Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
@Amon-Sul absolutely…
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take British Columbia from British
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery and 1 mech_infantry moved from Amur to Manchuria
2 bombers moved from Kiangsu to Kazakhstan
1 armour, 4 fighters, 10 infantry and 4 tactical_bombers moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
3 tactical_bombers moved from 6 Sea Zone to Anhwe
3 fighters moved from 6 Sea Zone to Anhwe
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
British defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1,33 expected hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
1 bomber owned by the Japanese lost in Kazakhstan
2 mech_infantrys owned by the British lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for British: 2 mech_infantrys
Battle in Anhwe
Japanese attack with 1 armour, 8 fighters, 10 infantry and 7 tactical_bombers
British defend with 7 aaGuns, 1 artillery and 1 mech_infantry; Americans defend with 1 bomber; Chinese defend with 5 artilleries, 1 fighter and 9 infantry
British roll AA dice in Anhwe : 1/15 hits, 2,50 expected hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 7 fighters, 10 infantry and 7 tactical_bombers in Anhwe, round 2 : 9/25 hits, 10,33 expected hits
Chinese roll dice for 7 aaGuns, 6 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry in Anhwe, round 2 : 3/18 hits, 6,17 expected hits
3 infantry owned by the Japanese lost in Anhwe
7 aaGuns owned by the British and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 7 fighters, 7 infantry and 7 tactical_bombers in Anhwe, round 3 : 12/22 hits, 9,83 expected hits
Chinese roll dice for 6 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Anhwe, round 3 : 9/16 hits, 5,50 expected hits
1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
1 mech_infantry owned by the British, 7 infantry owned by the Chinese, 1 artillery owned by the British and 3 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 7 fighters and 6 tactical_bombers in Anhwe, round 4 : 8/13 hits, 7,50 expected hits
Chinese roll dice for 2 artilleries, 1 bomber and 1 fighter in Anhwe, round 4 : 2/4 hits, 1,50 expected hits
2 tactical_bombers owned by the Japanese lost in Anhwe
1 bomber owned by the Americans, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 armour, 1 fighter, 10 infantry and 3 tactical_bombers
Casualties for British: 7 aaGuns, 1 artillery and 1 mech_infantry
Casualties for Chinese: 5 artilleries, 1 fighter and 9 infantry
Casualties for Americans: 1 bomber
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Volgograd
4 fighters moved from Anhwe to 6 Sea Zone
4 tactical_bombers moved from Anhwe to 6 Sea Zone
3 fighters moved from Anhwe to Kiangsu
Place Units - Japanese
5 infantry placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Japanese collect 20 PUs (4 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,33
Japanese regular : 2,67
British AA : -1,50
ANZAC regular : -0,33
British regular : 0,33
Japan is fortifying Tokyo but marching through Canada
:D
@Amon-Sul SF was to well defended ;-)
i am busy now
but i plan to play usa and china from here
britain from home i think
dice boot volgograd can be so messy
but maybe we somehow pull it off while both online and checking before i press dice
@Amon-Sul you can also do US from home, I think there’s also a lot to do for the case that Stalingrad falls…
It’s on you
@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul SF was to well defended ;-)
SF?
@Amon-Sul San Francisco
@fasthard I always see that territory as WUS or LA
forgot about SF
@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
i ll do everything from home
its for the better
hm u can have kamis in marianas
@Amon-Sul yes take your time.
OOL in Volgograd for the US is Bomber first, than Inf/Mech/Arti. Keep the AA (for UK)
i will be attacking marianas sz with 2 dd 2 subs
usa
u have a dd and 2 subs there
will u use kamis?
@Amon-Sul 1 kami on each Dd
ok
i ll play it all from home in peace
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
5 fighters moved from Turkey to Volgograd
2 infantry moved from Gibraltar to Spain
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to Spain
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 armour moved from Western United States to British Columbia
British take British Columbia from Japanese
1 armour moved from British Columbia to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Alaska
Battle in 22 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 destroyers in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 97 Sea Zone from Italians, taking Alaska from Japanese, taking 22 Sea Zone from Japanese with 2 destroyers and 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 92 Sea Zone
Americans attack with 5 fighters and 2 submarines
Germans defend with 1 submarine; Italians defend with 1 destroyer
1 submarine owned by the Germans submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Volgograd
Americans attack with 5 fighters
Germans defend with 1 aaGun, 10 armour, 14 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 23 mech_infantrys; Japanese defend with 1 bomber
Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Volgograd
Americans roll dice for 4 fighters in Volgograd, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 aaGun, 10 armour, 14 artilleries, 1 bomber, 2 fighters, 1 infantry and 23 mech_infantrys in Volgograd, round 2 : 23/51 hits, 19,17 expected hits
4 fighters owned by the Americans lost in Volgograd
1 bomber owned by the Japanese and 1 infantry owned by the Germans lost in Volgograd
Germans win with 1 aaGun, 10 armour, 14 artilleries, 2 fighters and 23 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Americans: 5 fighters
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Spain
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 3 fighters and 2 infantry in Spain, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
3 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 6 carriers, 1 cruiser, 1 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
7 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
7 artilleries, 11 carriers, 5 destroyers, 6 infantry, 4 submarines and 9 transports moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
7 artilleries, 11 carriers, 5 destroyers, 7 infantry, 5 submarines and 9 transports moved from 94 Sea Zone to 96 Sea Zone
7 artilleries and 7 infantry moved from 96 Sea Zone to Tobruk
5 fighters moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from Spain to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Gibraltar
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers and 5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : 3,83
Japanese regular : -0,50
Germans AA : 0,50
Germans regular : 4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Manchuria
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Manchuria
1 artillery owned by the Japanese lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 1,00
i ll buy 2 fig 2 mech with uk pacific instead of what i initially bought
i am in a hurry, still havent diced anyting and my pc is slow
so i ll just edit that purchase in the end
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
5 fighters moved from Turkey to Volgograd
2 infantry moved from Gibraltar to Spain
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to Spain
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 armour moved from Western United States to British Columbia
British take British Columbia from Japanese
1 armour moved from British Columbia to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Alaska
Battle in 22 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 destroyers in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 97 Sea Zone from Italians, taking Alaska from Japanese, taking 22 Sea Zone from Japanese with 2 destroyers and 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 92 Sea Zone
Americans attack with 5 fighters and 2 submarines
Germans defend with 1 submarine; Italians defend with 1 destroyer
1 submarine owned by the Germans submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Volgograd
Americans attack with 5 fighters
Germans defend with 1 aaGun, 10 armour, 14 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 23 mech_infantrys; Japanese defend with 1 bomber
Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Volgograd
Americans roll dice for 4 fighters in Volgograd, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 aaGun, 10 armour, 14 artilleries, 1 bomber, 2 fighters, 1 infantry and 23 mech_infantrys in Volgograd, round 2 : 23/51 hits, 19,17 expected hits
4 fighters owned by the Americans lost in Volgograd
1 bomber owned by the Japanese and 1 infantry owned by the Germans lost in Volgograd
Germans win with 1 aaGun, 10 armour, 14 artilleries, 2 fighters and 23 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Americans: 5 fighters
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Spain
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 3 fighters and 2 infantry in Spain, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
3 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 6 carriers, 1 cruiser, 1 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
7 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
7 artilleries, 11 carriers, 5 destroyers, 6 infantry, 4 submarines and 9 transports moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
7 artilleries, 11 carriers, 5 destroyers, 7 infantry, 5 submarines and 9 transports moved from 94 Sea Zone to 96 Sea Zone
7 artilleries and 7 infantry moved from 96 Sea Zone to Tobruk
5 fighters moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from Spain to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Gibraltar
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers and 5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Manchuria
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Manchuria
1 artillery owned by the Japanese lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 2 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 8 artilleries, 6 infantry and 21 mech_infantrys moved from Caucasus to Volgograd
2 tactical_bombers moved from Northwest Persia to Volgograd
9 fighters moved from Sikang to Volgograd
6 mech_infantrys moved from Afghanistan to Volgograd
2 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Bulgaria to Yugoslavia
British take Yugoslavia from Germans
Combat - British
Battle in Volgograd
British attack with 1 armour, 8 artilleries, 9 fighters, 6 infantry, 27 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 10 armour, 14 artilleries, 1 factory_minor, 2 fighters and 23 mech_infantrys
Germans roll AA dice in Volgograd : 0/3 hits, 0,50 expected hits
British roll dice for 1 armour, 8 artilleries, 9 fighters, 6 infantry, 27 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 17/53 hits, 15,83 expected hits
Germans roll dice for 1 aaGun, 10 armour, 14 artilleries, 2 fighters and 23 mech_infantrys in Volgograd, round 2 : 18/49 hits, 18,67 expected hits
12 mech_infantrys owned by the British and 6 infantry owned by the British lost in Volgograd
1 aaGun owned by the Germans and 16 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 1 armour, 8 artilleries, 9 fighters, 15 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 16/35 hits, 12,83 expected hits
Germans roll dice for 10 armour, 14 artilleries, 2 fighters and 7 mech_infantrys in Volgograd, round 3 : 11/33 hits, 13,33 expected hits
11 mech_infantrys owned by the British lost in Volgograd
9 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 1 armour, 8 artilleries, 9 fighters, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 4 : 13/24 hits, 10,33 expected hits
Germans roll dice for 10 armour, 5 artilleries and 2 fighters in Volgograd, round 4 : 7/17 hits, 8,00 expected hits
2 mech_infantrys owned by the British and 5 artilleries owned by the British lost in Volgograd
5 artilleries owned by the Germans and 8 armour owned by the Germans lost in Volgograd
British roll dice for 1 armour, 3 artilleries, 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 5 : 6/17 hits, 8,00 expected hits
Germans roll dice for 2 armour and 2 fighters in Volgograd, round 5 : 3/4 hits, 2,33 expected hits
2 tactical_bombers owned by the British and 1 fighter owned by the British lost in Volgograd
2 fighters owned by the Germans and 2 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 3 artilleries, 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 63
Casualties for British: 5 artilleries, 1 fighter, 6 infantry, 25 mech_infantrys and 2 tactical_bombers
Casualties for Germans: 1 aaGun, 10 armour, 14 artilleries, 2 fighters and 23 mech_infantrys
Battle in Trans-Jordan
British attack with 5 mech_infantrys
Germans defend with 1 infantry
British roll dice for 5 mech_infantrys in Trans-Jordan, round 2 : 0/5 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 5 mech_infantrys in Trans-Jordan, round 3 : 2/5 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 33 Sea Zone to 36 Sea Zone
8 fighters moved from Volgograd to Caucasus
1 infantry moved from Turkey to Caucasus
1 infantry moved from Morocco to Algeria
6 aaGuns moved from Caucasus to Volgograd
1 armour and 5 mech_infantrys moved from India to Afghanistan
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Saudi Arabia
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,4,1,4,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Afghanistan: 1 armour and 5 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 1 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
2 armour and 4 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to India: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : 3,83
Japanese regular : 0,50
Germans AA : 0,00
Germans regular : 1,17
British regular : 5,33
Miracle comeback in Volgograd :)
Great game goes on
Italy on the move…