@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
pacifiersboard (X) -vs- Axis-Dominion (L +20) BM
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@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
@axis-dominion said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
hostilities have cooled off i see :)
u mean delay of my turn?
yea, pace of hostilities i suppose is what i meant
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could play during work the last days, but busy today and soccer match in TV tonight :)
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@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
could play during work the last days, but busy today and soccer match in TV tonight :)
no rush, enjoy the match
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Combat Move - Italians 1 submarine moved from 119 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 4 aaGuns, 2 armour, 2 bombers, 9 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 10/21 hits, 10,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy 1 aaGun owned by the Americans lost in Northern Italy Americans win with 3 aaGuns, 2 armour, 2 bombers, 9 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 aaGun Non Combat Move - Italians 2 infantry moved from Romania to Slovakia Hungary 1 armour moved from Smolensk to Eastern Poland 1 armour moved from Vologda to Belarus Turn Complete - ItaliansCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,33 -
@axis-dominion over :)
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I mean soccer - though game has been closing, too, again
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 cruiser and 4 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to New South Wales 1 fighter moved from Iraq to Northern Italy 1 fighter moved from 81 Sea Zone to Northern Italy 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Tunisia to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 6 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Urals to Yenisey Germans take Yenisey from Russians 1 infantry moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 armour, 2 artilleries, 2 bombers, 7 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy 1 armour and 2 mech_infantrys moved from Germany to Northern Italy 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy Germans take Yugoslavia from Americans 1 tactical_bomber moved from 112 Sea Zone to Northern Italy 1 bomber moved from Novgorod to Northern Italy 1 mech_infantry moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Northern Italy Germans attack with 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 fighters Americans roll AA dice in Northern Italy : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans lost in Northern Italy Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 10/27 hits, 9,67 expected hitsCombat Hit Differential Summary :
Americans AA : 0,00 Germans regular : 0,33 -
keep bomber or mech?
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@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
keep bomber or mech?
go max defense. thanks.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 6 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Urals to Yenisey Germans take Yenisey from Russians 1 infantry moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 armour, 2 artilleries, 2 bombers, 7 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy 1 armour and 2 mech_infantrys moved from Germany to Northern Italy 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy Germans take Yugoslavia from Americans 1 tactical_bomber moved from 112 Sea Zone to Northern Italy 1 bomber moved from Novgorod to Northern Italy 1 mech_infantry moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Northern Italy Germans attack with 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 fighters Americans roll AA dice in Northern Italy : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans lost in Northern Italy Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 10/27 hits, 9,67 expected hits Americans roll dice for 3 aaGuns, 2 armour, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 10/23 hits, 11,67 expected hits 10 infantry owned by the Germans lost in Northern Italy 1 aaGun owned by the British, 2 aaGuns owned by the Americans, 5 infantry owned by the Americans and 2 bombers owned by the Americans lost in Northern Italy Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 3 : 9/17 hits, 8,00 expected hits Americans roll dice for 2 armour, 11 fighters, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 3 : 7/16 hits, 9,67 expected hits 3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Northern Italy 2 tactical_bombers owned by the Americans, 2 armour owned by the Americans, 3 fighters owned by the Americans, 1 fighter owned by the French and 1 mech_infantry owned by the Americans lost in Northern Italy Germans roll dice for 5 armour, 3 bombers and 2 tactical_bombers in Northern Italy, round 4 : 7/10 hits, 5,83 expected hits Americans roll dice for 7 fighters in Northern Italy, round 4 : 6/7 hits, 4,67 expected hits 4 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Northern Italy 2 fighters owned by the ANZAC, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is 91 Casualties for Germans: 4 armour, 3 artilleries, 10 infantry, 4 mech_infantrys and 3 tactical_bombers Casualties for Americans: 2 aaGuns, 2 armour, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 1 aaGun and 2 fighters Casualties for French: 1 fighter Casualties for ANZAC: 2 fighters Non Combat Move - Germans 3 bombers moved from Northern Italy to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Greater Southern Germany to Western Germany 1 aaGun moved from Romania to Slovakia Hungary 1 mech_infantry moved from Bryansk to Vologda 2 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Ukraine to Tambov 1 aaGun, 10 artilleries, 20 infantry and 23 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Bryansk to Belarus 6 armour moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Rostov Place Units - Germans 1 infantry placed in Southern France 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in France 3 armour placed in Novgorod 1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2 Germans collect 57 PUs (10 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -3,00 Americans AA : 0,00 Germans regular : 2,50 -
wow, nowhere near the average LOL
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 16 PUs; Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 5 infantry moved from Amur to Sakha 1 infantry moved from Samara to Vologda 2 fighters and 3 tactical_bombers moved from Sikang to Vologda Combat - Russians Battle in Sakha Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Sakha, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Sakha, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 2 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 3 tactical_bombers moved from Vologda to Russia 1 aaGun and 1 artillery moved from Samara to Russia 1 aaGun and 11 infantry moved from Amur to Korea Place Units - Russians 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.33 Russians regular : -1.67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from Kweichow to Manchuria 1 artillery and 3 infantry moved from French Indo China to Yunnan 4 artilleries and 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 20 Sea Zone to 17 Sea Zone 1 infantry moved from Yakut S.S.R. to Ulaanbaatar 1 marine moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 9 submarines moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 4 tactical_bombers moved from Japan to 25 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone Combat - Japanese Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 1 bomber and 1 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 bomber in Manchuria, round 3 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in Manchuria, round 4 : 1/1 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese lost in Manchuria 1 mech_infantry owned by the Americans lost in Manchuria Chinese win with no units remaining. Battle score for attacker is -13 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 1 mech_infantry Battle in 31 Sea Zone Japanese attack with 1 carrier and 1 cruiser Americans defend with 1 destroyer Japanese roll dice for 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Wake Island Battle in 96 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 96 Sea Zone Japanese win, taking Wake Island from Americans with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 1 carrier and 1 destroyer ANZAC defend with 2 submarines Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Yunnan Japanese attack with 5 artilleries and 4 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 2 : 3/9 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 9 submarines and 4 tactical_bombers Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 submarines Americans roll dice for 8 submarines in 25 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits Japanese roll dice for 9 submarines in 25 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 1 destroyer, 5 fighters and 3 transports in 25 Sea Zone, round 2 : 8/12 hits, 6,67 expected hits 8 submarines owned by the Japanese lost in 25 Sea Zone 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 submarines owned by the ANZAC lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 2/4 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 3 transports in 25 Sea Zone, round 3 : 6/8 hits, 5,00 expected hits 3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in 25 Sea Zone 2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 25 Sea Zone 1 tactical_bomber owned by the Japanese retreated Americans win with 1 battleship, 2 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 9 Casualties for Japanese: 3 fighters, 9 submarines and 3 tactical_bombers Casualties for ANZAC: 1 cruiser and 4 submarines Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer and 3 fighters Moving scrambled unit from 25 Sea Zone back to originating territory: Midway Moving scrambled unit from 25 Sea Zone back to originating territory: Midway Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 carriers and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 3 carriers moved from 37 Sea Zone to 19 Sea Zone 2 battleships, 1 carrier, 1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 bomber moved from 96 Sea Zone to Volgograd 1 aaGun moved from Kweichow to Yunnan Place Units - Japanese 2 infantry and 1 mech_infantry placed in Malaya 3 mech_infantrys placed in French Indo China 3 fighters and 1 infantry placed in Japan 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 2,67 Japanese regular : 3,67 ANZAC regular : -0,50 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Korea to 19 Sea Zone 1 bomber moved from India to 19 Sea Zone 2 fighters moved from Midway to 19 Sea Zone 1 battleship moved from 25 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 3 submarines moved from 25 Sea Zone to 31 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from Gibraltar to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 2 fighters and 1 infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Americans roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 fighters in Northern Italy, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in 31 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier and 1 cruiser Americans roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 31 Sea Zone Japanese roll dice for 1 cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Americans roll dice for 2 submarines in 31 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 submarines in 31 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 31 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for Japanese: 1 carrier and 1 cruiser Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship, 3 destroyers and 1 submarine Japanese defend with 1 carrier and 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship and 3 destroyers in 26 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship and 3 destroyers in 26 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 destroyers remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier and 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber Japanese defend with 3 carriers, 1 cruiser and 1 transport Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Japanese roll dice for 3 carriers, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits 3 carriers owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67 Casualties for Japanese: 3 carriers, 1 cruiser and 1 transport Non Combat Move - Americans 3 transports moved from 25 Sea Zone to 12 Sea Zone 1 bomber moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Korea 4 fighters moved from 19 Sea Zone to Korea 2 fighters moved from 19 Sea Zone to Manchuria 1 artillery and 1 mech_infantry moved from Korea to Manchuria 2 fighters moved from Northern Italy to 95 Sea Zone 1 aaGun moved from Morocco to Algeria 7 transports moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone Place Units - Americans 1 airfield, 1 infantry and 2 mech_infantrys placed in Korea 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,1,5,1,1 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Burma to Shensi 2 infantry moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 aaGun EDIT: Adding units owned by Americans to Morocco: 1 aaGun EDIT: Turning off Edit Mode British buy 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Southern Italy to Northern Italy British take Northern Italy from Germans 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter and 1 tactical_bomber moved from Egypt to Crete 1 fighter moved from Southern Italy to Cyprus 1 bomber moved from Trans-Jordan to Cyprus 1 battleship moved from 98 Sea Zone to 99 Sea Zone 1 battleship moved from 98 Sea Zone to 99 Sea Zone 2 cruisers moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans Combat - British Battle in Greece Battle in Crete British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Crete 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete British win, taking Greece from Germans, taking Crete from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Cyprus British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 carrier moved from 81 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Crete to 99 Sea Zone 1 fighter moved from Crete to 99 Sea Zone 1 fighter moved from Cyprus to Syria 1 tactical_bomber moved from Egypt to Persia 1 mech_infantry moved from Northwest Persia to Persia 7 infantry moved from India to Burma 1 marine moved from India to Burma 1 carrier and 2 fighters moved from 95 Sea Zone to 99 Sea Zone 2 destroyers moved from 95 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Siam to Shan State 1 bomber moved from Cyprus to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 destroyer moved from 71 Sea Zone to 77 Sea Zone 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 cruiser moved from 98 Sea Zone to 80 Sea Zone Place Units - British 3 infantry placed in Southern Italy 3 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 2.83 Italians regular : -0.33 Japanese regular : -3.00 Germans regular : 0.00 British regular : -1.00 -
you sacrificed A LOT of japanese ships, and i’m not even sure why lol
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@axis-dominion
ay, simple meta-reason: I moved in a hurry -
@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
@axis-dominion
ay, simple meta-reason: I moved in a hurrythat would do it!
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Combat Move - Italians 1 infantry moved from France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 infantry British defend with 1 airfield, 1 factory_minor and 1 infantry Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 2 infantry moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Eastern Poland to Greater Southern Germany 1 armour moved from Belarus to Slovakia Hungary 1 submarine moved from 123 Sea Zone to 116 Sea Zone Turn Complete - ItaliansCombat Hit Differential Summary :
Italians regular : -0,17 British regular : 0,67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Korea to 16 Sea Zone Combat - ANZAC Battle in 16 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 16 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 marine moved from Korea to Manchuria 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 3 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67





