@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
Jim010 L +30 vs Cwglee G40 X OOB
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Novosibirsk to Tsinghai Italians take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang Italians take Sikang from Chinese 7 infantry moved from Northern Italy to France Combat - Italians Non Combat Move - Italians Place Units - Italians 1 mech_infantry placed in Northern Italy 3 artilleries placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 cruiser moved from 33 Sea Zone to 19 Sea Zone 3 fighters moved from Caroline Islands to Korea Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Rostov to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 1 bomber moved from Western Germany to 108 Sea Zone Combat - Germans Battle in 108 Sea Zone Germans attack with 1 bomber Americans defend with 2 artilleries, 2 infantry and 2 transports 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 108 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Americans: 2 artilleries, 2 infantry and 2 transports Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 artilleries and 1 infantry moved from Ukraine to Bryansk 11 artilleries moved from Rostov to Bryansk 6 armour and 42 mech_infantrys moved from Caucasus to Volgograd 1 infantry moved from Rostov to Caucasus 3 aaGuns moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 19 infantry moved from Rostov to Bryansk 2 artilleries moved from Volgograd to Rostov 2 armour moved from Novosibirsk to Volgograd 2 armour moved from Kazakhstan to Volgograd 2 mech_infantrys moved from Novgorod to Bryansk 6 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France 2 mech_infantrys moved from Germany to Western Germany 1 bomber moved from 108 Sea Zone to Holland Belgium Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 submarine placed in 113 Sea Zone 2 bombers, 1 fighter and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.00
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@cwglee51 I am of the opinion that this will be a slow grinding loss for me. Lots of little things I missed due to not paying attention. Time for something drastic. No guts no glory
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@cwglee51 crap - it didn’t post? I don’t have to do all the moves again?
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 12 artilleries and 69 infantry moved from Samara to Volgograd 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Shensi to Kansu Chinese take Kansu from Italians 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Italians 11 infantry moved from Shensi to Sikang 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 2 artilleries moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 artilleries Germans defend with 1 infantry Russians roll dice for 2 artilleries in Tambov, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 armour, 12 artilleries, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 10 armour, 1 artillery, 1 factory_minor, 2 infantry and 42 mech_infantrys Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 23/88 hits, 20.50 expected hits Germans roll dice for 10 armour, 1 artillery, 2 infantry and 42 mech_infantrys in Volgograd, round 2 : 18/55 hits, 20.00 expected hits 18 infantry owned by the Russians lost in Volgograd 2 infantry owned by the Germans and 21 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 24/70 hits, 17.50 expected hits Germans roll dice for 10 armour, 1 artillery and 21 mech_infantrys in Volgograd, round 3 : 16/32 hits, 12.33 expected hits 16 infantry owned by the Russians lost in Volgograd 1 artillery owned by the Germans, 2 armour owned by the Germans and 21 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 20/54 hits, 14.83 expected hits Germans roll dice for 8 armour in Volgograd, round 4 : 2/8 hits, 4.00 expected hits 2 infantry owned by the Russians lost in Volgograd 8 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 12 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 130 Casualties for Russians: 36 infantry Casualties for Germans: 10 armour, 1 artillery, 2 infantry and 42 mech_infantrys Battle in Sikang Russians attack with 11 infantry Italians defend with 1 armour Russians roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Sikang Russians win, taking Sikang from Italians with 11 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 2 aaGuns moved from Shensi to Sikang 1 aaGun moved from Russia to Samara 1 tactical_bomber moved from Volgograd to Northwest Persia 2 fighters moved from Volgograd to Northwest Persia Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.67 Russians regular : 15.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 12 artilleries and 69 infantry moved from Samara to Volgograd 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Shensi to Kansu Chinese take Kansu from Italians 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Italians 11 infantry moved from Shensi to Sikang 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 2 artilleries moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 artilleries Germans defend with 1 infantry Russians roll dice for 2 artilleries in Tambov, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 armour, 12 artilleries, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 10 armour, 1 artillery, 1 factory_minor, 2 infantry and 42 mech_infantrys Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 23/88 hits, 20.50 expected hits Germans roll dice for 10 armour, 1 artillery, 2 infantry and 42 mech_infantrys in Volgograd, round 2 : 18/55 hits, 20.00 expected hits 18 infantry owned by the Russians lost in Volgograd 2 infantry owned by the Germans and 21 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 24/70 hits, 17.50 expected hits Germans roll dice for 10 armour, 1 artillery and 21 mech_infantrys in Volgograd, round 3 : 16/32 hits, 12.33 expected hits 16 infantry owned by the Russians lost in Volgograd 1 artillery owned by the Germans, 2 armour owned by the Germans and 21 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 20/54 hits, 14.83 expected hits Germans roll dice for 8 armour in Volgograd, round 4 : 2/8 hits, 4.00 expected hits 2 infantry owned by the Russians lost in Volgograd 8 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 12 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 130 Casualties for Russians: 36 infantry Casualties for Germans: 10 armour, 1 artillery, 2 infantry and 42 mech_infantrys Battle in Sikang Russians attack with 11 infantry Italians defend with 1 armour Russians roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Sikang Russians win, taking Sikang from Italians with 11 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 2 aaGuns moved from Shensi to Sikang 1 aaGun moved from Russia to Samara 1 tactical_bomber moved from Volgograd to Northwest Persia 2 fighters moved from Volgograd to Northwest Persia Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.67 Russians regular : 15.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Iwo Jima to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 infantry moved from Amur to Manchuria 1 infantry moved from Kweichow to Yunnan Japanese take Yunnan from Chinese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 3 mech_infantrys moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Kwangtung to Kwangsi 4 infantry moved from Kwangtung to Kwangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi 15 infantry moved from French Indo China to Kwangsi 5 artilleries moved from French Indo China to Kwangsi 3 mech_infantrys moved from French Indo China to Kwangsi 1 armour moved from French Indo China to Kwangsi 2 bombers, 3 fighters and 6 tactical_bombers moved from French Indo China to Kwangsi 7 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 fighter moved from Japan to 19 Sea Zone 1 infantry moved from Yenisey to Timguska Combat - Japanese Battle in Kwangsi Japanese attack with 1 armour, 5 artilleries, 2 bombers, 10 fighters, 22 infantry, 11 mech_infantrys and 9 tactical_bombers British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 2 mech_infantrys; Chinese defend with 7 artilleries and 22 infantry British roll AA dice in Kwangsi : 2/9 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in Kwangsi Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 22 infantry, 11 mech_infantrys and 9 tactical_bombers in Kwangsi, round 2 : 22/58 hits, 19.83 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 8 artilleries, 2 fighters, 38 infantry and 2 mech_infantrys in Kwangsi, round 2 : 20/51 hits, 17.83 expected hits 20 infantry owned by the Japanese lost in Kwangsi 3 aaGuns owned by the British, 4 infantry owned by the Chinese and 16 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 2 infantry, 11 mech_infantrys and 9 tactical_bombers in Kwangsi, round 3 : 18/38 hits, 16.50 expected hits Chinese roll dice for 1 armour, 8 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys in Kwangsi, round 3 : 9/31 hits, 11.17 expected hits 2 infantry owned by the Japanese and 7 mech_infantrys owned by the Japanese lost in Kwangsi 18 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 4 mech_infantrys and 9 tactical_bombers in Kwangsi, round 4 : 20/29 hits, 14.83 expected hits Chinese roll dice for 1 armour, 8 artilleries, 2 fighters and 2 mech_infantrys in Kwangsi, round 4 : 3/13 hits, 5.17 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi 2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 fighters owned by the British, 7 artilleries owned by the Chinese and 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 3 artilleries, 2 bombers, 8 fighters, 3 mech_infantrys and 9 tactical_bombers remaining. Battle score for attacker is 69 Casualties for Japanese: 2 artilleries, 2 fighters, 22 infantry and 8 mech_infantrys Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 2 mech_infantrys Casualties for Chinese: 7 artilleries and 22 infantry Battle in 19 Sea Zone Japanese attack with 1 bomber, 3 fighters and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 3 fighters in 19 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone 1 cruiser owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 3 fighters moved from 19 Sea Zone to Japan 1 bomber moved from 19 Sea Zone to Japan 1 fighter moved from Iwo Jima to Japan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 8 fighters moved from Kwangsi to French Indo China 9 tactical_bombers moved from Kwangsi to French Indo China 2 bombers moved from Kwangsi to French Indo China 8 fighters moved from French Indo China to 36 Sea Zone 2 tactical_bombers moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 submarine placed in 36 Sea Zone 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kiangsu 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,5,5,5,4,4,6,5,2,6,5,6,3,5,4,4,5,1,2,5,6,2,3,2,4,1,4,5 Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : 7.00 British AA : 0.50 ANZAC regular : 0.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Iwo Jima to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 infantry moved from Amur to Manchuria 1 infantry moved from Kweichow to Yunnan Japanese take Yunnan from Chinese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 3 mech_infantrys moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Kwangtung to Kwangsi 4 infantry moved from Kwangtung to Kwangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi 15 infantry moved from French Indo China to Kwangsi 5 artilleries moved from French Indo China to Kwangsi 3 mech_infantrys moved from French Indo China to Kwangsi 1 armour moved from French Indo China to Kwangsi 2 bombers, 3 fighters and 6 tactical_bombers moved from French Indo China to Kwangsi 7 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 fighter moved from Japan to 19 Sea Zone 1 infantry moved from Yenisey to Timguska Combat - Japanese Battle in Kwangsi Japanese attack with 1 armour, 5 artilleries, 2 bombers, 10 fighters, 22 infantry, 11 mech_infantrys and 9 tactical_bombers British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 2 mech_infantrys; Chinese defend with 7 artilleries and 22 infantry British roll AA dice in Kwangsi : 2/9 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in Kwangsi Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 22 infantry, 11 mech_infantrys and 9 tactical_bombers in Kwangsi, round 2 : 22/58 hits, 19.83 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 8 artilleries, 2 fighters, 38 infantry and 2 mech_infantrys in Kwangsi, round 2 : 20/51 hits, 17.83 expected hits 20 infantry owned by the Japanese lost in Kwangsi 3 aaGuns owned by the British, 4 infantry owned by the Chinese and 16 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 2 infantry, 11 mech_infantrys and 9 tactical_bombers in Kwangsi, round 3 : 18/38 hits, 16.50 expected hits Chinese roll dice for 1 armour, 8 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys in Kwangsi, round 3 : 9/31 hits, 11.17 expected hits 2 infantry owned by the Japanese and 7 mech_infantrys owned by the Japanese lost in Kwangsi 18 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 4 mech_infantrys and 9 tactical_bombers in Kwangsi, round 4 : 20/29 hits, 14.83 expected hits Chinese roll dice for 1 armour, 8 artilleries, 2 fighters and 2 mech_infantrys in Kwangsi, round 4 : 3/13 hits, 5.17 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi 2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 fighters owned by the British, 7 artilleries owned by the Chinese and 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 3 artilleries, 2 bombers, 8 fighters, 3 mech_infantrys and 9 tactical_bombers remaining. Battle score for attacker is 69 Casualties for Japanese: 2 artilleries, 2 fighters, 22 infantry and 8 mech_infantrys Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 2 mech_infantrys Casualties for Chinese: 7 artilleries and 22 infantry Battle in 19 Sea Zone Japanese attack with 1 bomber, 3 fighters and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 3 fighters in 19 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone 1 cruiser owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 3 fighters moved from 19 Sea Zone to Japan 1 bomber moved from 19 Sea Zone to Japan 1 fighter moved from Iwo Jima to Japan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 8 fighters moved from Kwangsi to French Indo China 9 tactical_bombers moved from Kwangsi to French Indo China 2 bombers moved from Kwangsi to French Indo China 8 fighters moved from French Indo China to 36 Sea Zone 2 tactical_bombers moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 submarine placed in 36 Sea Zone 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kiangsu 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,5,5,5,4,4,6,5,2,6,5,6,3,5,4,4,5,1,2,5,6,2,3,2,4,1,4,5 Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : 7.00 British AA : 0.50 ANZAC regular : 0.50
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@jim - certainly was bold but it paid off. The game is far from over I think.
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@cwglee51 I thought I ran the numbers and was supposed to win Kwansi … I must have missed something
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@jim010 I brought every land unit I could possibly bring, and every plane I could possibly bring. It was about an 85% win rate by doing that.
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@cwglee51 I obviously missed something, as I thought I accounted for everything … I have missed so much in this game
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 7 bombers moved from Normandy Bordeaux to 97 Sea Zone 3 fighters moved from Normandy Bordeaux to Holland Belgium 4 artilleries and 8 infantry moved from Korea to Amur Russians take Amur from Japanese 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 submarines and 6 transports moved from 6 Sea Zone to 25 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
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@cwglee51 scramble?
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@jim010 No scramble anywhere
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@cwglee51 what abot kamikaze?
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@jim010 I Don’t see anywhere where Kami’s are used?
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 7 bombers moved from Normandy Bordeaux to 97 Sea Zone 3 fighters moved from Normandy Bordeaux to Holland Belgium 4 artilleries and 8 infantry moved from Korea to Amur Russians take Amur from Japanese 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 submarines and 6 transports moved from 6 Sea Zone to 25 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 7 bombers Italians defend with 1 carrier Americans roll dice for 7 bombers in 97 Sea Zone, round 2 : 5/7 hits, 4.67 expected hits Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Italians lost in 97 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 16 Casualties for Italians: 1 carrier Battle in Holland Belgium Americans attack with 3 fighters Germans defend with 1 bomber and 1 infantry Americans roll dice for 3 fighters in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Holland Belgium Americans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 2 fighters Casualties for Germans: 1 bomber and 1 infantry Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 25 Sea Zone 2 artilleries moved from 25 Sea Zone to Midway 4 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to 25 Sea Zone 6 submarines moved from 10 Sea Zone to 25 Sea Zone 7 bombers moved from 97 Sea Zone to Iraq 1 fighter moved from Holland Belgium to United Kingdom 6 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Sikang Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 7 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Eastern Persia to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans Combat - British Battle in Caucasus British attack with 1 infantry and 3 mech_infantrys Germans defend with 1 infantry British roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 aaGuns moved from Normandy Bordeaux to Holland Belgium 6 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Egypt to Trans-Jordan 1 infantry and 1 mech_infantry moved from India to West India 3 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan 6 infantry moved from Persia to Eastern Persia 1 aaGun moved from Northwest Persia to Persia 1 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Egypt 6 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2 British collect 35 PUs (3 lost to blockades); end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : 2.17 British regular : 1.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from France to Holland Belgium 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 4 infantry British defend with 2 aaGuns and 2 infantry British roll AA dice in Holland Belgium : 0/2 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 1.83 expected hits British roll dice for 2 aaGuns and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 aaGuns owned by the British and 2 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 16 Casualties for British: 2 aaGuns and 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 5 mech_infantrys moved from Northern Italy to Western Germany 4 artilleries moved from Southern France to France 10 infantry moved from Southern France to France 12 infantry moved from Southern France to Northern Italy 8 infantry moved from Southern France to France Place Units - Italians 7 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2.17 British AA : -0.33 British regular : -0.67