@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
ok that is clear xd
@Amon-Sul :D
Round: 18
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 mech_infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
2 fighters and 1 tactical_bomber moved from Turkey to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 10 armour, 14 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 23 mech_infantrys
Germans win with 1 aaGun, 10 armour, 14 artilleries, 2 fighters, 1 infantry and 23 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Germans: 1 bomber and 1 infantry
Non Combat Move - Russians
Territory Summary for Russians :
Sakha : 1 mech_infantry
Yakut S.S.R. : 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Turkey : 2 fighters and 1 tactical_bomber
114 Sea Zone : 1 submarine
the map
i even have the time to play triple allied from work
but i fear diceboot
not because of the results
but to not mess up something
Japan can go
@Amon-Sul take your time,
It’s all about Stalingrad…
If I can hold it, it’s clear, but if not the game gets a complete refreshment ;-)
@Amon-Sul I assume you keep the us bomber till end?
u assume well
crazy game
@Amon-Sul absolutely…
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take British Columbia from British
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery and 1 mech_infantry moved from Amur to Manchuria
2 bombers moved from Kiangsu to Kazakhstan
1 armour, 4 fighters, 10 infantry and 4 tactical_bombers moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
3 tactical_bombers moved from 6 Sea Zone to Anhwe
3 fighters moved from 6 Sea Zone to Anhwe
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
British defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1,33 expected hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
1 bomber owned by the Japanese lost in Kazakhstan
2 mech_infantrys owned by the British lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for British: 2 mech_infantrys
Battle in Anhwe
Japanese attack with 1 armour, 8 fighters, 10 infantry and 7 tactical_bombers
British defend with 7 aaGuns, 1 artillery and 1 mech_infantry; Americans defend with 1 bomber; Chinese defend with 5 artilleries, 1 fighter and 9 infantry
British roll AA dice in Anhwe : 1/15 hits, 2,50 expected hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 7 fighters, 10 infantry and 7 tactical_bombers in Anhwe, round 2 : 9/25 hits, 10,33 expected hits
Chinese roll dice for 7 aaGuns, 6 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry in Anhwe, round 2 : 3/18 hits, 6,17 expected hits
3 infantry owned by the Japanese lost in Anhwe
7 aaGuns owned by the British and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 7 fighters, 7 infantry and 7 tactical_bombers in Anhwe, round 3 : 12/22 hits, 9,83 expected hits
Chinese roll dice for 6 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Anhwe, round 3 : 9/16 hits, 5,50 expected hits
1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
1 mech_infantry owned by the British, 7 infantry owned by the Chinese, 1 artillery owned by the British and 3 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 7 fighters and 6 tactical_bombers in Anhwe, round 4 : 8/13 hits, 7,50 expected hits
Chinese roll dice for 2 artilleries, 1 bomber and 1 fighter in Anhwe, round 4 : 2/4 hits, 1,50 expected hits
2 tactical_bombers owned by the Japanese lost in Anhwe
1 bomber owned by the Americans, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 armour, 1 fighter, 10 infantry and 3 tactical_bombers
Casualties for British: 7 aaGuns, 1 artillery and 1 mech_infantry
Casualties for Chinese: 5 artilleries, 1 fighter and 9 infantry
Casualties for Americans: 1 bomber
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Volgograd
4 fighters moved from Anhwe to 6 Sea Zone
4 tactical_bombers moved from Anhwe to 6 Sea Zone
3 fighters moved from Anhwe to Kiangsu
Place Units - Japanese
5 infantry placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Japanese collect 20 PUs (4 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,33
Japanese regular : 2,67
British AA : -1,50
ANZAC regular : -0,33
British regular : 0,33
Japan is fortifying Tokyo but marching through Canada
:D
@Amon-Sul SF was to well defended ;-)
i am busy now
but i plan to play usa and china from here
britain from home i think
dice boot volgograd can be so messy
but maybe we somehow pull it off while both online and checking before i press dice
@Amon-Sul you can also do US from home, I think there’s also a lot to do for the case that Stalingrad falls…
It’s on you
@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul SF was to well defended ;-)
SF?
@Amon-Sul San Francisco
@fasthard I always see that territory as WUS or LA
forgot about SF
@fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
i ll do everything from home
its for the better