripts, 2 field_guns and 1 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 29 PUs; end with 29 PUs
    

    comm-3.tsvg

  • 2025

    @Witt

    Game History

    Round: 3
    
        Research Technology - USA
            USA spend 0 on tech rolls
                USA rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - USA
            Turning on Edit Mode
            EDIT: Changing PUs for USA from 68 to 63
            EDIT: Turning off Edit Mode
            1 cavalry and 2 infantry moved from Chihuahua to Mexico City
            1 gas moved from Louisiana to Mexico City
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
    
        Purchase Units - USA
            USA buy 1 Factory, 2 heavy_guns, 2 infantry and 3 transports; Remaining resources: 6 PUs; 1 techTokens; 
    
        Combat - USA
            Battle in Azores
                USA attack with 1 field_gun and 1 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 1 battlecruiser in Azores, round 2 : 1/1 hits, 0,67 expected hits
                    Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral lost in Azores
                USA loses 0 PUs for violating Azoress neutrality.
                USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
            Battle in Mexico City
                USA attack with 1 cavalry, 1 gas and 2 infantry
                Germany defend with 1 Factory and 1 infantry
                    USA roll dice for 1 gas in Mexico City, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Germany lost in Mexico City
                    1 gas owned by the USA lost in Mexico City
                USA win, taking Mexico City from Germany with 1 cavalry and 2 infantry remaining. Battle score for attacker is -1
                Casualties for Germany: 1 infantry
                Casualties for USA: 1 gas
    
        Non Combat Move - USA
            1 infantry moved from Texas to Chihuahua
            1 gas moved from Louisiana to New Mexico
    
        Place Units - USA
            1 Factory placed in San Francisco
            3 transports placed in Sea Zone 30 Mid Atlantic
            2 heavy_guns and 2 infantry placed in Charleston
    
        Turn Complete - USA
            USA collect 73 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    USA regular : 0,67
    USA rolls : 0,00
    Neutral regular : -0,33
    

    US3.tsvg

  • 2025

    US3 edit.tsvg

    @Witt Use this one. Swapped the Heavy Artillery for Field Artillery. Don’t need defense when going after neutrals, forgot about that :)


  • @VictoryFirst that is fine . It also costs all a TT’s space to transport a Heavy, so Art and Inf is best .


  • Speaking of HGs, I am in my third time listening to the audiobook “A World Undone, the Great War 1914-1918” which I mentioned a long time ago. NML 1914 has for the most part done as good a job as can be expected of replicating the actual war. But I just realized that the game has HGs as primarily defensive weapons, while in reality, HGs were used in an offensive role.

    Artillery was the primary weapon of destruction, more than rifles, machine guns, etc. Gas turned out not to be a decisive factor in most cases.
    Hundreds of thousands of shells wee used in individual battles or campaigns to soften up defenses. Most powers were consuming a million shells a month. The goal was to kill the defenders so they couldn’t massacre the attacking infantry with machine guns, artillery and rifle fire.
    Light or medium artillery couldn’t penetrate fortified bunkers. So HGs were used and shrapnel shells were used to destroy the barbed wire.
    Thus, HGs should really have special effect on trenches & bunkers


  • Realistically, HGs are not more deadly to attackers than FGs, which might use shrapnel. If HGs high defense were replaced with some trench destroying capability, it would make the game less defensive and more offensive, and reduce the use of gas. Gas should have its use limited, say roll whether its allowed due to wind, and it’s attack value reduced. In reality, defenders learned to counter the effects of gas and the vagaries of wind made it dangerous to attackers or ineffective.
    Modifying gas rules would be hard.
    Some more sophisticated computer wargames keep track of ammo supply and usage. This is probably not what we want, but shell shortages were a significant factor in WWI, due to the massive usage and being more complex and expensive than mere bullets.


  • @nasty FRenchies Paris here we come!.tsvg

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