Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUspacifiersboard (X) -vs- Adam514 (L +19) BM
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Before I can tell, I need to know if your US combat moves were legal indeed. I have been pretty sure that you need odds of winning a battle unequal to zero in order to have it count for creating possible landing spots. This had not been the case, however. But it may be possible, too, that handling of it is different in our league from live play via TripleA lobby. (I don’t recall.)
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@pacifiersboard said in pacifiersboard (X) -vs- Adam514 (L +19) BM:
…I have been pretty sure that you need odds of winning a battle unequal to zero in order to have it count for creating possible landing spots. This had not been the case, however…
SS to 42 has >0 chance to kill everything but fighters, which would land on Java. US carrier can pick up fighter/tac that are in 37 if SS in 42 wins,
So is legal
Since you acknowledge the “unequal to zero” rule, I’m not sure if I’m missing part of your question
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They are above 0 as long as I attack with a unit with combat value. All that is required is a theoretical possibility of a landing spot for an attack to be legal.
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alright, this is what I wanted to know. Before playing by forum I got used to live plays where it was common, that you need to prove odds >0% by a battle calculation . I unfortunately had not updated this in my mind (no biggie) but I see that within League
- Odds could be one in a quadrillion and
- you may assume that all of your rolls will be hits and all of your opponent’s rolls will be misses - no matter how many.
(How about playing with Low Luck instead of regular dice: do odds have to be >0 using Low Luck then?)
…
scramble decision is coming
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Those aren’t league rules, they’re in the 2nd edition rulebook
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Even in low luck, this kind of move is still legal (I think).
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@gamerman01 said in pacifiersboard (X) -vs- Adam514 (L +19) BM:
Those aren’t league rules, they’re in the 2nd edition rulebook
“In order to demonstrate that an air unit might have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses.”
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@Adam514 said in pacifiersboard (X) -vs- Adam514 (L +19) BM:
Even in low luck, this kind of move is still legal (I think).
do you agree @gamerman01 ?
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@pacifiersboard I don’t do low luck, I don’t know.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Queensland to 37 Sea Zone 1 tactical_bomber moved from Queensland to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 2 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 37 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Americans lost in 37 Sea Zone 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Americans: 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/18 hits, 8.83 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 1 tactical_bomber could not land in 37 Sea Zone and was removed 1 bomber moved from 37 Sea Zone to India 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 3 carriers, 2 destroyers, 5 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from India to Persia 2 infantry moved from Iraq to Persia 5 fighters moved from Finland to 113 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone British attack with 5 fighters Germans defend with 3 fighters and 1 transport British roll dice for 5 fighters in 113 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 3 fighters and 1 transport in 113 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the British lost in 113 Sea Zone 3 fighters owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 17 Casualties for British: 2 fighters Casualties for Germans: 3 fighters and 1 transport Battle in Persia British attack with 1 fighter and 2 infantry Germans defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia 1 artillery owned by the Germans lost in Persia British win, taking Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Persia to West India 2 infantry moved from West India to Eastern Persia 2 infantry moved from India to West India 1 artillery, 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 cruiser and 1 destroyer moved from 84 Sea Zone to 91 Sea Zone 2 battleships, 1 carrier and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 3 fighters moved from 113 Sea Zone to Finland 1 fighter moved from United Kingdom to Finland Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by British to Burma: 1 aaGun EDIT: Turning off Edit Mode 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Normandy Bordeaux 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.00 Germans regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Karelia Italians take Karelia from Russians 1 mech_infantry moved from Egypt to Iraq Italians take Iraq from British 1 armour moved from Egypt to Syria Italians take Syria from French 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 3 fighters moved from Alexandria to 96 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 1 cruiser moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from Southern Italy to Persia 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Battle in 96 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 96 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Persia Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery and 1 bomber in Persia, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Persia to Trans-Jordan 1 aaGun and 1 artillery moved from Egypt to Trans-Jordan 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 battleship moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Greece 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 1 aaGun moved from Southern France to France Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 airfield placed in Greece Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : -0,50
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Changing ownership of Tanganyika Territory from Italians to British EDIT: Turning off Edit Mode 1 infantry moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 2 bombers moved from Greece to Finland 1 fighter moved from Western Germany to Finland 1 armour and 1 mech_infantry moved from Novgorod to Finland Germans take Vyborg from Russians 1 mech_infantry moved from Novgorod to Finland 1 fighter moved from Novgorod to Finland 2 tactical_bombers moved from Eastern Poland to Finland 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Rostov Germans attack with 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Finland Germans attack with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 4 fighters; French defend with 1 fighter; Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Finland : 0/3 hits, 0,50 expected hits Germans roll dice for 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 4/9 hits, 4,50 expected hits Russians roll dice for 1 aaGun, 5 fighters and 2 infantry in Finland, round 2 : 4/7 hits, 4,00 expected hits 2 fighters owned by the Germans and 2 mech_infantrys owned by the Germans lost in Finland 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 fighter owned by the British lost in Finland Germans roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Finland, round 3 : 3/5 hits, 3,00 expected hits Russians roll dice for 4 fighters in Finland, round 3 : 4/4 hits, 2,67 expected hits 1 bomber owned by the Germans, 1 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Finland 1 fighter owned by the French and 2 fighters owned by the British lost in Finland Germans roll dice for 1 bomber in Finland, round 4 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 fighter in Finland, round 4 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Finland 1 fighter owned by the British lost in Finland Russians win with no units remaining. Battle score for attacker is -23 Casualties for Germans: 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Casualties for Russians: 1 aaGun and 2 infantry Casualties for British: 4 fighters Casualties for French: 1 fighter Non Combat Move - Germans 1 carrier moved from 94 Sea Zone to 99 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Rostov to Bryansk 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Poland to Novgorod 1 mech_infantry moved from Western Ukraine to Bryansk 1 artillery and 8 infantry moved from Belarus to Bryansk 3 infantry moved from Western Germany to France 1 aaGun moved from France to Western Germany 1 armour moved from Bryansk to Novgorod 2 infantry moved from Southern France to France 1 infantry moved from Southern France to Northern Italy 1 fighter moved from Trans-Jordan to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Greece Place Units - Germans 1 destroyer placed in 93 Sea Zone 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 2 artilleries and 1 infantry placed in France 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 1,00 Germans regular : 0,83 Russians AA : -0,50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Rostov Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 3 infantry Germans roll AA dice in Rostov : 0/3 hits, 0.50 expected hits Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 2.33 expected hits Germans roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Rostov 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Kansu to Novosibirsk 2 aaGuns and 13 infantry moved from Amur to Manchuria 1 infantry moved from Norway to Finland Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,3,2,5 Russians collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans AA : -0.50 Germans regular : 0.00 Russians regular : 1.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 75 Sea Zone to 80 Sea Zone 1 submarine moved from 75 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 58 Sea Zone to 41 Sea Zone 1 fighter moved from 58 Sea Zone to Persia 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 mech_infantry moved from Soviet Far East to Sakha Japanese take Sakha from Russians 2 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from Japan to Kansu 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Kweichow to Tsinghai 1 fighter moved from Shensi to Tsinghai 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Kweichow to Burma 1 tactical_bomber moved from Anhwe to Burma 2 tactical_bombers moved from Shensi to Burma 1 bomber moved from Hunan to Burma 1 tactical_bomber moved from Siam to Burma 1 fighter moved from Hunan to Burma 1 infantry moved from Yunnan to Burma Combat - Japanese Battle in Aleutian Islands Battle in Sumatra Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Celebes Japanese win, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in 26 Sea Zone Japanese attack with 2 destroyers and 2 submarines Americans defend with 1 destroyer and 5 submarines Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 26 Sea Zone 2 submarines owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 submarine owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 submarine owned by the Americans lost in 26 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -4 Casualties for Japanese: 2 destroyers and 2 submarines Casualties for Americans: 4 submarines Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter, 1 infantry and 5 tactical_bombers British defend with 1 aaGun and 2 infantry British roll AA dice in Burma : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 bomber, 1 infantry and 5 tactical_bombers in Burma, round 2 : 3/7 hits, 3,33 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Burma 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 2 infantry Battle in Tsinghai Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Szechwan to Kweichow 1 mech_infantry moved from Kweichow to Szechwan 1 aaGun and 2 infantry moved from Malaya to Shan State 1 aaGun moved from Siam to French Indo China 2 tactical_bombers moved from Burma to 41 Sea Zone 2 tactical_bombers moved from Burma to Shan State 1 bomber moved from Burma to French Indo China 2 fighters moved from Tsinghai to Sikang 1 bomber moved from Kansu to Shensi 1 fighter moved from Japan to French Indo China 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 factory_minor placed in Malaya 1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : 1,33 British AA : 0,50 UK_Pacific regular : 1,33 ANZAC regular : -0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 6 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 bomber moved from India to 80 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in Borneo Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 80 Sea Zone Americans attack with 1 bomber Italians defend with 1 cruiser and 1 transport; Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in 80 Sea Zone 1 cruiser owned by the Italians lost in 80 Sea Zone Italians win, taking Philippines from Japanese with 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Italians: 1 cruiser Battle in 93 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 marine and 3 submarines moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer and 5 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 4 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6 Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from West India to 80 Sea Zone 1 cruiser moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in 94 Sea Zone British attack with 1 cruiser and 1 fighter Germans defend with 1 destroyer British roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 94 Sea Zone British roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 80 Sea Zone British attack with 1 fighter Italians defend with 1 transport; Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged British roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 transport in 80 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 80 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 battleship moved from 92 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 transports moved from 92 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 fighter moved from 80 Sea Zone to West India 2 infantry moved from West India to Eastern Persia 2 infantry moved from India to West India 1 infantry moved from India to Burma 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - British 2 mech_infantrys placed in Union of South Africa 1 fighter and 3 infantry placed in United Kingdom 3 infantry placed in Normandy Bordeaux Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.50 Germans regular : -0.67 British regular : 0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Syria to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 bomber moved from Trans-Jordan to 93 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 cruiser moved from 81 Sea Zone to 94 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 2 fighters moved from Greece to 93 Sea Zone 1 mech_infantry moved from Eastern Poland to Archangel 1 armour moved from Karelia to Archangel Combat - Italians Battle in 94 Sea Zone Italians attack with 1 battleship, 1 cruiser and 1 transport British defend with 1 cruiser Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 94 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Tunisia Battle in Archangel Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Archangel 1 infantry owned by the Russians lost in Archangel Italians win, taking Tunisia from French, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 3 fighters British defend with 1 battleship; Americans defend with 1 destroyer and 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 93 Sea Zone 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 battleship owned by the British lost in 93 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Italians: 1 destroyer and 1 fighter Casualties for British: 1 battleship Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 1 mech_infantry moved from Southern Italy to Greater Southern Germany 1 mech_infantry moved from Iraq to Persia 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun and 1 artillery moved from Trans-Jordan to Iraq 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from France to Western Germany Place Units - Italians 1 factory_minor placed in Egypt 1 destroyer and 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Italians regular : 1,67 Russians regular : 0,67 British regular : -0,50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Java Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Philippines 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 8 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Greece to Holland Belgium 1 fighter moved from Persia to Rostov 1 artillery moved from Ukraine to Rostov 2 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 fighter and 2 infantry moved from Bryansk to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 artillery and 1 infantry moved from France to Holland Belgium Combat - Germans Battle in Southern France Germans attack with 1 artillery and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 fighter owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Finland Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/4 hits, 1,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter moved from Smolensk to Bryansk 1 fighter moved from Rostov to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 1 armour moved from Novgorod to Bryansk 1 carrier moved from 99 Sea Zone to 94 Sea Zone 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 5 infantry moved from France to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Western Germany to Germany Place Units - Germans 1 transport placed in 115 Sea Zone 2 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : -0,83 British regular : -1,67