@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
@cwglee51 I obviously missed something, as I thought I accounted for everything … I have missed so much in this game
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from Normandy Bordeaux to 97 Sea Zone
3 fighters moved from Normandy Bordeaux to Holland Belgium
4 artilleries and 8 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 submarines and 6 transports moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
@cwglee51 scramble?
@jim010 No scramble anywhere
@cwglee51 what abot kamikaze?
@jim010 I Don’t see anywhere where Kami’s are used?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from Normandy Bordeaux to 97 Sea Zone
3 fighters moved from Normandy Bordeaux to Holland Belgium
4 artilleries and 8 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 submarines and 6 transports moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 7 bombers
Italians defend with 1 carrier
Americans roll dice for 7 bombers in 97 Sea Zone, round 2 : 5/7 hits, 4.67 expected hits
Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 97 Sea Zone
Americans win with 7 bombers remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Holland Belgium
Americans attack with 3 fighters
Germans defend with 1 bomber and 1 infantry
Americans roll dice for 3 fighters in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.50 expected hits
2 fighters owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Holland Belgium
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 2 fighters
Casualties for Germans: 1 bomber and 1 infantry
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 artilleries, 1 carrier, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries moved from 25 Sea Zone to Midway
4 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to 25 Sea Zone
6 submarines moved from 10 Sea Zone to 25 Sea Zone
7 bombers moved from 97 Sea Zone to Iraq
1 fighter moved from Holland Belgium to United Kingdom
6 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 7 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in Caucasus
British attack with 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from India to West India
3 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
6 infantry moved from Persia to Eastern Persia
1 aaGun moved from Northwest Persia to Persia
1 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
6 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.33
Japanese regular : 0.67
Germans regular : 2.17
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from France to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 4 infantry
British defend with 2 aaGuns and 2 infantry
British roll AA dice in Holland Belgium : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 1.83 expected hits
British roll dice for 2 aaGuns and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 aaGuns owned by the British and 2 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 16
Casualties for British: 2 aaGuns and 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
5 mech_infantrys moved from Northern Italy to Western Germany
4 artilleries moved from Southern France to France
10 infantry moved from Southern France to France
12 infantry moved from Southern France to Northern Italy
8 infantry moved from Southern France to France
Place Units - Italians
7 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2.17
British AA : -0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 armour and 1 mech_infantry moved from New South Wales to Northern Territory
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
@cwglee51 strange, I didn’t unload the British onto the UK. I have been a dodo this game
@jim010 If you forget simple Non Combat moves just edit them…i don’t mind. Often times I can look at my turn for 2 hours and think I got everything and then 5 mins after posting I see something I missed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 bomber, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 artilleries moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 artillery moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 artillery and 2 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Russia
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Russia, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 mech_infantrys
Germans roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans lost in Caucasus
3 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for British: 3 mech_infantrys
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 bomber moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber and 2 fighters placed in Western Germany
3 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 0.83
@cwglee51 may need to wait until next week, as I have alot of work to catch up on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
2 fighters moved from Northwest Persia to Rostov
1 tactical_bomber moved from Northwest Persia to Rostov
2 armour, 12 artilleries, 32 infantry and 2 mech_infantrys moved from Volgograd to Tambov
1 infantry moved from Kansu to Timguska
1 infantry moved from Urals to Timguska
1 infantry moved from Novosibirsk to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 armour, 12 artilleries, 32 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 12 artilleries, 32 infantry and 2 mech_infantrys in Tambov, round 2 : 16/48 hits, 12.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Tambov
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 12 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 aaGuns moved from Samara to Tambov
2 aaGuns and 11 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 fighters and 1 tactical_bomber moved from Rostov to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : 0.00
Russians regular : 4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 mech_infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Kwangsi to Szechwan
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 bomber and 5 fighters moved from Japan to Korea
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 bomber and 2 tactical_bombers moved from French Indo China to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from French Indo China to Anhwe
1 bomber moved from French Indo China to 79 Sea Zone
2 tactical_bombers moved from French Indo China to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Anhwe
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 bomber, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 transports
Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 bomber and 2 tactical_bombers in 79 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 79 Sea Zone
2 transports owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 bomber, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 2 transports
Battle in India
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers in India, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in India
1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
ANZAC defend with 3 fighters
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 1 infantry in Korea, round 2 : 2/8 hits, 3.83 expected hits
Americans roll dice for 3 fighters in Korea, round 2 : 2/3 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
2 fighters owned by the ANZAC lost in Korea
Japanese roll dice for 1 bomber and 5 fighters in Korea, round 3 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Korea
1 fighter owned by the ANZAC lost in Korea
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 3 fighters
Non Combat Move - Japanese
1 bomber and 4 fighters moved from Korea to Japan
1 bomber moved from India to French Indo China
1 bomber moved from 79 Sea Zone to Shan State
1 tactical_bomber moved from India to Shan State
2 tactical_bombers moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Anhwe to Kwangsi
2 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
Place Units - Japanese
1 fighter placed in Japan
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 4.
1 infantry placed in Japan
3 mech_infantrys placed in Malaya
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : -2.17
UK_Pacific regular : 1.00
ANZAC regular : 0.00
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
7 bombers moved from Iraq to 39 Sea Zone
Combat - Americans
Battle in 39 Sea Zone
Americans attack with 7 bombers
Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
Americans roll dice for 7 bombers in 39 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win with 7 bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 carrier, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
7 bombers moved from 39 Sea Zone to West India
4 artilleries and 6 infantry moved from Amur to Buryatia
2 carriers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone
4 transports moved from 25 Sea Zone to 9 Sea Zone
2 transports moved from 25 Sea Zone to 9 Sea Zone
6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 5 infantry placed in Western United States
1 harbour placed in Midway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
3 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
7 bombers moved from Iraq to 39 Sea Zone
Combat - Americans
Battle in 39 Sea Zone
Americans attack with 7 bombers
Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
Americans roll dice for 7 bombers in 39 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win with 7 bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 carrier, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
7 bombers moved from 39 Sea Zone to West India
4 artilleries and 6 infantry moved from Amur to Buryatia
2 carriers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone
4 transports moved from 25 Sea Zone to 9 Sea Zone
2 transports moved from 25 Sea Zone to 9 Sea Zone
6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 5 infantry placed in Western United States
1 harbour placed in Midway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
3 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 factory_minor and 3 transports; Remaining resources: 2 PUs;
Combat Move - British
3 armour and 4 mech_infantrys moved from Kazakhstan to Russia
2 infantry moved from West India to India
1 artillery moved from West India to India
Combat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Russia
British attack with 3 armour and 4 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
British roll dice for 3 armour and 4 mech_infantrys in Russia, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British lost in Russia
2 infantry owned by the Germans lost in Russia
British roll dice for 3 armour and 3 mech_infantrys in Russia, round 3 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Russia
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia
British win, taking Russia from Germans, taking Sakha from Americans, taking Buryatia from Americans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - British
2 aaGuns, 3 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries moved from 109 Sea Zone to United Kingdom
6 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 aaGuns moved from 109 Sea Zone to United Kingdom
6 infantry moved from Eastern Persia to West India
1 aaGun moved from Persia to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - British
3 transports placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 1 factory_minor
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 32 PUs (3 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -2.33
Germans regular : 0.00
British regular : 0.00
@cwglee51 strange, wouldn’t let me place mu factory in west India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
3 artilleries moved from France to Northern Italy
21 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
3 fighters moved from Western Germany to Southern Italy
Non Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :