@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 21 Sea Zone 6 submarines moved from 33 Sea Zone to 21 Sea Zone -
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa -
Guam sz
[dice 7d6<=2]
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7d6<=2: 1, 1, 5, 3, 4, 2, 6; Hits: 3
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Guam sz - defence
[dice 2d6<=1]
[dice 1d6<=2] -
2d6<=1: 3, 6; Hits: 0
1d6<=2: 3; Hits: 0 -
Flawless victory
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Round: 18
Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 submarine EDIT: Turning off Edit Mode -
Round: 18
Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 21 Sea Zone 6 submarines moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Battle in 21 Sea Zone ANZAC attack with 1 destroyer and 6 submarines Japanese defend with 1 destroyer and 2 submarines ANZAC win, taking Okinawa from Japanese with 1 destroyer and 5 submarines remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer moved from 32 Sea Zone to 25 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from French Indo China to Volgograd 3 fighters moved from Caucasus to Volgograd 1 aaGun moved from Kwangsi to Hunan Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
The map
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Germany on the move…
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i ve submerged ur sub in sz 91 in USA 18, if u wish to fight with it, just roll it here using diceboot
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@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
i ve submerged ur sub in sz 91 in USA 18, if u wish to fight with it, just roll it here using diceboot
sorry sz 92 it was
the odds are not on ur side but it is ur right
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ok i ll play quick Russia once Germany is done
triple allied move in the evening
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i am glad i listened ur advice and not rolled even usa here using diceboot
its just too messy
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@Amon-Sul I’ve got the feeling that this might not be necessary… :-/
I’ll do gemany now -
Game History
Round: 19 Purchase Units - Germans Germans buy 9 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 artilleries and 3 infantry moved from Rostov to Volgograd 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Crete to Saudi Arabia 1 bomber moved from Southern Italy to Saudi Arabia 1 fighter moved from Syria to Iraq 2 tactical_bombers moved from Syria to Iraq 1 bomber moved from Crete to Volgograd 1 bomber moved from Crete to Volgograd Combat - Germans Germans creates battle in territory 92 Sea Zone Battle in Saudi Arabia Germans attack with 2 bombers British defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 2 bombers in Saudi Arabia, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 armour and 2 mech_infantrys in Saudi Arabia, round 2 : 1/3 hits, 1,17 expected hits 1 bomber owned by the Germans lost in Saudi Arabia 2 mech_infantrys owned by the British lost in Saudi Arabia Germans roll dice for 1 bomber in Saudi Arabia, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 armour in Saudi Arabia, round 3 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Germans lost in Saudi Arabia 1 armour owned by the British lost in Saudi Arabia British win with no units remaining. Battle score for attacker is -14 Casualties for Germans: 2 bombers Casualties for British: 1 armour and 2 mech_infantrys Battle in Iraq Germans attack with 1 fighter and 2 tactical_bombers British defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,17 expected hits 1 tactical_bomber owned by the Germans lost in Iraq 2 mech_infantrys owned by the British lost in Iraq Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Iraq Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 armour and 2 mech_infantrys Battle in Volgograd Germans attack with 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys British defend with 6 aaGuns, 1 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys; ANZAC defend with 7 fighters and 1 tactical_bomber British roll AA dice in Volgograd : 0/2 hits, 0,33 expected hits Germans roll dice for 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/13 hits, 3,83 expected hits British roll dice for 6 aaGuns, 1 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/14 hits, 7,33 expected hits 3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Volgograd 3 aaGuns owned by the British lost in Volgograd Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 3/6 hits, 2,67 expected hits British roll dice for 3 aaGuns, 1 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 8/14 hits, 7,33 expected hits 2 artilleries owned by the Germans, 2 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd 3 aaGuns owned by the British lost in Volgograd British win with 1 armour, 3 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -39 Casualties for Germans: 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys Casualties for British: 6 aaGuns Non Combat Move - Germans 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt Place Units - Germans 2 fighters and 1 mech_infantry placed in Egypt 3 fighters placed in Russia 4 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,3,6 Germans collect 64 PUs (3 lost to blockades); end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
British AA : -0,33 Germans regular : 0,67 British regular : 0,00 -
Game over! Congrats!
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I don’t think that I can win anymore. Thanks for playing!
In the end it’s was (more or less) a coinflip in Volgograd, but I think in total dice were on my side (e.g. Smolensk). I’m a little bit disapointed that I underestimated/overlooked allies capturing Volgograd, but that’s poker!Nevertheless I enjoyed the game and learned a lot: Maybe I’ll be a little bit slowlier in the future (but maybe not ;-))





