@farmboy said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@axis-dominion got pulled away before I could finish. Expect to be back soon
Thereās no rush, I more wanted to make sure it was intentional.
USA ACs in sz 55
1st - 2 figs
2nd - 1 fig, 1 tac
3rd - 1 fig, 1 empty slot
4th - 2 empty slots
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Tsinghai
Chinese undo move 2.
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 55 Sea Zone
3 fighters moved from New Zealand to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Brazil to French Guiana
1 fighter moved from Eastern United States to French Guiana
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to French Guiana
2 carriers moved from 30 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 3 infantry and 2 transports moved from 30 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
Place Units - Americans
2 carriers, 1 destroyer and 4 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Tsinghai
Chinese undo move 2.
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 78 Sea Zone to 38 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
8 infantry and 4 mech_infantrys moved from Yunnan to Shan State
1 infantry moved from Siam to Shan State
1 armour, 3 fighters and 2 tactical_bombers moved from Egypt to Kenya
1 infantry and 1 mech_infantry moved from Persia to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
Combat - British
Battle in 38 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 38 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 9 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 9 infantry and 4 mech_infantrys in Shan State, round 2 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kenya, round 2 : 4/8 hits, 3,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1,33 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in Kenya
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Kenya to Egypt
1 artillery moved from Syria to Trans-Jordan
1 infantry moved from Persia to Iraq
1 aaGun and 3 infantry moved from India to Burma
6 aaGuns moved from Yunnan to Shan State
1 fighter moved from 38 Sea Zone to Burma
2 infantry moved from Rhodesia to Tanganyika Territory
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier moved from 80 Sea Zone to 77 Sea Zone
1 carrier and 1 transport moved from 77 Sea Zone to 78 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - British
2 infantry placed in Iraq
1 airfield and 2 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,67
Italians regular : 2,33
Japanese regular : -0,17
British regular : 1,17
Interesting game goes on :)
Italy on the moveā¦
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 6 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Malta : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Malta to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Morocco
1 bomber moved from Alexandria to Tunisia
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Northern Italy to Romania
1 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia
1 marine moved from 91 Sea Zone to Gibraltar
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 14 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0,83
British AA : -0,17
British regular : -1,00
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
[dice 1d6<=2]
[dice 3d6<=3]
vs
[dice 1d6<=2]
1d6<=2: 2; Hits: 1
3d6<=3: 5, 5, 1; Hits: 1
1d6<=2: 5; Hits: 0
in local mode the result was the same so i dont have to edit
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 63 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 harbour placed in Northern Territory
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
63 Sea Zone : 1 cruiser
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 2 submarines
Egypt : 2 infantry
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 63 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 harbour placed in Northern Territory
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
63 Sea Zone : 1 cruiser
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 2 submarines
Egypt : 2 infantry
THE MAPFrance 3.tsvg
France had no moves.
Game History
Round: 3
Combat Move - French
Territory Summary for French :
41 Sea Zone : 1 flag
United Kingdom : 1 fighter and 2 infantry
I find our game quite unusual and interesting :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
8 armour, 5 artilleries, 26 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 9 armour, 5 artilleries, 26 infantry and 13 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
Germans roll dice for 9 armour, 5 artilleries, 26 infantry and 13 mech_infantrys in Ukraine, round 2 : 13/53 hits, 13,50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Ukraine
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 9 armour, 5 artilleries, 25 infantry and 13 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Bessarabia to Ukraine
6 mech_infantrys moved from Poland to Bessarabia
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Southern France to Yugoslavia
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to Southern Italy
3 aaGuns moved from Western Germany to Northern Italy
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
Place Units - Germans
2 destroyers and 1 submarine placed in 93 Sea Zone
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 53 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -0,50
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 16 infantry moved from Amur to Manchuria
1 aaGun and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 aaGun, 16 artilleries and 23 infantry moved from Bryansk to Tambov
8 artilleries moved from Russia to Tambov
2 fighters and 5 mech_infantrys moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Samara
Place Units - Russians
3 artilleries placed in Volgograd
Russians undo move 1.
2 artilleries and 1 infantry placed in Volgograd
4 armour, 1 artillery and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,5,6
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Territory Summary for Russians :
Yunnan : 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Amur : 2 aaGuns and 18 infantry
Bryansk : 3 aaGuns, 16 artilleries and 30 infantry
Russia : 1 airfield, 2 armour, 8 artilleries and 1 factory_major
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
no need for Russian dices
The map is up
Japan can go whenever U re ready
cheers :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 factory_minors, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from French Indo China to 38 Sea Zone
3 tactical_bombers moved from French Indo China to 38 Sea Zone
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
2 fighters moved from Hunan to Kweichow
2 fighters moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Yunnan
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
3 artilleries and 6 infantry moved from Hunan to Kwangsi
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 2 fighters and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 6 infantry in Kwangsi, round 2 : 6/11 hits, 3,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Korea, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to French Indo China
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers and 3 transports moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 37 Sea Zone to Philippines
1 infantry moved from Jehol to Shantung
1 aaGun moved from Hunan to Kwangsi
1 bomber moved from Yunnan to French Indo China
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
3 fighters moved from 38 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 38 Sea Zone to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 factory_minor placed in Kiangsu
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,6,1,4,1
Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 3,17
ANZAC regular : -0,33
Russians regular : 0,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 55 Sea Zone to 41 Sea Zone
1 battleship moved from 55 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Sumatra
2 submarines moved from 101 Sea Zone to 102 Sea Zone
2 submarines moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from French Guiana to 89 Sea Zone
1 bomber moved from French Guiana to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Java
Battle in Borneo
Battle in 89 Sea Zone
Americans attack with 1 fighter and 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 89 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 fighter in 89 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 89 Sea Zone
Americans win, taking Java from Japanese, taking Borneo from Japanese, taking 89 Sea Zone from Neutral with 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 bomber and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 102 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 102 Sea Zone
1 destroyer owned by the Germans lost in 102 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Sumatra
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
4 carriers, 2 cruisers and 3 fighters moved from 55 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 89 Sea Zone to Eastern United States
1 bomber moved from 102 Sea Zone to Western United States
1 armour and 4 mech_infantrys moved from Southeast Mexico to Central United States
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
10 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,33
Italians regular : -0,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter and 8 infantry moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 2 : 4/11 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : 0,67