@farmboy I cannot see the game. I get an error about version differences when I try to load it. Didn’t have that problem initially.
Tip battle ship. Sink DD.
Guam sz - defence
[dice 2d6<=1]
[dice 1d6<=2]
2d6<=1: 3, 6; Hits: 0
1d6<=2: 3; Hits: 0
Flawless victory
Round: 18
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
6 submarines moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 6 submarines
Japanese defend with 1 destroyer and 2 submarines
ANZAC win, taking Okinawa from Japanese with 1 destroyer and 5 submarines remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from French Indo China to Volgograd
3 fighters moved from Caucasus to Volgograd
1 aaGun moved from Kwangsi to Hunan
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
The map
Germany on the move…
i ve submerged ur sub in sz 91 in USA 18, if u wish to fight with it, just roll it here using diceboot
@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
i ve submerged ur sub in sz 91 in USA 18, if u wish to fight with it, just roll it here using diceboot
sorry sz 92 it was
the odds are not on ur side but it is ur right
ok i ll play quick Russia once Germany is done
triple allied move in the evening
i am glad i listened ur advice and not rolled even usa here using diceboot
its just too messy
@Amon-Sul I’ve got the feeling that this might not be necessary… :-/
I’ll do gemany now
Game History
Round: 19
Purchase Units - Germans
Germans buy 9 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Crete to Saudi Arabia
1 bomber moved from Southern Italy to Saudi Arabia
1 fighter moved from Syria to Iraq
2 tactical_bombers moved from Syria to Iraq
1 bomber moved from Crete to Volgograd
1 bomber moved from Crete to Volgograd
Combat - Germans
Germans creates battle in territory 92 Sea Zone
Battle in Saudi Arabia
Germans attack with 2 bombers
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 2 bombers in Saudi Arabia, round 2 : 2/2 hits, 1,33 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Saudi Arabia, round 2 : 1/3 hits, 1,17 expected hits
1 bomber owned by the Germans lost in Saudi Arabia
2 mech_infantrys owned by the British lost in Saudi Arabia
Germans roll dice for 1 bomber in Saudi Arabia, round 3 : 1/1 hits, 0,67 expected hits
British roll dice for 1 armour in Saudi Arabia, round 3 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Germans lost in Saudi Arabia
1 armour owned by the British lost in Saudi Arabia
British win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Iraq
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,17 expected hits
1 tactical_bomber owned by the Germans lost in Iraq
2 mech_infantrys owned by the British lost in Iraq
Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Iraq
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Volgograd
Germans attack with 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys
British defend with 6 aaGuns, 1 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys; ANZAC defend with 7 fighters and 1 tactical_bomber
British roll AA dice in Volgograd : 0/2 hits, 0,33 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/13 hits, 3,83 expected hits
British roll dice for 6 aaGuns, 1 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/14 hits, 7,33 expected hits
3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Volgograd
3 aaGuns owned by the British lost in Volgograd
Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 3/6 hits, 2,67 expected hits
British roll dice for 3 aaGuns, 1 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 8/14 hits, 7,33 expected hits
2 artilleries owned by the Germans, 2 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
3 aaGuns owned by the British lost in Volgograd
British win with 1 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -39
Casualties for Germans: 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys
Casualties for British: 6 aaGuns
Non Combat Move - Germans
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
Place Units - Germans
2 fighters and 1 mech_infantry placed in Egypt
3 fighters placed in Russia
4 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,3,6
Germans collect 64 PUs (3 lost to blockades); end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
British AA : -0,33
Germans regular : 0,67
British regular : 0,00
Game over! Congrats!
I don’t think that I can win anymore. Thanks for playing!
In the end it’s was (more or less) a coinflip in Volgograd, but I think in total dice were on my side (e.g. Smolensk). I’m a little bit disapointed that I underestimated/overlooked allies capturing Volgograd, but that’s poker!
Nevertheless I enjoyed the game and learned a lot: Maybe I’ll be a little bit slowlier in the future (but maybe not ;-))
@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
I don’t think that I can win anymore. Thanks for playing!
In the end it’s was (more or less) a coinflip in Volgograd, but I think in total dice were on my side (e.g. Smolensk). I’m a little bit disapointed that I underestimated/overlooked allies capturing Volgograd, but that’s poker!Nevertheless I enjoyed the game and learned a lot: Maybe I’ll be a little bit slowlier in the future (but maybe not ;-))
Well,
dont know from where to start
maybe the craziest game i ever played
First of all I wish to thank U for the game. U accepted me as the allies with +15, U play with great pace (i like it), but sometimes it gets me too, and i play too fast.
This game is fantastic , but sometimes it can make U a fanatic :D
U remind me of my old pal Trulpen. He played very well, he played fast, and was a good and positive person.
@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
U remind me of my old pal Trulpen. He played very well, he played fast, and was a good and positive person.
Wow, thanks! Great honor. I read in the forum that he passed away :-(. I never played him, but read several tactics post from him.
As for the game analysis
well, first of all i think i never played against JDOW1. I see its more often now.
I made a strategic mistake by allowing Ur navies to merge in the Mediterranean. That haunted me the entire game (and almost caused a loss).
I was able to empty USA, UK, India and Oceania, and be on the frontline with the Chinese, but the Med thing kept bothering me.
I came to late to Normandy, then i made that mistake in sz 105 (U exploited it very well) and lost trannies and the momentum.
On the Pacific side i was too slow with the Amur stack, I should have put it to Amur before rd 3. U used that and pulled the Japs south.
With UK Pacific i bought too many ships (and air). I should have been buying more mechs, especially in one of the early rounds what i missed.
In the later part of the game i was too fast in play, (i had big stress at work and home and couldnt dedicate myself 100 % to the game, but i wanted to keep the speed pace) so i messed up in France and Egypt
and u used it very well.
I made one oversight in France though, i thought that TUV difference is not a problem since i have the lead in TUV of almost 1000 , and +100 per round in PUs.
But i lost the momentum there, and i should have been using battle calculator more there.
I rushed to France, and it was not good.
Also i was eager to capture Volgograd and make a breaktrough in Russia, and ignoring and underestimating axis capabilities in taking and holding Cairo and Volgograd at the same time.
I learned a lesson there. Should be more modest next time.
I think i deserved the win, but i am sad u dont get any i dont know extra point for playing a very good game from the begining to the end.
U offered little mistakes for me to exploit, only a few oversights where i straffed ur land with my air (last time in Caucaus was painfull but it paved the way for victory).
I think strategically, U were confused with my KJF (Kill Japan First) or SJF (Slow Japan First)
or as i like to mention IJF (Isolate Japan First).
The decision to go for Johnston and NT harbours and move to India earliest possible proved fantastic.