@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
14 infantry moved from Manchuria to Jehol
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Combat Hit Differential Summary :
@cwglee51 scramble? I assume yes, but need to ask
@jim010 Yes Scramble 3 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
14 infantry moved from Manchuria to Jehol
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Jehol
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 14 infantry in Jehol, round 2 : 2/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
1 mech_infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Jehol
2 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Samara to Russia
2 infantry moved from Timguska to Kansu
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys moved from Smolensk to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 28 PUs (1 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -0.50
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 factory_minors and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from Kwangsi to 34 Sea Zone
1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 artillery moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Korea
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Korea from Russians, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 bombers moved from 34 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 aaGun moved from Hunan to Kiangsi
3 infantry moved from Shantung to Kiangsu
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
1 airfield placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery moved from United Kingdom to 109 Sea Zone
2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.67
Sorry, I just need to make a non-combat change to where my Chinese will stand. I have to edit that.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hunan: 18 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter and 18 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery moved from United Kingdom to 109 Sea Zone
2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hunan: 18 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter and 18 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 artillery and 3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 armour moved from Eastern Persia to Kazakhstan
1 aaGun, 1 artillery and 6 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 bomber and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Hunan: 1 aaGun
EDIT: Removing units owned by British from Yunnan: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.33
British regular : -0.17
Sorry, 1 last change. I meant to move the UK Tank in africa in noncombat
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery moved from United Kingdom to 109 Sea Zone
2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hunan: 18 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter and 18 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 artillery and 3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 armour moved from Eastern Persia to Kazakhstan
1 aaGun, 1 artillery and 6 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 bomber and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Hunan: 1 aaGun
EDIT: Removing units owned by British from Yunnan: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
EDIT: Removing units owned by British from Tunisia: 1 armour
EDIT: Removing units owned by British from Algeria: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
EDIT: Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Italians takes Tunisia from British
EDIT: 2 armour and 1 mech_infantry moved from Bryansk to Rostov
EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
EDIT: 1 artillery and 2 infantry moved from Libya to Tunisia
Combat - Italians
EDIT: Battle in Rostov
EDIT: Italians attack with 2 armour and 1 mech_infantry
EDIT: Russians defend with 1 infantry
EDIT: 1/3 hits, 1.17 expected hits
EDIT: 1/1 hits, 0.33 expected hits
EDIT: 1 mech_infantry owned by the Italians lost in Rostov
EDIT: 1 infantry owned by the Russians lost in Rostov
EDIT: Italians takes Rostov from Russians
EDIT: Italians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1
EDIT: Recording Battle Statistics
Non Combat Move - Italians
EDIT: Cleaning up during movement phase
EDIT: 1 artillery and 9 infantry moved from Northern Italy to Southern Italy
EDIT: 1 mech_infantry moved from Northern Italy to Western Germany
EDIT: 2 aaGuns moved from Northern Italy to Southern Italy
EDIT: 2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
EDIT: 3 infantry placed in Southern Italy
EDIT: 3 infantry placed in Northern Italy
Turn Complete - Italians
EDIT: Italians collect 16 PUs; end with 16 PUs
EDIT: Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
EDIT: : 0.50
@jim010 never seen something get posted like that. No idea why edit is in front of everything?
@cwglee51 I wanted to make a Chinese noncombat move out of Yunan, but had already clicked done, so I edited the move. In North Africa I wanted to Non-combat the man and tank, and again, I clicked end of non-combat. Nothing nefarious and no dice rolled. But if you don’t like that, you can edit them back
@jim010 no problem with movements, just strange way my post was done on my italy turn.
@cwglee51 On Italy’s turn?
@jim010 the way my italy post was done, thats all. Im saying the way my italy turn is posted above. You can proceed with anzac and french turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
EDIT: ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
EDIT: 3 fighters moved from Caroline Islands to 34 Sea Zone
EDIT: 1 infantry moved from Queensland to 54 Sea Zone
EDIT: 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
EDIT: 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
EDIT: Battle in Dutch New Guinea
EDIT: ANZAC takes Dutch New Guinea from Dutch
EDIT: Battle in 34 Sea Zone
EDIT: ANZAC attack with 1 destroyer and 3 fighters
EDIT: Japanese defend with 1 submarine
EDIT: 1/4 hits, 1.83 expected hits
EDIT: 0/1 hits, 0.17 expected hits
EDIT: 1/4 hits, 1.83 expected hits
EDIT: 0/1 hits, 0.17 expected hits
EDIT: 1 destroyer owned by the ANZAC lost in 34 Sea Zone
EDIT: 1 submarine owned by the Japanese lost in 34 Sea Zone
EDIT: ANZAC win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2
EDIT: Recording Battle Statistics
Non Combat Move - ANZAC
EDIT: Cleaning up during movement phase
EDIT: 3 fighters moved from 34 Sea Zone to Caroline Islands
EDIT: 1 destroyer moved from 33 Sea Zone to 34 Sea Zone
EDIT: 2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
EDIT: 1 submarine placed in 62 Sea Zone
EDIT: 2 infantry placed in New South Wales
Turn Complete - ANZAC
EDIT: ANZAC collect 10 PUs; end with 10 PUs
EDIT: Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
EDIT: Resetting and Giving Bonus Movement to Units
Non Combat Move - French
EDIT: Cleaning up during movement phase
EDIT: 2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
EDIT: : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
EDIT: Game Loaded
Purchase Units - Germans
EDIT: Germans buy 1 artillery, 1 bomber, 8 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Germans takes Smolensk from Russians
EDIT: Germans takes Tambov from Russians
EDIT: Germans takes Caucasus from Russians
EDIT: 2 mech_infantrys moved from Novgorod to Archangel
EDIT: 1 infantry moved from Bryansk to Smolensk
EDIT: 1 infantry moved from Bryansk to Tambov
EDIT: 1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
EDIT: 3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
EDIT: 8 mech_infantrys moved from Eastern Poland to Bryansk
EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Volgograd
EDIT: 1 mech_infantry moved from Bryansk to Caucasus
Combat - Germans
EDIT: Battle in Volgograd
EDIT: Germans attack with 4 armour and 4 mech_infantrys
EDIT: Russians defend with 1 factory_minor and 1 infantry
EDIT: 0/8 hits, 2.67 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 infantry owned by the Russians lost in Volgograd
EDIT: Germans takes Volgograd from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Archangel
EDIT: Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
EDIT: Russians defend with 1 infantry
EDIT: 3/4 hits, 1.50 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 mech_infantry owned by the Germans lost in Archangel
EDIT: 1 infantry owned by the Russians lost in Archangel
EDIT: Germans takes Archangel from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1
EDIT: Recording Battle Statistics
Non Combat Move - Germans
EDIT: Cleaning up during movement phase
EDIT: 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
EDIT: 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
EDIT: 2 infantry moved from Western Germany to 113 Sea Zone
EDIT: 2 infantry moved from 113 Sea Zone to Norway
EDIT: 8 mech_infantrys moved from Germany to Eastern Poland
EDIT: 1 aaGun moved from Germany to Western Germany
EDIT: 4 infantry moved from Western Germany to France
EDIT: 1 artillery moved from Western Germany to France
Place Units - Germans
EDIT: 3 mech_infantrys placed in Novgorod
EDIT: 3 mech_infantrys placed in Ukraine
EDIT: 1 artillery, 1 bomber and 8 infantry placed in Western Germany
EDIT: Germans undo move 3.
EDIT: 1 artillery, 1 bomber and 8 infantry placed in Western Germany
Turn Complete - Germans
EDIT: Total Cost from Convoy Blockades: 1
EDIT: Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
EDIT: Germans collect 59 PUs (1 lost to blockades); end with 61 PUs
EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
EDIT: Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
EDIT: Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
EDIT: : -1.83