what opening would germany use if the bid didn’t add anything to the british at all? Do people hit multiple british navy stacks? Is there any consensus on what the best opening would be there? Or is there a lot of variation in what people think would be best? Or does nobody think about it because bids so often shore up britain?
Ceasar1 L+34 vs cwglee X
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 cruiser moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -0.33Territory Summary for ANZAC :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber South Australia : 2 artilleries and 5 infantry New Guinea : 1 infantry Dutch New Guinea : 1 flag 41 Sea Zone : 1 flag, 1 destroyer 54 Sea Zone : 1 carrier 62 Sea Zone : 1 destroyer Egypt : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 54 / 99 Russians : 17 / 0 Japanese : 59 / 66 Americans : 57 / 77 Chinese : 7 / 9 British : 34 / 39 UK_Pacific : 5 / 5 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 163 times 2 was rolled 154 times 3 was rolled 165 times 4 was rolled 154 times 5 was rolled 127 times 6 was rolled 150 times Average roll : 3.414 Median : 3.000 Variance : 1.016 Standard Deviation : 1.008 Total rolls : 913 Germans Combat 1 was rolled 78 times 2 was rolled 58 times 3 was rolled 68 times 4 was rolled 75 times 5 was rolled 67 times 6 was rolled 55 times Average roll : 3.399 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 401 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 5 times 6 was rolled 18 times Average roll : 3.425 Median : 3.000 Variance : 1.359 Standard Deviation : 1.166 Total rolls : 80 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.267 Median : 3.000 Variance : 0.250 Standard Deviation : 0.500 Total rolls : 15 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times Average roll : 3.000 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.085 Median : 3.000 Variance : 1.105 Standard Deviation : 1.051 Total rolls : 47 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.783 Standard Deviation : 0.885 Total rolls : 64 -
TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - French -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 7x factory_major, 6x factory_major, 4x airfield; Remaining resources: 82 PUs; Germans buy 1 airfield, 2 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Caucasus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 1 mech_infantry moved from Ukraine to Russia 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Vologda to Russia 1 mech_infantry moved from Novgorod to Finland Germans take Finland from Americans 4 mech_infantrys moved from Novgorod to Belarus Combat - Germans Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Ukraine 1 aaGun moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 3 infantry moved from Bryansk to Russia 3 mech_infantrys moved from Bryansk to Russia 1 tactical_bomber moved from Germany to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 airfield and 1 fighter placed in Germany 3 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 2 infantry placed in Russia 1 artillery and 1 infantry placed in Germany 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4,2,1,6,2,3,4,2,1,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Combat Move - Russians 1 armour moved from Samara to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Samara 1 armour moved from Samara to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Samara Combat - Russians Non Combat Move - Russians 2 aaGuns and 1 infantry moved from Kansu to Tsinghai Turn Complete - RussiansCombat Hit Differential Summary :
Territory Summary for Russians :
Tsinghai : 2 aaGuns and 1 infantry Samara : 1 aaGun, 2 armour, 3 artilleries and 30 infantry Iraq : 1 flagProduction/PUs Summary :
Germans : 59 / 77 Russians : 16 / 0 Japanese : 59 / 66 Americans : 55 / 77 Chinese : 7 / 9 British : 32 / 39 UK_Pacific : 5 / 5 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 165 times 2 was rolled 155 times 3 was rolled 165 times 4 was rolled 154 times 5 was rolled 127 times 6 was rolled 151 times Average roll : 3.410 Median : 3.000 Variance : 1.062 Standard Deviation : 1.031 Total rolls : 917 Germans Combat 1 was rolled 80 times 2 was rolled 58 times 3 was rolled 68 times 4 was rolled 75 times 5 was rolled 67 times 6 was rolled 56 times Average roll : 3.394 Median : 3.000 Variance : 1.080 Standard Deviation : 1.039 Total rolls : 404 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 5 times 6 was rolled 18 times Average roll : 3.407 Median : 3.000 Variance : 1.369 Standard Deviation : 1.170 Total rolls : 81 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.267 Median : 3.000 Variance : 0.250 Standard Deviation : 0.500 Total rolls : 15 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times Average roll : 3.000 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.085 Median : 3.000 Variance : 1.105 Standard Deviation : 1.051 Total rolls : 47 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.783 Standard Deviation : 0.885 Total rolls : 64 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 mech_infantrys moved from Manchuria to Chahar 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 mech_infantrys moved from Yunnan to Szechwan 3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Chahar 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Malaya to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Chahar Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Hopei to Kweichow 1 bomber moved from Chahar to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 1 aaGun moved from French Indo China to Yunnan 6 artilleries and 11 infantry moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 5 carriers moved from 36 Sea Zone to 37 Sea Zone 3 fighters moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 6 transports moved from 36 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Szechwan to French Indo China Place Units - Japanese 1 transport placed in 37 Sea Zone 1 carrier and 1 destroyer placed in 36 Sea Zone 3 mech_infantrys placed in Manchuria 1 armour placed in Malaya 1 fighter placed in 36 Sea Zone Japanese undo move 5. 1 fighter placed in French Indo China 1 artillery placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.50 Japanese regular : 1.50 ANZAC regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod 2 bombers moved from Norway to Novgorod 1 bomber moved from United Kingdom to Novgorod 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Novgorod Americans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod 2 mech_infantrys owned by the Italians and 3 infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 mech_infantrys Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/8 hits, 3.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 6/7 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Novgorod to Karelia 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 transport placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.00 Japanese AA : -0.50 Germans regular : 2.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport 26 Sea Zone : 1 submarine 10 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour United Kingdom : 1 bomber Morocco : 1 bomber, 3 infantry and 1 mech_infantry Norway : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Karelia : 3 bombers Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour 93 Sea Zone : 2 submarines Brazil : 1 flag 127 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports 91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 57 / 77 Russians : 12 / 0 Japanese : 66 / 71 Americans : 57 / 77 Chinese : 4 / 9 British : 32 / 39 UK_Pacific : 5 / 5 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 179 times 2 was rolled 165 times 3 was rolled 178 times 4 was rolled 169 times 5 was rolled 134 times 6 was rolled 163 times Average roll : 3.408 Median : 3.000 Variance : 1.363 Standard Deviation : 1.167 Total rolls : 988 Germans Combat 1 was rolled 82 times 2 was rolled 60 times 3 was rolled 68 times 4 was rolled 75 times 5 was rolled 67 times 6 was rolled 57 times Average roll : 3.381 Median : 3.000 Variance : 1.056 Standard Deviation : 1.028 Total rolls : 409 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 5 times 6 was rolled 18 times Average roll : 3.407 Median : 3.000 Variance : 1.369 Standard Deviation : 1.170 Total rolls : 81 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.235 Median : 3.000 Variance : 1.070 Standard Deviation : 1.034 Total rolls : 51 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 16 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.389 Median : 3.000 Variance : 0.945 Standard Deviation : 0.972 Total rolls : 95 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67Territory Summary for Chinese :
Kansu : 1 fighter and 6 infantry Tsinghai : 7 infantryProduction/PUs Summary :
Germans : 57 / 77 Russians : 12 / 0 Japanese : 66 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 32 / 39 UK_Pacific : 5 / 5 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 181 times 2 was rolled 165 times 3 was rolled 178 times 4 was rolled 170 times 5 was rolled 134 times 6 was rolled 163 times Average roll : 3.404 Median : 3.000 Variance : 1.429 Standard Deviation : 1.195 Total rolls : 991 Germans Combat 1 was rolled 82 times 2 was rolled 60 times 3 was rolled 68 times 4 was rolled 75 times 5 was rolled 67 times 6 was rolled 57 times Average roll : 3.381 Median : 3.000 Variance : 1.056 Standard Deviation : 1.028 Total rolls : 409 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 5 times 6 was rolled 18 times Average roll : 3.407 Median : 3.000 Variance : 1.369 Standard Deviation : 1.170 Total rolls : 81 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.365 Median : 3.000 Variance : 0.947 Standard Deviation : 0.973 Total rolls : 96 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod 2 bombers moved from Norway to Novgorod 1 bomber moved from United Kingdom to Novgorod 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Novgorod Americans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod 2 mech_infantrys owned by the Italians and 3 infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 mech_infantrys Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/8 hits, 3.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 6/7 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Novgorod to Karelia 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 transport placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 mech_infantry moved from Karelia to Vyborg British take Vyborg from Germans 5 fighters moved from Norway to Belarus 1 fighter moved from Samara to Belarus 2 tactical_bombers moved from Samara to Belarus 1 artillery moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Finland British attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Belarus British attack with 6 fighters and 2 tactical_bombers Germans defend with 4 mech_infantrys British roll dice for 6 fighters and 2 tactical_bombers in Belarus, round 2 : 6/8 hits, 4.33 expected hits Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the British lost in Belarus 4 mech_infantrys owned by the Germans lost in Belarus British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 fighter Casualties for Germans: 4 mech_infantrys Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Belarus to Novgorod 2 fighters moved from United Kingdom to Norway 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Norway to Karelia 2 aaGuns moved from Norway to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 2 aaGuns, 1 cruiser, 2 destroyers, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 2 aaGuns and 6 infantry moved from 127 Sea Zone to Novgorod 4 fighters moved from Persia to India 1 artillery and 4 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 bomber placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGunCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 1.33 Japanese AA : -0.50 Germans regular : 1.67 British regular : 2.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour Kansu : 1 fighter and 6 infantry Tsinghai : 7 infantry Burma : 1 artillery India : 6 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 28 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield 33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport 26 Sea Zone : 1 submarine 10 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour Morocco : 1 bomber, 3 infantry and 1 mech_infantry Norway : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Ethiopia : 1 flag Karelia : 1 flag, 1 armour and 3 bombers Vyborg : 1 flag, 1 mech_infantry Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry and 2 tactical_bombers 125 Sea Zone : 1 flag 80 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 106 Sea Zone : 1 flag 93 Sea Zone : 2 submarines Eire : 1 flag 97 Sea Zone : 1 flag, 7 submarines Iraq : 1 artillery and 1 infantry Eastern Persia : 1 flag Brazil : 1 flag 127 Sea Zone : 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 7 transports Northwest Persia : 1 flag, 1 armour, 2 artilleries and 5 infantry Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys 98 Sea Zone : 1 destroyer 91 Sea Zone : 1 battleship, 1 destroyer and 2 transports Finland : 1 flag, 1 artillery and 2 infantry 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 77 Russians : 12 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 205 times 2 was rolled 190 times 3 was rolled 199 times 4 was rolled 188 times 5 was rolled 143 times 6 was rolled 186 times Average roll : 3.389 Median : 3.000 Variance : 2.158 Standard Deviation : 1.469 Total rolls : 1111 Null / Other 1 was rolled 19 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.313 Median : 3.000 Variance : 0.995 Standard Deviation : 0.997 Total rolls : 99 Germans Combat 1 was rolled 82 times 2 was rolled 61 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.394 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 414 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Japanese Combat 1 was rolled 19 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.313 Median : 3.000 Variance : 0.995 Standard Deviation : 0.997 Total rolls : 99 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod 2 bombers moved from Norway to Novgorod 1 bomber moved from United Kingdom to Novgorod 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Novgorod Americans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod 2 mech_infantrys owned by the Italians and 3 infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 mech_infantrys Battle in Caroline Islands Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/8 hits, 3.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 6/7 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Novgorod to Karelia 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 transport placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 mech_infantry moved from Karelia to Vyborg British take Vyborg from Germans 5 fighters moved from Norway to Belarus 1 fighter moved from Samara to Belarus 2 tactical_bombers moved from Samara to Belarus 1 artillery moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Finland British attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Belarus British attack with 6 fighters and 2 tactical_bombers Germans defend with 4 mech_infantrys British roll dice for 6 fighters and 2 tactical_bombers in Belarus, round 2 : 6/8 hits, 4.33 expected hits Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the British lost in Belarus 4 mech_infantrys owned by the Germans lost in Belarus British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 fighter Casualties for Germans: 4 mech_infantrys Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Belarus to Novgorod 2 fighters moved from United Kingdom to Norway 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Norway to Karelia 2 aaGuns moved from Norway to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 2 aaGuns, 1 cruiser, 2 destroyers, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 2 aaGuns and 6 infantry moved from 127 Sea Zone to Novgorod 4 fighters moved from Persia to India 1 artillery and 4 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 bomber placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGunCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 1.33 Japanese AA : -0.50 Germans regular : 1.67 British regular : 2.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour Kansu : 1 fighter and 6 infantry Tsinghai : 7 infantry Burma : 1 artillery India : 6 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 28 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield 33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport 26 Sea Zone : 1 submarine 10 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour Morocco : 1 bomber, 3 infantry and 1 mech_infantry Norway : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Ethiopia : 1 flag Karelia : 1 flag, 1 armour and 3 bombers Vyborg : 1 flag, 1 mech_infantry Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry and 2 tactical_bombers 125 Sea Zone : 1 flag 80 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 106 Sea Zone : 1 flag 93 Sea Zone : 2 submarines Eire : 1 flag 97 Sea Zone : 1 flag, 7 submarines Iraq : 1 artillery and 1 infantry Eastern Persia : 1 flag Brazil : 1 flag 127 Sea Zone : 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 7 transports Northwest Persia : 1 flag, 1 armour, 2 artilleries and 5 infantry Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys 98 Sea Zone : 1 destroyer 91 Sea Zone : 1 battleship, 1 destroyer and 2 transports Finland : 1 flag, 1 artillery and 2 infantry 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 77 Russians : 12 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 16 / 4 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 205 times 2 was rolled 190 times 3 was rolled 199 times 4 was rolled 188 times 5 was rolled 143 times 6 was rolled 186 times Average roll : 3.389 Median : 3.000 Variance : 2.158 Standard Deviation : 1.469 Total rolls : 1111 Null / Other 1 was rolled 19 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.313 Median : 3.000 Variance : 0.995 Standard Deviation : 0.997 Total rolls : 99 Germans Combat 1 was rolled 82 times 2 was rolled 61 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.394 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 414 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Japanese Combat 1 was rolled 19 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.313 Median : 3.000 Variance : 0.995 Standard Deviation : 0.997 Total rolls : 99 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 3 mech_infantrys moved from Northern Italy to Germany 1 armour moved from Russia to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Russia 1 armour moved from Russia to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Russia 1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,6,3,4,2,3,5,4,5,1,3,3 Italians collect 5 PUs (13 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 aaGuns moved from Queensland to New South Wales 2 artilleries and 5 infantry moved from South Australia to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
India : 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber New Guinea : 1 infantry Dutch New Guinea : 1 flag 33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters 62 Sea Zone : 1 destroyer and 1 transport Egypt : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 55 / 77 Russians : 10 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 18 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 185 times 2 was rolled 170 times 3 was rolled 181 times 4 was rolled 172 times 5 was rolled 135 times 6 was rolled 167 times Average roll : 3.399 Median : 3.000 Variance : 1.553 Standard Deviation : 1.246 Total rolls : 1010 Germans Combat 1 was rolled 82 times 2 was rolled 61 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.394 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 414 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 18 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.340 Median : 3.000 Variance : 0.967 Standard Deviation : 0.983 Total rolls : 97 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 aaGuns moved from Queensland to New South Wales 2 artilleries and 5 infantry moved from South Australia to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber New Guinea : 1 infantry Dutch New Guinea : 1 flag 33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters 62 Sea Zone : 1 destroyer and 1 transport Egypt : 1 fighter and 4 infantry United Kingdom : 1 fighter and 2 infantry Morocco : 2 infantryProduction/PUs Summary :
Germans : 55 / 77 Russians : 10 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 18 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 185 times 2 was rolled 170 times 3 was rolled 181 times 4 was rolled 172 times 5 was rolled 135 times 6 was rolled 167 times Average roll : 3.399 Median : 3.000 Variance : 1.553 Standard Deviation : 1.246 Total rolls : 1010 Germans Combat 1 was rolled 82 times 2 was rolled 61 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.394 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 414 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 30 times 2 was rolled 28 times 3 was rolled 46 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.187 Standard Deviation : 1.089 Total rolls : 210 Japanese Combat 1 was rolled 18 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.340 Median : 3.000 Variance : 0.967 Standard Deviation : 0.983 Total rolls : 97 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 6 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Germany to Eastern Poland 16 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 artilleries and 3 infantry moved from Western Germany to France 3 mech_infantrys moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 mech_infantry moved from Russia to Urals Germans take Urals from Russians Combat - Germans Non Combat Move - Germans 4 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Russia 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 1 fighter and 9 mech_infantrys placed in Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 fighter EDIT: Adding units owned by Germans to Russia: 1 fighter EDIT: Turning off Edit Mode 3 mech_infantrys placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Russia 1 fighter and 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,4,1,3,6,1,5,4,1,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 55 PUs (2 lost to blockades); end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 armour, 3 artilleries and 30 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 armour, 3 artilleries and 30 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 armour, 3 artilleries and 30 infantry in Volgograd, round 2 : 8/35 hits, 7.50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 3 artilleries and 27 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 aaGuns and 1 infantry moved from Tsinghai to Kansu 1 aaGun moved from Samara to Volgograd 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 0.50Territory Summary for Russians :
Kansu : 2 aaGuns and 3 infantry Olgiy : 1 flag Dzavhan : 1 flag Central Mongolia : 1 flag, 4 infantry Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag Volgograd : 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor and 27 infantry Iraq : 1 flagProduction/PUs Summary :
Germans : 55 / 71 Russians : 10 / 0 Japanese : 65 / 71 Americans : 57 / 77 Chinese : 4 / 4 British : 34 / 40 UK_Pacific : 6 / 3 Italians : 18 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 193 times 2 was rolled 176 times 3 was rolled 189 times 4 was rolled 182 times 5 was rolled 140 times 6 was rolled 168 times Average roll : 3.385 Median : 3.000 Variance : 1.761 Standard Deviation : 1.327 Total rolls : 1048 Germans Combat 1 was rolled 83 times 2 was rolled 63 times 3 was rolled 69 times 4 was rolled 75 times 5 was rolled 68 times 6 was rolled 59 times Average roll : 3.381 Median : 3.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 417 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 Americans Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Russians Combat 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 54 times 4 was rolled 44 times 5 was rolled 36 times 6 was rolled 42 times Average roll : 3.555 Median : 3.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 245 Japanese Combat 1 was rolled 18 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 8 times 6 was rolled 19 times Average roll : 3.340 Median : 3.000 Variance : 0.967 Standard Deviation : 0.983 Total rolls : 97 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 mech_infantry moved from Amur to Yakut S.S.R. 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 mech_infantrys moved from Chahar to Kweichow 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 3 mech_infantrys moved from Manchuria to Chahar 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 armour and 1 artillery moved from Malaya to Shan State 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Burma Combat - Japanese Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 6 Sea Zone to Japan 1 aaGun moved from Yunnan to Burma 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Hopei Place Units - Japanese 1 transport placed in 37 Sea Zone 3 mech_infantrys placed in Manchuria 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 2 infantry placed in Malaya 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Japanese regular : -1.17 UK_Pacific regular : -0.33 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 armour moved from Novgorod to Archangel Americans take Archangel from Germans 1 armour moved from Archangel to Novgorod 3 bombers moved from Karelia to Germany 1 bomber moved from United Kingdom to Germany 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone -
@cwglee51
Any takeoffs? -
@Caesar1 NONE
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 armour moved from Novgorod to Archangel Americans take Archangel from Germans 1 armour moved from Archangel to Novgorod 3 bombers moved from Karelia to Germany 1 bomber moved from United Kingdom to Germany 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 4 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Germany rolls: 6,7,6 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 24 damage total. Damaged units is as follows: airfield = 5, factory_major = 19 Battle in 6 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 5 bombers moved from Western United States to United Kingdom 1 bomber moved from Germany to Novgorod 3 bombers moved from Germany to Norway 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports moved from 127 Sea Zone to 112 Sea Zone 2 transports moved from 91 Sea Zone to 64 Sea Zone 1 carrier moved from 33 Sea Zone to 16 Sea Zone Place Units - Americans 2 infantry and 1 mech_infantry placed in Novgorod 1 fighter and 2 infantry placed in Norway 4 bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.67 Germans AA : -0.67Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 transport 26 Sea Zone : 1 transport 22 Sea Zone : 1 flag 17 Sea Zone : 1 flag 16 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber 6 Sea Zone : 1 flag, 1 submarine Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour United Kingdom : 5 bombers Morocco : 1 bomber, 2 infantry and 1 mech_infantry Algeria : 1 flag, 1 infantry Norway : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Archangel : 1 flag Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry 112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports 93 Sea Zone : 2 submarines 64 Sea Zone : 2 transports Brazil : 1 flagProduction/PUs Summary :
Germans : 54 / 71 Russians : 8 / 0 Japanese : 70 / 83 Americans : 59 / 82 Chinese : 2 / 4 British : 34 / 40 UK_Pacific : 5 / 3 Italians : 17 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 203 times 2 was rolled 186 times 3 was rolled 209 times 4 was rolled 194 times 5 was rolled 151 times 6 was rolled 177 times Average roll : 3.388 Median : 3.000 Variance : 1.953 Standard Deviation : 1.397 Total rolls : 1120 Null / Other 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.396 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 53 Germans Combat 1 was rolled 83 times 2 was rolled 65 times 3 was rolled 70 times 4 was rolled 75 times 5 was rolled 69 times 6 was rolled 59 times Average roll : 3.378 Median : 3.000 Variance : 0.812 Standard Deviation : 0.901 Total rolls : 421 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Americans Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.396 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 53 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Japanese Combat 1 was rolled 20 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 9 times 6 was rolled 21 times Average roll : 3.359 Median : 3.000 Variance : 0.969 Standard Deviation : 0.984 Total rolls : 103 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.208 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 2 times Average roll : 2.500 Median : 2.500 Variance : 1.778 Standard Deviation : 1.333 Total rolls : 4 Russians Combat 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 54 times 4 was rolled 44 times 5 was rolled 36 times 6 was rolled 42 times Average roll : 3.555 Median : 3.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 245 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33Territory Summary for Chinese :
Kansu : 1 fighter and 11 infantry Tsinghai : 1 infantry Sikang : 2 infantryProduction/PUs Summary :
Germans : 54 / 71 Russians : 8 / 0 Japanese : 69 / 83 Americans : 59 / 82 Chinese : 3 / 4 British : 34 / 40 UK_Pacific : 5 / 3 Italians : 17 / 9 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 203 times 2 was rolled 188 times 3 was rolled 210 times 4 was rolled 195 times 5 was rolled 151 times 6 was rolled 177 times Average roll : 3.386 Median : 3.000 Variance : 1.999 Standard Deviation : 1.414 Total rolls : 1124 Null / Other 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.396 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 53 Germans Combat 1 was rolled 83 times 2 was rolled 65 times 3 was rolled 70 times 4 was rolled 75 times 5 was rolled 69 times 6 was rolled 59 times Average roll : 3.378 Median : 3.000 Variance : 0.812 Standard Deviation : 0.901 Total rolls : 421 British Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 14 times 5 was rolled 5 times 6 was rolled 20 times Average roll : 3.330 Median : 3.000 Variance : 1.713 Standard Deviation : 1.309 Total rolls : 94 Italians Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.111 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 45 Americans Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.396 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 53 Neutral_Axis Combat 2 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Japanese Combat 1 was rolled 20 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 9 times 6 was rolled 21 times Average roll : 3.365 Median : 3.000 Variance : 0.945 Standard Deviation : 0.972 Total rolls : 104 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.074 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.636 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 6 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 10 times Average roll : 3.161 Median : 3.000 Variance : 1.224 Standard Deviation : 1.106 Total rolls : 56 UK_Pacific Combat 2 was rolled 2 times 3 was rolled 2 times Average roll : 2.500 Median : 2.500 Variance : 1.778 Standard Deviation : 1.333 Total rolls : 4 Russians Combat 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 54 times 4 was rolled 44 times 5 was rolled 36 times 6 was rolled 42 times Average roll : 3.555 Median : 3.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 245





