Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsBM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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@Amon-Sul :D
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Round: 18
Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 mech_infantry moved from Sakha to Siberia Russians take Siberia from Japanese 2 fighters and 1 tactical_bomber moved from Turkey to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 aaGun, 10 armour, 14 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 23 mech_infantrys Germans win with 1 aaGun, 10 armour, 14 artilleries, 2 fighters, 1 infantry and 23 mech_infantrys remaining. Battle score for attacker is -14 Casualties for Russians: 2 fighters and 1 tactical_bomber Casualties for Germans: 1 bomber and 1 infantry Non Combat Move - RussiansTerritory Summary for Russians :
Sakha : 1 mech_infantry Yakut S.S.R. : 1 mech_infantry 125 Sea Zone : 1 submarine 113 Sea Zone : 1 cruiser Turkey : 2 fighters and 1 tactical_bomber 114 Sea Zone : 1 submarine -
the map
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i even have the time to play triple allied from work
but i fear diceboot
not because of the results
but to not mess up something
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Japan can go
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@Amon-Sul take your time,
It’s all about Stalingrad…
If I can hold it, it’s clear, but if not the game gets a complete refreshment ;-) -
@Amon-Sul I assume you keep the us bomber till end?
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u assume well
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crazy game
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@Amon-Sul absolutely…
Game History
Round: 18 Purchase Units - Japanese Japanese buy 8 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Alaska to Alberta Saskatchewan Manitoba Japanese take British Columbia from British Japanese take Alberta Saskatchewan Manitoba from British 1 artillery and 1 mech_infantry moved from Amur to Manchuria 2 bombers moved from Kiangsu to Kazakhstan 1 armour, 4 fighters, 10 infantry and 4 tactical_bombers moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe 3 tactical_bombers moved from 6 Sea Zone to Anhwe 3 fighters moved from 6 Sea Zone to Anhwe 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer and 2 submarines British defend with 1 destroyer; Americans defend with 1 transport Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kazakhstan Japanese attack with 2 bombers British defend with 2 mech_infantrys Japanese roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in Kazakhstan 2 mech_infantrys owned by the British lost in Kazakhstan Japanese win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 bomber Casualties for British: 2 mech_infantrys Battle in Anhwe Japanese attack with 1 armour, 8 fighters, 10 infantry and 7 tactical_bombers British defend with 7 aaGuns, 1 artillery and 1 mech_infantry; Americans defend with 1 bomber; Chinese defend with 5 artilleries, 1 fighter and 9 infantry British roll AA dice in Anhwe : 1/15 hits, 2,50 expected hits 1 fighter owned by the Japanese lost in Anhwe Japanese roll dice for 1 armour, 7 fighters, 10 infantry and 7 tactical_bombers in Anhwe, round 2 : 9/25 hits, 10,33 expected hits Chinese roll dice for 7 aaGuns, 6 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry in Anhwe, round 2 : 3/18 hits, 6,17 expected hits 3 infantry owned by the Japanese lost in Anhwe 7 aaGuns owned by the British and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 7 fighters, 7 infantry and 7 tactical_bombers in Anhwe, round 3 : 12/22 hits, 9,83 expected hits Chinese roll dice for 6 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Anhwe, round 3 : 9/16 hits, 5,50 expected hits 1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe 1 mech_infantry owned by the British, 7 infantry owned by the Chinese, 1 artillery owned by the British and 3 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 7 fighters and 6 tactical_bombers in Anhwe, round 4 : 8/13 hits, 7,50 expected hits Chinese roll dice for 2 artilleries, 1 bomber and 1 fighter in Anhwe, round 4 : 2/4 hits, 1,50 expected hits 2 tactical_bombers owned by the Japanese lost in Anhwe 1 bomber owned by the Americans, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 1 armour, 1 fighter, 10 infantry and 3 tactical_bombers Casualties for British: 7 aaGuns, 1 artillery and 1 mech_infantry Casualties for Chinese: 5 artilleries, 1 fighter and 9 infantry Casualties for Americans: 1 bomber Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Volgograd 4 fighters moved from Anhwe to 6 Sea Zone 4 tactical_bombers moved from Anhwe to 6 Sea Zone 3 fighters moved from Anhwe to Kiangsu Place Units - Japanese 5 infantry placed in Japan 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5 Japanese collect 20 PUs (4 lost to blockades); end with 21 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,33 Japanese regular : 2,67 British AA : -1,50 ANZAC regular : -0,33 British regular : 0,33 -
Japan is fortifying Tokyo but marching through Canada
:D
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@Amon-Sul SF was to well defended ;-)
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i am busy now
but i plan to play usa and china from here
britain from home i think
dice boot volgograd can be so messy
but maybe we somehow pull it off while both online and checking before i press dice
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@Amon-Sul you can also do US from home, I think there’s also a lot to do for the case that Stalingrad falls…
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It’s on you
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@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul SF was to well defended ;-)
SF?
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@Amon-Sul San Francisco
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@fasthard I always see that territory as WUS or LA
forgot about SF
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@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
i ll do everything from home
its for the better
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hm u can have kamis in marianas






