@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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1d6<=3: 2; Hits: 1
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@Amon-Sul Yes sure. I underestimated the British Troups in Caucasus against Volgograd, Let’s see what the dices do there…
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ok 2 hits nonetheless
(i rolled the fig again, since tac scored a hit, and on figs there was a hit and a miss)
since ur aa gun scored a hit
we dont know which fig roll scored a hit
i re rolled
and it scored
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@Amon-Sul please keep AA and lose Bomber
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@fasthard a bomber
ok sorry mised that -
u scored 21 hits in local mode
but since its so close i ll hope for a miracle :D
[dice 39d6<=2]
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39d6<=2: 6, 6, 6, 1, 6, 2, 2, 1, 3, 4, 1, 1, 4, 1, 6, 6, 1, 4, 4, 3, 6, 4, 3, 1, 6, 1, 3, 3, 2, 2, 5, 4, 6, 4, 2, 5, 1, 2, 4; Hits: 15
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ok that is clear xd
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@Amon-Sul :D
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Round: 18
Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 mech_infantry moved from Sakha to Siberia Russians take Siberia from Japanese 2 fighters and 1 tactical_bomber moved from Turkey to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 aaGun, 10 armour, 14 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 23 mech_infantrys Germans win with 1 aaGun, 10 armour, 14 artilleries, 2 fighters, 1 infantry and 23 mech_infantrys remaining. Battle score for attacker is -14 Casualties for Russians: 2 fighters and 1 tactical_bomber Casualties for Germans: 1 bomber and 1 infantry Non Combat Move - RussiansTerritory Summary for Russians :
Sakha : 1 mech_infantry Yakut S.S.R. : 1 mech_infantry 125 Sea Zone : 1 submarine 113 Sea Zone : 1 cruiser Turkey : 2 fighters and 1 tactical_bomber 114 Sea Zone : 1 submarine -
the map
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i even have the time to play triple allied from work
but i fear diceboot
not because of the results
but to not mess up something
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Japan can go
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@Amon-Sul take your time,
It’s all about Stalingrad…
If I can hold it, it’s clear, but if not the game gets a complete refreshment ;-) -
@Amon-Sul I assume you keep the us bomber till end?
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u assume well
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crazy game
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@Amon-Sul absolutely…
Game History
Round: 18 Purchase Units - Japanese Japanese buy 8 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Alaska to Alberta Saskatchewan Manitoba Japanese take British Columbia from British Japanese take Alberta Saskatchewan Manitoba from British 1 artillery and 1 mech_infantry moved from Amur to Manchuria 2 bombers moved from Kiangsu to Kazakhstan 1 armour, 4 fighters, 10 infantry and 4 tactical_bombers moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe 3 tactical_bombers moved from 6 Sea Zone to Anhwe 3 fighters moved from 6 Sea Zone to Anhwe 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer and 2 submarines British defend with 1 destroyer; Americans defend with 1 transport Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kazakhstan Japanese attack with 2 bombers British defend with 2 mech_infantrys Japanese roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in Kazakhstan 2 mech_infantrys owned by the British lost in Kazakhstan Japanese win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 bomber Casualties for British: 2 mech_infantrys Battle in Anhwe Japanese attack with 1 armour, 8 fighters, 10 infantry and 7 tactical_bombers British defend with 7 aaGuns, 1 artillery and 1 mech_infantry; Americans defend with 1 bomber; Chinese defend with 5 artilleries, 1 fighter and 9 infantry British roll AA dice in Anhwe : 1/15 hits, 2,50 expected hits 1 fighter owned by the Japanese lost in Anhwe Japanese roll dice for 1 armour, 7 fighters, 10 infantry and 7 tactical_bombers in Anhwe, round 2 : 9/25 hits, 10,33 expected hits Chinese roll dice for 7 aaGuns, 6 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry in Anhwe, round 2 : 3/18 hits, 6,17 expected hits 3 infantry owned by the Japanese lost in Anhwe 7 aaGuns owned by the British and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 7 fighters, 7 infantry and 7 tactical_bombers in Anhwe, round 3 : 12/22 hits, 9,83 expected hits Chinese roll dice for 6 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Anhwe, round 3 : 9/16 hits, 5,50 expected hits 1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe 1 mech_infantry owned by the British, 7 infantry owned by the Chinese, 1 artillery owned by the British and 3 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 7 fighters and 6 tactical_bombers in Anhwe, round 4 : 8/13 hits, 7,50 expected hits Chinese roll dice for 2 artilleries, 1 bomber and 1 fighter in Anhwe, round 4 : 2/4 hits, 1,50 expected hits 2 tactical_bombers owned by the Japanese lost in Anhwe 1 bomber owned by the Americans, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 1 armour, 1 fighter, 10 infantry and 3 tactical_bombers Casualties for British: 7 aaGuns, 1 artillery and 1 mech_infantry Casualties for Chinese: 5 artilleries, 1 fighter and 9 infantry Casualties for Americans: 1 bomber Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Volgograd 4 fighters moved from Anhwe to 6 Sea Zone 4 tactical_bombers moved from Anhwe to 6 Sea Zone 3 fighters moved from Anhwe to Kiangsu Place Units - Japanese 5 infantry placed in Japan 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5 Japanese collect 20 PUs (4 lost to blockades); end with 21 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,33 Japanese regular : 2,67 British AA : -1,50 ANZAC regular : -0,33 British regular : 0,33 -
Japan is fortifying Tokyo but marching through Canada
:D
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@Amon-Sul SF was to well defended ;-)






