@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
Jim010 L +30 vs Cwglee G40 X OOB
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 4 submarines moved from 26 Sea Zone to 6 Sea Zone 5 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese
Combat Hit Differential Summary :
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Scramble in 112 or 6?
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@jim010 none in 112, scramble 3 in 6.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 4 submarines moved from 26 Sea Zone to 6 Sea Zone 5 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Denmark Battle in 6 Sea Zone Americans attack with 9 submarines Japanese defend with 1 destroyer, 3 fighters and 1 transport Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate , taking Denmark from Germans. Battle score for attacker is 3 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 transport Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Iraq to Normandy Bordeaux 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 6 bombers moved from Western United States to Normandy Bordeaux 6 transports moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 3 fighters placed in Normandy Bordeaux 4 infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Kansu to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Combat Move - British 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 4 fighters moved from 113 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 2 fighters moved from United Kingdom to 113 Sea Zone 1 artillery and 3 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus
Combat Hit Differential Summary :
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do you scramble in 113?
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@jim010 No Scramble…looks like i’ve done it again, i mis-calculated what air you could bring =(
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@cwglee51 I wouldn’t worry. You can take it back and I have no follow up. I just wanted bragging rights that I took Berlin before I lose.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 4 submarines moved from 26 Sea Zone to 6 Sea Zone 5 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Denmark Battle in 6 Sea Zone Americans attack with 9 submarines Japanese defend with 1 destroyer, 3 fighters and 1 transport Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate , taking Denmark from Germans. Battle score for attacker is 3 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 transport Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Iraq to Normandy Bordeaux 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 6 bombers moved from Western United States to Normandy Bordeaux 6 transports moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 3 fighters placed in Normandy Bordeaux 4 infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Kansu to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 4 fighters moved from 113 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 2 fighters moved from United Kingdom to 113 Sea Zone 1 artillery and 3 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus Combat - British Battle in 113 Sea Zone British attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 1 transport British roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 2 submarines owned by the Germans lost in 113 Sea Zone British roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 113 Sea Zone, round 3 : 8/8 hits, 3.67 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 2 destroyers owned by the British lost in 113 Sea Zone 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone British win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 49 Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 1 transport Casualties for British: 2 destroyers Battle in Germany British attack with 1 armour, 1 bomber, 4 fighters and 1 infantry Germans defend with 1 aaGun, 1 factory_major and 3 mech_infantrys Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits British roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Germany, round 2 : 5/7 hits, 3.33 expected hits Germans roll dice for 1 aaGun and 3 mech_infantrys in Germany, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 3 mech_infantrys owned by the Germans lost in Germany British captures 81PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 1 aaGun and 3 mech_infantrys Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus 1 artillery owned by the British retreated to Northwest Persia Germans win with 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 2 artilleries moved from Iraq to 80 Sea Zone 2 infantry moved from Iraq to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia 1 aaGun, 1 artillery and 7 infantry moved from Northwest Persia to Persia 2 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from India to Yunnan 2 aaGuns, 1 armour, 1 artillery and 19 infantry moved from Burma to Yunnan 2 fighters moved from Shan State to Yunnan 1 carrier moved from 79 Sea Zone to 38 Sea Zone 1 carrier moved from 79 Sea Zone to 41 Sea Zone 1 bomber moved from Germany to Normandy Bordeaux 4 fighters moved from Germany to 113 Sea Zone 2 fighters moved from 113 Sea Zone to 110 Sea Zone Place Units - British 1 carrier placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 British collect 39 PUs (1 lost to blockades); end with 120 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : -1.00 Germans AA : -0.50 Germans regular : -2.33 British regular : 5.50
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@jim010 I did it! I will lose but I took Berlin!
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Kazakhstan to Tsinghai Italians take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu Italians take Kansu from Chinese 3 mech_infantrys moved from Western Germany to Germany 1 bomber moved from Western Germany to Germany 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 3 fighters moved from Southern Italy to Germany 1 artillery and 2 infantry moved from Algeria to Morocco 3 infantry moved from Northern Italy to Southern France 1 fighter moved from 97 Sea Zone to Southern France Combat - Italians Battle in Morocco Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco 1 infantry owned by the British lost in Morocco Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 fighter and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 3/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Germany Italians attack with 1 bomber, 3 fighters and 3 mech_infantrys British defend with 1 armour, 1 factory_minor and 1 infantry Italians roll dice for 1 bomber, 3 fighters and 3 mech_infantrys in Germany, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 1 armour and 1 infantry in Germany, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Germany 1 infantry owned by the British and 1 armour owned by the British lost in Germany Italians win, taking Germany from British with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 3 fighters moved from Germany to Western Germany 1 bomber moved from Germany to Southern Italy 1 fighter moved from Southern France to 97 Sea Zone Place Units - Italians 6 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Italians collect 20 PUs (3 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.17 British regular : 0.17
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@jim010 Ehh that may be fatal, you have plenty of $ to replace losses with and Ger misses a turn of production.
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@cwglee51 call a stalemate?
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@jim010 I’m fine with playing it out, I don’t think I’ll recover but it would be interesting to try.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Queensland to Northern Territory 2 infantry moved from New South Wales to South Australia 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 3 fighters moved from Western Germany to 112 Sea Zone 3 tactical_bombers moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 3 bombers moved from Western Germany to 112 Sea Zone 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour moved from Urals to Novosibirsk 1 mech_infantry moved from Nenetsia to Samara 2 fighters and 2 tactical_bombers moved from Bryansk to Samara Combat - Germans Battle in Samara Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 3 bombers, 5 fighters and 3 tactical_bombers Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports Germans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 112 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 112 Sea Zone 5 transports owned by the Americans lost in 112 Sea Zone Germans win with 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 95 Casualties for Germans: 1 fighter Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports Non Combat Move - Germans 4 fighters moved from 112 Sea Zone to Western Germany 3 tactical_bombers moved from 112 Sea Zone to Western Germany 3 bombers moved from 112 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from Samara to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Vologda 3 mech_infantrys moved from Novgorod to Bryansk Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Russians regular : -0.33 Germans regular : 1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 infantry moved from Sikang to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Italians 1 infantry moved from Shensi to Kansu Combat - Russians Battle in Kansu Russians attack with 1 infantry Italians defend with 1 armour Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Kansu Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Samara to Russia 2 aaGuns and 11 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.33 Russians regular : -1.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Kiangsi to Hunan 2 bombers moved from French Indo China to Hunan 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from 36 Sea Zone to 19 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 2 fighters moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 carrier Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 1 carrier in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 38 Sea Zone 1 carrier owned by the British lost in 38 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for British: 1 carrier Battle in 41 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 carrier Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 3 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits British roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 41 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in 34 Sea Zone Japanese attack with 1 bomber and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 19 Sea Zone 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Hunan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 3 fighters moved from 38 Sea Zone to 36 Sea Zone 3 fighters moved from 41 Sea Zone to 36 Sea Zone 2 fighters moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 34 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone 4 fighters moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from French Indo China to 36 Sea Zone 3 tactical_bombers moved from 38 Sea Zone to French Indo China 1 bomber moved from 34 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 1 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Hunan to French Indo China 4 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 aaGun moved from Kiangsi to Anhwe Place Units - Japanese 2 submarines placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone 1 mech_infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 infantry placed in Kwangtung 1 mech_infantry placed in Kwangtung 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan Japanese undo move 5. 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,1,6,1,2,3,5,1,1,1,2,1 Japanese collect 51 PUs (11 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 5.00 UK_Pacific regular : 0.67 ANZAC regular : 0.67 British regular : 0.33
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I need to put his game on pause for a bit