@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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@Amon-Sul I assume you keep the us bomber till end?
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u assume well
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crazy game
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@Amon-Sul absolutely…
Game History
Round: 18 Purchase Units - Japanese Japanese buy 8 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Alaska to Alberta Saskatchewan Manitoba Japanese take British Columbia from British Japanese take Alberta Saskatchewan Manitoba from British 1 artillery and 1 mech_infantry moved from Amur to Manchuria 2 bombers moved from Kiangsu to Kazakhstan 1 armour, 4 fighters, 10 infantry and 4 tactical_bombers moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe 3 tactical_bombers moved from 6 Sea Zone to Anhwe 3 fighters moved from 6 Sea Zone to Anhwe 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer and 2 submarines British defend with 1 destroyer; Americans defend with 1 transport Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kazakhstan Japanese attack with 2 bombers British defend with 2 mech_infantrys Japanese roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in Kazakhstan 2 mech_infantrys owned by the British lost in Kazakhstan Japanese win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 bomber Casualties for British: 2 mech_infantrys Battle in Anhwe Japanese attack with 1 armour, 8 fighters, 10 infantry and 7 tactical_bombers British defend with 7 aaGuns, 1 artillery and 1 mech_infantry; Americans defend with 1 bomber; Chinese defend with 5 artilleries, 1 fighter and 9 infantry British roll AA dice in Anhwe : 1/15 hits, 2,50 expected hits 1 fighter owned by the Japanese lost in Anhwe Japanese roll dice for 1 armour, 7 fighters, 10 infantry and 7 tactical_bombers in Anhwe, round 2 : 9/25 hits, 10,33 expected hits Chinese roll dice for 7 aaGuns, 6 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry in Anhwe, round 2 : 3/18 hits, 6,17 expected hits 3 infantry owned by the Japanese lost in Anhwe 7 aaGuns owned by the British and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 7 fighters, 7 infantry and 7 tactical_bombers in Anhwe, round 3 : 12/22 hits, 9,83 expected hits Chinese roll dice for 6 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Anhwe, round 3 : 9/16 hits, 5,50 expected hits 1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe 1 mech_infantry owned by the British, 7 infantry owned by the Chinese, 1 artillery owned by the British and 3 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 7 fighters and 6 tactical_bombers in Anhwe, round 4 : 8/13 hits, 7,50 expected hits Chinese roll dice for 2 artilleries, 1 bomber and 1 fighter in Anhwe, round 4 : 2/4 hits, 1,50 expected hits 2 tactical_bombers owned by the Japanese lost in Anhwe 1 bomber owned by the Americans, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 1 armour, 1 fighter, 10 infantry and 3 tactical_bombers Casualties for British: 7 aaGuns, 1 artillery and 1 mech_infantry Casualties for Chinese: 5 artilleries, 1 fighter and 9 infantry Casualties for Americans: 1 bomber Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Volgograd 4 fighters moved from Anhwe to 6 Sea Zone 4 tactical_bombers moved from Anhwe to 6 Sea Zone 3 fighters moved from Anhwe to Kiangsu Place Units - Japanese 5 infantry placed in Japan 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5 Japanese collect 20 PUs (4 lost to blockades); end with 21 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,33 Japanese regular : 2,67 British AA : -1,50 ANZAC regular : -0,33 British regular : 0,33 -
Japan is fortifying Tokyo but marching through Canada
:D
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@Amon-Sul SF was to well defended ;-)
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i am busy now
but i plan to play usa and china from here
britain from home i think
dice boot volgograd can be so messy
but maybe we somehow pull it off while both online and checking before i press dice
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@Amon-Sul you can also do US from home, I think there’s also a lot to do for the case that Stalingrad falls…
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It’s on you
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@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul SF was to well defended ;-)
SF?
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@Amon-Sul San Francisco
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@fasthard I always see that territory as WUS or LA
forgot about SF
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@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
i ll do everything from home
its for the better
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hm u can have kamis in marianas
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@Amon-Sul yes take your time.
OOL in Volgograd for the US is Bomber first, than Inf/Mech/Arti. Keep the AA (for UK) -
i will be attacking marianas sz with 2 dd 2 subs
usau have a dd and 2 subs there
will u use kamis?
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@Amon-Sul 1 kami on each Dd
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ok
i ll play it all from home in peace
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 19 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 5 fighters moved from Turkey to Volgograd 2 infantry moved from Gibraltar to Spain 4 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba 1 armour moved from Western United States to British Columbia British take British Columbia from Japanese 1 armour moved from British Columbia to Alberta Saskatchewan Manitoba 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska Combat - Americans Americans creates battle in territory 97 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Alaska Battle in 22 Sea Zone Americans attack with 2 destroyers and 2 submarines Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 destroyers in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 22 Sea Zone Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking Alaska from Japanese, taking 22 Sea Zone from Japanese with 2 destroyers and 2 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Battle in 92 Sea Zone Americans attack with 5 fighters and 2 submarines Germans defend with 1 submarine; Italians defend with 1 destroyer 1 submarine owned by the Germans submerged Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Volgograd Americans attack with 5 fighters Germans defend with 1 aaGun, 10 armour, 14 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 23 mech_infantrys; Japanese defend with 1 bomber Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Volgograd Americans roll dice for 4 fighters in Volgograd, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 aaGun, 10 armour, 14 artilleries, 1 bomber, 2 fighters, 1 infantry and 23 mech_infantrys in Volgograd, round 2 : 23/51 hits, 19,17 expected hits 4 fighters owned by the Americans lost in Volgograd 1 bomber owned by the Japanese and 1 infantry owned by the Germans lost in Volgograd Germans win with 1 aaGun, 10 armour, 14 artilleries, 2 fighters and 23 mech_infantrys remaining. Battle score for attacker is -33 Casualties for Americans: 5 fighters Casualties for Germans: 1 infantry Casualties for Japanese: 1 bomber Battle in Spain Americans attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 3 fighters and 2 infantry in Spain, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Spain Americans win, taking Spain from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alberta Saskatchewan Manitoba Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Americans roll dice for 1 armour and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Americans lost in Alberta Saskatchewan Manitoba 1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 3 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries, 1 battleship, 6 carriers, 1 cruiser, 1 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone 3 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 7 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone 7 artilleries, 11 carriers, 5 destroyers, 6 infantry, 4 submarines and 9 transports moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 7 artilleries, 11 carriers, 5 destroyers, 7 infantry, 5 submarines and 9 transports moved from 94 Sea Zone to 96 Sea Zone 7 artilleries and 7 infantry moved from 96 Sea Zone to Tobruk 5 fighters moved from 92 Sea Zone to 96 Sea Zone 3 fighters moved from Spain to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 bomber moved from Western United States to Gibraltar Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States 2 bombers and 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Americans regular : 3,83 Japanese regular : -0,50 Germans AA : 0,50 Germans regular : 4,17 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Jehol to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Manchuria 1 mech_infantry owned by the Japanese lost in Manchuria Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Manchuria 1 artillery owned by the Japanese lost in Manchuria Japanese win with no units remaining. Battle score for attacker is 1 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 1,00






