@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
@cwglee51 I need scramble and kamikaze orders
@jim010 None of either
@cwglee51 Sure? I’m dropping in Korea
@jim010 All are dropping in Korea? Don’t think I want any Kami and definitely no scramble.
@jim010 I figured if I dropped in Japan you would definitley kamikaze
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 21 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 5 artilleries and 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 21 infantry in Kwangsi, round 2 : 11/26 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 5.00
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 infantry, 6 submarines and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 24 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
7 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
3 artilleries moved from 6 Sea Zone to Korea
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters, 4 submarines, 1 tactical_bomber and 6 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 4 submarines, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 4 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Eastern United States to Iceland
4 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
Place Units - Americans
6 submarines placed in 10 Sea Zone
6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 21 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 5 artilleries and 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 21 infantry in Kwangsi, round 2 : 11/26 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 3 fighters and 14 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Algeria to Morocco
1 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
Combat - British
Battle in Hunan
British attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Morocco
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in Morocco, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Morocco
1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
3 artilleries moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 3 artilleries, 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from India to West India
1 battleship and 1 cruiser moved from 76 Sea Zone to 79 Sea Zone
3 aaGuns, 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
2 fighters moved from Hunan to Kwangsi
6 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - British
3 fighters and 7 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 5.00
Americans regular : 0.67
Italians regular : 0.33
Japanese regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Novosibirsk to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
Italians take Sikang from Chinese
7 infantry moved from Northern Italy to France
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 artilleries placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
3 fighters moved from Caroline Islands to Korea
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
1 bomber moved from Western Germany to 108 Sea Zone
Combat - Germans
Battle in 108 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 artilleries, 2 infantry and 2 transports
2 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 2 artilleries, 2 infantry and 2 transports
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
11 artilleries moved from Rostov to Bryansk
6 armour and 42 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Rostov to Caucasus
3 aaGuns moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
19 infantry moved from Rostov to Bryansk
2 artilleries moved from Volgograd to Rostov
2 armour moved from Novosibirsk to Volgograd
2 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
2 mech_infantrys moved from Germany to Western Germany
1 bomber moved from 108 Sea Zone to Holland Belgium
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 submarine placed in 113 Sea Zone
2 bombers, 1 fighter and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.00
@cwglee51 I am of the opinion that this will be a slow grinding loss for me. Lots of little things I missed due to not paying attention. Time for something drastic. No guts no glory
@cwglee51 crap - it didn’t post? I don’t have to do all the moves again?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 artilleries and 69 infantry moved from Samara to Volgograd
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Italians
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Italians
11 infantry moved from Shensi to Sikang
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 artilleries moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries
Germans defend with 1 infantry
Russians roll dice for 2 artilleries in Tambov, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 12 artilleries, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 1 artillery, 1 factory_minor, 2 infantry and 42 mech_infantrys
Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 23/88 hits, 20.50 expected hits
Germans roll dice for 10 armour, 1 artillery, 2 infantry and 42 mech_infantrys in Volgograd, round 2 : 18/55 hits, 20.00 expected hits
18 infantry owned by the Russians lost in Volgograd
2 infantry owned by the Germans and 21 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 24/70 hits, 17.50 expected hits
Germans roll dice for 10 armour, 1 artillery and 21 mech_infantrys in Volgograd, round 3 : 16/32 hits, 12.33 expected hits
16 infantry owned by the Russians lost in Volgograd
1 artillery owned by the Germans, 2 armour owned by the Germans and 21 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 20/54 hits, 14.83 expected hits
Germans roll dice for 8 armour in Volgograd, round 4 : 2/8 hits, 4.00 expected hits
2 infantry owned by the Russians lost in Volgograd
8 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 12 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 130
Casualties for Russians: 36 infantry
Casualties for Germans: 10 armour, 1 artillery, 2 infantry and 42 mech_infantrys
Battle in Sikang
Russians attack with 11 infantry
Italians defend with 1 armour
Russians roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits
Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Sikang
Russians win, taking Sikang from Italians with 11 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Shensi to Sikang
1 aaGun moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : -0.67
Russians regular : 15.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 artilleries and 69 infantry moved from Samara to Volgograd
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Italians
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Italians
11 infantry moved from Shensi to Sikang
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 artilleries moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries
Germans defend with 1 infantry
Russians roll dice for 2 artilleries in Tambov, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 12 artilleries, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 1 artillery, 1 factory_minor, 2 infantry and 42 mech_infantrys
Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 23/88 hits, 20.50 expected hits
Germans roll dice for 10 armour, 1 artillery, 2 infantry and 42 mech_infantrys in Volgograd, round 2 : 18/55 hits, 20.00 expected hits
18 infantry owned by the Russians lost in Volgograd
2 infantry owned by the Germans and 21 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 24/70 hits, 17.50 expected hits
Germans roll dice for 10 armour, 1 artillery and 21 mech_infantrys in Volgograd, round 3 : 16/32 hits, 12.33 expected hits
16 infantry owned by the Russians lost in Volgograd
1 artillery owned by the Germans, 2 armour owned by the Germans and 21 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 20/54 hits, 14.83 expected hits
Germans roll dice for 8 armour in Volgograd, round 4 : 2/8 hits, 4.00 expected hits
2 infantry owned by the Russians lost in Volgograd
8 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 12 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 130
Casualties for Russians: 36 infantry
Casualties for Germans: 10 armour, 1 artillery, 2 infantry and 42 mech_infantrys
Battle in Sikang
Russians attack with 11 infantry
Italians defend with 1 armour
Russians roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits
Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Sikang
Russians win, taking Sikang from Italians with 11 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Shensi to Sikang
1 aaGun moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : -0.67
Russians regular : 15.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Iwo Jima to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kwangtung to Kwangsi
4 infantry moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
15 infantry moved from French Indo China to Kwangsi
5 artilleries moved from French Indo China to Kwangsi
3 mech_infantrys moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
2 bombers, 3 fighters and 6 tactical_bombers moved from French Indo China to Kwangsi
7 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Yenisey to Timguska
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 10 fighters, 22 infantry, 11 mech_infantrys and 9 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 2 mech_infantrys; Chinese defend with 7 artilleries and 22 infantry
British roll AA dice in Kwangsi : 2/9 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 22 infantry, 11 mech_infantrys and 9 tactical_bombers in Kwangsi, round 2 : 22/58 hits, 19.83 expected hits
Chinese roll dice for 3 aaGuns, 1 armour, 8 artilleries, 2 fighters, 38 infantry and 2 mech_infantrys in Kwangsi, round 2 : 20/51 hits, 17.83 expected hits
20 infantry owned by the Japanese lost in Kwangsi
3 aaGuns owned by the British, 4 infantry owned by the Chinese and 16 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 2 infantry, 11 mech_infantrys and 9 tactical_bombers in Kwangsi, round 3 : 18/38 hits, 16.50 expected hits
Chinese roll dice for 1 armour, 8 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys in Kwangsi, round 3 : 9/31 hits, 11.17 expected hits
2 infantry owned by the Japanese and 7 mech_infantrys owned by the Japanese lost in Kwangsi
18 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 4 mech_infantrys and 9 tactical_bombers in Kwangsi, round 4 : 20/29 hits, 14.83 expected hits
Chinese roll dice for 1 armour, 8 artilleries, 2 fighters and 2 mech_infantrys in Kwangsi, round 4 : 3/13 hits, 5.17 expected hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 fighters owned by the British, 7 artilleries owned by the Chinese and 1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 3 artilleries, 2 bombers, 8 fighters, 3 mech_infantrys and 9 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Japanese: 2 artilleries, 2 fighters, 22 infantry and 8 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 2 mech_infantrys
Casualties for Chinese: 7 artilleries and 22 infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 3 fighters in 19 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 cruiser owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
1 fighter moved from Iwo Jima to Japan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
8 fighters moved from Kwangsi to French Indo China
9 tactical_bombers moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
8 fighters moved from French Indo China to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,5,5,5,4,4,6,5,2,6,5,6,3,5,4,4,5,1,2,5,6,2,3,2,4,1,4,5
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 7.00
British AA : 0.50
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Iwo Jima to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kwangtung to Kwangsi
4 infantry moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
15 infantry moved from French Indo China to Kwangsi
5 artilleries moved from French Indo China to Kwangsi
3 mech_infantrys moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
2 bombers, 3 fighters and 6 tactical_bombers moved from French Indo China to Kwangsi
7 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Yenisey to Timguska
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 10 fighters, 22 infantry, 11 mech_infantrys and 9 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 2 mech_infantrys; Chinese defend with 7 artilleries and 22 infantry
British roll AA dice in Kwangsi : 2/9 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 22 infantry, 11 mech_infantrys and 9 tactical_bombers in Kwangsi, round 2 : 22/58 hits, 19.83 expected hits
Chinese roll dice for 3 aaGuns, 1 armour, 8 artilleries, 2 fighters, 38 infantry and 2 mech_infantrys in Kwangsi, round 2 : 20/51 hits, 17.83 expected hits
20 infantry owned by the Japanese lost in Kwangsi
3 aaGuns owned by the British, 4 infantry owned by the Chinese and 16 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 2 infantry, 11 mech_infantrys and 9 tactical_bombers in Kwangsi, round 3 : 18/38 hits, 16.50 expected hits
Chinese roll dice for 1 armour, 8 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys in Kwangsi, round 3 : 9/31 hits, 11.17 expected hits
2 infantry owned by the Japanese and 7 mech_infantrys owned by the Japanese lost in Kwangsi
18 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 4 mech_infantrys and 9 tactical_bombers in Kwangsi, round 4 : 20/29 hits, 14.83 expected hits
Chinese roll dice for 1 armour, 8 artilleries, 2 fighters and 2 mech_infantrys in Kwangsi, round 4 : 3/13 hits, 5.17 expected hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 fighters owned by the British, 7 artilleries owned by the Chinese and 1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 3 artilleries, 2 bombers, 8 fighters, 3 mech_infantrys and 9 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Japanese: 2 artilleries, 2 fighters, 22 infantry and 8 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 2 mech_infantrys
Casualties for Chinese: 7 artilleries and 22 infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 3 fighters in 19 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 cruiser owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
1 fighter moved from Iwo Jima to Japan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
8 fighters moved from Kwangsi to French Indo China
9 tactical_bombers moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
8 fighters moved from French Indo China to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,5,5,5,4,4,6,5,2,6,5,6,3,5,4,4,5,1,2,5,6,2,3,2,4,1,4,5
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 7.00
British AA : 0.50
ANZAC regular : 0.50
@jim - certainly was bold but it paid off. The game is far from over I think.
@cwglee51 I thought I ran the numbers and was supposed to win Kwansi … I must have missed something
@jim010 I brought every land unit I could possibly bring, and every plane I could possibly bring. It was about an 85% win rate by doing that.
@cwglee51 I obviously missed something, as I thought I accounted for everything … I have missed so much in this game